Key Information

Full-time

3 years

Typical Offer

BBC (112 UCAS Tariff points from a minimum of 3 A Levels)

Campus

Brayford Pool

Validation Status

Validated

Fees

View

UCAS Code

W200

Course Code

PRDPRDUB

Key Information

Full-time

3 years

Typical Offer

BBC (112 UCAS Tariff points from a minimum of 3 A Levels)

Campus

Brayford Pool

Validation Status

Validated

Fees

View

UCAS Code

W200

Course Code

PRDPRDUB

BA (Hons) Product Design BA (Hons) Product Design

Design and Crafts at Lincoln is ranked 12th overall in the UK in the Guardian University Guide 2020.

Key Information

Full-time

3 years

Typical Offer

BBC (112 UCAS Tariff points from a minimum of 3 A Levels)

Campus

Brayford Pool

Validation Status

Validated

Fees

View

UCAS Code

W200

Course Code

PRDPRDUB

Key Information

Full-time

3 years

Typical Offer

BBC (112 UCAS Tariff points from a minimum of 3 A Levels)

Campus

Brayford Pool

Validation Status

Validated

Fees

View

UCAS Code

W200

Course Code

PRDPRDUB

Teaching and Learning During COVID-19

The current COVID-19 pandemic has necessitated some adaptations to ensure a safe learning experience for all students and staff.

From autumn 2020 we plan to deliver an on-campus experience with appropriate social distancing. It is our intention that teaching will be delivered through a mixture of face-to-face and online sessions.

Wherever possible, we have adapted and refined practical and hands-on sessions to allow these to take place face-to-face, with smaller class sizes where academic staff engage with each student as an individual, working with them to enhance their strengths. Students get to know each other better and appropriate social distancing measures can be maintained.

All the learning outcomes of the course will be delivered through this approach. As and when restrictions start to lift, we aim to deliver an increasing amount of face-to-face teaching.

Our aim will be that online delivery is engaging and that students have the opportunity to interact with their tutors and be part of a learning community with fellow students through a range of different digital tools, including our dedicated online managed learning environment. This will help prepare students for a 21st Century workplace, with seamless blending of digital and face-to-face interactions.

We will be clear with students at the start of teaching about the specific approach to teaching for their programme.

Lectures involving large groups will be delivered online using interactive software in a range of different formats to ensure an engaging experience.

At Lincoln we aim to make every contact count and seminars and small group sessions will be managed to maximise face-to-face contact.

Practicals, workshops, studio sessions and performance-based sessions are being planned to be delivered face-to-face in a socially distanced way with appropriate PPE.

It is currently hard to predict the availability of trips, placements and other external experiences, but in all cases we are working hard to try and offer these where possible and within the framework of government guidelines at the time.

Personal tutoring is key to our delivery as this provides students with a dedicated tutor to support them throughout their time here at the University of Lincoln.

Safety and adherence to government guidelines is our first concern as we support students to engage in all aspects of their study here at Lincoln.

Alexa Mottram and Neil Housego - Programme Leaders

Alexa Mottram and Neil Housego - Programme Leaders

Alexa Mottram is a Senior Lecturer and joint Programme Leader specialising in teaching Contextual Studies and Design Process. She has been involved in higher education for over five years and working in sustainable design for the past ten years. As well as her teaching responsibilities she maintains an external designer-maker practice that explores sustainable models of product and business process. She is passionate about design for sustainability and building products and systems for a circular economy. Neil Housego is a Senior Lecturer and joint Programme Leader. Over the last 18 years Neil has worked as an educator and freelance artist primarily in the fields of Product Design and Animation, and he has taught at the University of Lincoln for the past 15 years. Freelance work has included such diverse projects as Commercial Interior Design to working for games and entertainment companies in the UK and the United States as a Character Designer and Animator.

School Staff List

Welcome to BA (Hons) Product Design

With links to the design industry, collaboration with agencies, placement opportunities, and support to launch business start-ups, this course aims to develop the product designers of the future.

Lincoln’s Product Design degree concentrates on the generation, delivery, and communication of ideas that challenge conventional thinking and open up new markets.

It aims to enable students to become skilled, creative designers, and shrewd product developers, with an understanding of target markets and consumer experiences, as well as an appreciation of how to design an object that will sell.

With strong ties to the design industry, collaboration with agencies, placement opportunities and support to launch a business, this course aims to prepare students for a career as a successful three-dimensional designer. From a theoretical perspective, students have the opportunity to study trends, brands, cultures, and ethics, as well as creative approaches to design.

Welcome to BA (Hons) Product Design

With links to the design industry, collaboration with agencies, placement opportunities, and support to launch business start-ups, this course aims to develop the product designers of the future.

Lincoln’s Product Design degree concentrates on the generation, delivery, and communication of ideas that challenge conventional thinking and open up new markets.

It aims to enable students to become skilled, creative designers, and shrewd product developers, with an understanding of target markets and consumer experiences, as well as an appreciation of how to design an object that will sell.

With strong ties to the design industry, collaboration with agencies, placement opportunities and support to launch a business, this course aims to prepare students for a career as a successful three-dimensional designer. From a theoretical perspective, students have the opportunity to study trends, brands, cultures, and ethics, as well as creative approaches to design.

How You Study

In the first year, students have the opportunity to develop their understanding of product design, based on technical skills acquisition – from nurturing an idea to following a client brief, and producing prototypes in 3D form.

Design development practice continues in the second year, covering topics such as sensory design and visual language. At the end of this year, students may opt to complete a paid work placement year in industry. Previous students have worked alongside agencies and companies such as Slam Design, Metsä Wood, EcoGlo, and Fizzco to produce concepts and designs that have commercial value – a number of which have gone into production. Those who choose to undertake a placement are required to cover their own travel, accommodation, and general living costs.

In the final year of the degree, students can complete independent projects alongside a dissertation on a design topic of their choice. They are also expected to exhibit work in an end-of-year show.

The programme has a vibrant and collegiate studio culture, where contact time can be in workshops, Mac and PC suites, practical sessions, seminars, or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.

What You Need to Know

We want you to have all the information you need to make an informed decision on where and what you want to study. To help you choose the course that’s right for you, we aim to bring to your attention all the important information you may need. Our What You Need to Know page offers detailed information on key areas including contact hours, assessment, optional modules, and additional costs.

Find out More

How You Study

In the first year, students have the opportunity to develop their understanding of product design, based on technical skills acquisition – from nurturing an idea to following a client brief, and producing prototypes in 3D form.

Design development practice continues in the second year, covering topics such as sensory design and visual language. At the end of this year, students may opt to complete a paid work placement year in industry. Previous students have worked alongside agencies and companies such as Slam Design, Metsä Wood, EcoGlo, and Fizzco to produce concepts and designs that have commercial value – a number of which have gone into production. Those who choose to undertake a placement are required to cover their own travel, accommodation, and general living costs.

In the final year of the degree, students can complete independent projects alongside a dissertation on a design topic of their choice. They are also expected to exhibit work in an end-of-year show.

The programme has a vibrant and collegiate studio culture, where contact time can be in workshops, Mac and PC suites, practical sessions, seminars, or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.

What You Need to Know

We want you to have all the information you need to make an informed decision on where and what you want to study. To help you choose the course that’s right for you, we aim to bring to your attention all the important information you may need. Our What You Need to Know page offers detailed information on key areas including contact hours, assessment, optional modules, and additional costs.

Find out More

An Introduction to Your Modules

Module Overview

This module is designed to introduce students to relevant concepts, debates and case study examples concerning creativity and the creative process, as the basis for the development of a reflective creative practice. This aims to compliment and underpin the studio work students carry out with the programme-specific team during the rest of their programme of study.

Module Overview

This module aims to provide an introduction to design methodologies and the influential contexts associated to the process of design. Emphasis is to be placed upon developing an understanding of analysis and synthesis as a fundamental element of design development. The module also encourages a diverse approach to idea generation and provides the opportunity to understand the intrinsic qualities of materials, visual language, and the necessity of realising transient proposals effectively and efficiently.

Module Overview

This module introduces the principles of using physical and screen based applications within the design process and developing an awareness of the properties of materials and objects. Initial emphasis is directed towards appreciating the interaction of 2D and 3D applications for effective and efficient communications. The contextual aspects and an awareness of applications in associated disciplines are promoted.
In the later stages the module addresses the application of 3D design within the development process and explores various attributes adopted for the generation of convincing 3D models and materials.

Module Overview

This module aims to provide the opportunity to develop a range of drawing skills for different applications within design. Students can explore methods of mark-making, shading, rendering, and developmental sketching. The module also introduces digital forms of 2D image generation.

Module Overview

Building upon issues concerning the development of a reflective creative practice, Contextual Studies 2 introduces students to relevant concepts, debates, and case study examples concerning the professional, economic, and socio-cultural contexts of design within the creative industries. It will also discuss ethical issues as they relate to this professional context of the creative industries and shape the creative motivations of areas such as design activism, ecological orientations, and socially engaged creative practices. These themes and debates will form an overarching discussion of professional design practice.

Module Overview

This module focuses on encouraging students to develop a responsible approach to product development, and creates an awareness of sustainability in design. Students have the opportunity to explore and challenge issues surrounding social vanity, interaction and exclusivity, in addition to understanding the need of developing markets and appreciating strains on natural resources. The module aims to promote an understanding and relevance of soul references in culture and developing an appreciation that changes in society can influence the range of creative responses available.

Module Overview

This module aims to promote the significance of arousing feelings and expressing emotions through added value in design solutions. The ability to create a controlling influence utilising proactive and reactive responses to an observer is explored. Communication of emotions associated with the psychological aspects of design are explored, with reference to both the inherent qualities of products and the exploitation of constraints in provoking a response from the user; the emphasis therefore focusing on communication not decoration.

Module Overview

This module provides the opportunity to investigate and explore visual languages within the context of 3D design communication and aims to address the process of transferring an idea into a realistic proposal. The module expects the student to identify and achieve empathy with a target audience, using a range of communication methods.

Module Overview

Contextual Studies 3 is an independent research study module which takes the form either of a dissertation and/or a number of other options. The module offers students an opportunity to explore in depth a topic of their own choice, chosen generally, but not exclusively in relation to the practice and/or context of their programme-specific studies and studio practice.

Module Overview

The module seeks to recognise and define issues, which are influential to the future direction of design strategies. The module adopts a standard driven approach for analysis, and evaluation of design intelligence supports effective responses to fresh perspectives and provides opportunities to determine market potential and the influence of brands. An ability to drive creativity and challenge conventional boundaries is explored to target and generate innovative design proposals. Emphasis on the evaluation and the critical comparison of future materials is promoted.

Module Overview

The module encourages self-initiated learning, critical evaluation and analysis within the initial stages of the design process. Focus is directed at the ability to formulate judgements and reasoned argument, through research methods, to support the proposal of developing creative design solutions for identified or potential target markets.

Module Overview

The module aims to further promote self-initiated development and provides the opportunity to evolve identified design proposals, to viable solutions effectively and efficiently. The autonomy of the module facilitates motivation and relevance, enhancing development and supporting design realisation to identified criteria.

† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

An Introduction to Your Modules

Module Overview

This module is designed to introduce students to relevant concepts, debates and case study examples concerning creativity and the creative process, as the basis for the development of a reflective creative practice. This aims to compliment and underpin the studio work students carry out with the programme-specific team during the rest of their programme of study.

Module Overview

This module aims to provide an introduction to design methodologies and the influential contexts associated to the process of design. Emphasis is to be placed upon developing an understanding of analysis and synthesis as a fundamental element of design development. The module also encourages a diverse approach to idea generation and provides the opportunity to understand the intrinsic qualities of materials, visual language, and the necessity of realising transient proposals effectively and efficiently.

Module Overview

This module introduces the principles of using physical and screen based applications within the design process and developing an awareness of the properties of materials and objects. Initial emphasis is directed towards appreciating the interaction of 2D and 3D applications for effective and efficient communications. The contextual aspects and an awareness of applications in associated disciplines are promoted.
In the later stages the module addresses the application of 3D design within the development process and explores various attributes adopted for the generation of convincing 3D models and materials.

Module Overview

This module aims to provide the opportunity to develop a range of drawing skills for different applications within design. Students can explore methods of mark-making, shading, rendering, and developmental sketching. The module also introduces digital forms of 2D image generation.

Module Overview

Building upon issues concerning the development of a reflective creative practice, Contextual Studies 2 introduces students to relevant concepts, debates, and case study examples concerning the professional, economic, and socio-cultural contexts of design within the creative industries. It will also discuss ethical issues as they relate to this professional context of the creative industries and shape the creative motivations of areas such as design activism, ecological orientations, and socially engaged creative practices. These themes and debates will form an overarching discussion of professional design practice.

Module Overview

This module focuses on encouraging students to develop a responsible approach to product development, and creates an awareness of sustainability in design. Students have the opportunity to explore and challenge issues surrounding social vanity, interaction and exclusivity, in addition to understanding the need of developing markets and appreciating strains on natural resources. The module aims to promote an understanding and relevance of soul references in culture and developing an appreciation that changes in society can influence the range of creative responses available.

Module Overview

This module aims to promote the significance of arousing feelings and expressing emotions through added value in design solutions. The ability to create a controlling influence utilising proactive and reactive responses to an observer is explored. Communication of emotions associated with the psychological aspects of design are explored, with reference to both the inherent qualities of products and the exploitation of constraints in provoking a response from the user; the emphasis therefore focusing on communication not decoration.

Module Overview

This module provides the opportunity to investigate and explore visual languages within the context of 3D design communication and aims to address the process of transferring an idea into a realistic proposal. The module expects the student to identify and achieve empathy with a target audience, using a range of communication methods.

Module Overview

Contextual Studies 3 is an independent research study module which takes the form either of a dissertation and/or a number of other options. The module offers students an opportunity to explore in depth a topic of their own choice, chosen generally, but not exclusively in relation to the practice and/or context of their programme-specific studies and studio practice.

Module Overview

The module seeks to recognise and define issues, which are influential to the future direction of design strategies. The module adopts a standard driven approach for analysis, and evaluation of design intelligence supports effective responses to fresh perspectives and provides opportunities to determine market potential and the influence of brands. An ability to drive creativity and challenge conventional boundaries is explored to target and generate innovative design proposals. Emphasis on the evaluation and the critical comparison of future materials is promoted.

Module Overview

The module encourages self-initiated learning, critical evaluation and analysis within the initial stages of the design process. Focus is directed at the ability to formulate judgements and reasoned argument, through research methods, to support the proposal of developing creative design solutions for identified or potential target markets.

Module Overview

The module aims to further promote self-initiated development and provides the opportunity to evolve identified design proposals, to viable solutions effectively and efficiently. The autonomy of the module facilitates motivation and relevance, enhancing development and supporting design realisation to identified criteria.

† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

How you are assessed

Students are assessed through an ongoing number of formative and summative presentations. These range from verbal, visual, and written and take advantage of a number of scenarios which develop an awareness of industrial practice; for example, students will present individually and in groups and also, at some point in their student experience, have an opportunity to pitch ideas to live project clients. This can form part of the assessment process, alongside more recognised academic submissions of course work. Product Design currently has no examinations.

In the first, second, and third years, assessment is 100% coursework.

The University of Lincoln’s policy is to ensure that staff return assessments to students promptly.

Students are assessed through an ongoing number of formative and summative presentations. These range from verbal, visual, and written and take advantage of a number of scenarios which develop an awareness of industrial practice; for example, students will present individually and in groups and also, at some point in their student experience, have an opportunity to pitch ideas to live project clients. This can form part of the assessment process, alongside more recognised academic submissions of course work. Product Design currently has no examinations.

In the first, second, and third years, assessment is 100% coursework.

The University of Lincoln’s policy is to ensure that staff return assessments to students promptly.

Fees and Scholarships

Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.

Course Fees

For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships. For full details and information about eligibility, visit our scholarships and bursaries pages.

Course-Specific Additional Costs

Standard workshop induction costs are usually covered by the University, as are some initial printing and material costs. However, depending on the media/materials chosen by the student, there may be additional material and printing costs incurred.

Students on this course have the option to undertake external visits, which can range in cost from £300 to £1,000, dependant on the destination. The participation in these trips will have no impact upon your final award and savings and contribution plans are put in place for these.

Students are also invited to participate in an optional graduate exhibition event and to make a £200 (approx) contribution, which is financially supported by both the programme and by the Lincoln School of Design. Contributions help students to attend a graduate event with designers, employers, and manufacturers. The School and programme make a major contribution to the stand, production, prototyping, materials, and image costs.

Students are responsible for their own travel, accommodation, and general living costs while undertaking a work experience or an internship.

Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.

Course Fees

For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships. For full details and information about eligibility, visit our scholarships and bursaries pages.

Course-Specific Additional Costs

Standard workshop induction costs are usually covered by the University, as are some initial printing and material costs. However, depending on the media/materials chosen by the student, there may be additional material and printing costs incurred.

Students on this course have the option to undertake external visits, which can range in cost from £300 to £1,000, dependant on the destination. The participation in these trips will have no impact upon your final award and savings and contribution plans are put in place for these.

Students are also invited to participate in an optional graduate exhibition event and to make a £200 (approx) contribution, which is financially supported by both the programme and by the Lincoln School of Design. Contributions help students to attend a graduate event with designers, employers, and manufacturers. The School and programme make a major contribution to the stand, production, prototyping, materials, and image costs.

Students are responsible for their own travel, accommodation, and general living costs while undertaking a work experience or an internship.

Entry Requirements 2020-21

United Kingdom

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall

BTEC Extended Diploma: Distinction, Merit, Merit

Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English. Equivalent Level 2 qualifications may be considered.

International

Non UK Qualifications:

If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages https://www.lincoln.ac.uk/home/studywithus/internationalstudents/entryrequirementsandyourcountry/ for information on equivalent qualifications.

EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/

If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.

For applicants who do not meet our standard entry requirements, our Arts Foundation Year can provide an alternative route of entry onto our full degree programmes:
https://www.lincoln.ac.uk/home/course/afyafyub/

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk

Entry Requirements 2021-22

United Kingdom

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall

BTEC Extended Diploma: Distinction, Merit, Merit

Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English. Equivalent Level 2 qualifications may be considered.

International

Non UK Qualifications:

If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages https://www.lincoln.ac.uk/home/studywithus/internationalstudents/entryrequirementsandyourcountry/ for information on equivalent qualifications.

EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/

If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.

For applicants who do not meet our standard entry requirements, our Arts Foundation Year can provide an alternative route of entry onto our full degree programmes:
https://www.lincoln.ac.uk/home/course/afyafyub/

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk

Features

Industry Links

Students have the opportunity to work alongside leading specialists and companies such as MetsaWood, Slam Design, Jason Bradbury and Fizzco to produce concepts and designs, which can have strong commercial value. A number of past student work has gone into production, providing a chance for students to appreciate the designer’s role in business and commerce.

Partner companies have ongoing internship and employment opportunities for a number of design students and graduates and have included Next and Fizzco.

The programme has a strong role in providing creative design provision for the Lincoln School of Design’s Technology Hub, which provides innovation, technology, and consultancy for external clients. This leads to student studio projects and targeted assistance for enterprise with the creative design process.

Adobe Creative Cloud

Students are currently provided with free access to Adobe Creative Cloud, Autodesk software, and Lynda.com for the duration of their studies.

New Designers

Graduating students regularly exhibit final project work and prototypes at the renowned New Designers graduate show in London.

Portfolio and Interviews

Successful applicants will be invited to an interview, where they will have the opportunity to go through their portfolio with a member of the academic team.

Applicants are invited to bring along examples of their current design work, which describe some of the processes undertaken during research, sketchbooks, idea generation, development and presentation, alongside any written examples of their studies; it may be easier to bring photographs etc of any large scale three-dimensional work.

Career Opportunities

Career opportunities exist in design consultancies and agencies, as well as in-house design departments. Some of our most recent graduates have progressed to roles including Packaging and Trims Designer at Joules, Assistant Design Manager at Playscheme, Junior Designer at GES – Global Experience Specialists, Senior Furniture Designer at Next, Design Accounts Manager at The Future Factory, Designer at Dunelm, and 3D and RP Designer at Hotter Shoes.

Some become freelance designers, while others have established their own design consultancies, with the help of the University’s business incubation unit, Sparkhouse.

Graduate Joep Peters currently works as 3D Generalist at Peek Creative Studios in the Netherlands. Since graduating he has worked on films including Pacific Rim Uprising, Assassins Creed, The Martian, Guardians of the Galaxy, Prometheus, and Superman: Man of Steel.

"I would highly recommend Product Design at Lincoln. It has given me many opportunities to design and make lots of different products. All the staff on the course are amazing; they are always willing to help and I greatly appreciate the opportunities and time they have given me."

Laura Boddice, BA (Hons) Product Design graduate

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Related Courses

The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions.
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