Key Information

Full-time

3 years

Typical Offer

BBC (112 UCAS Tariff points from a minimum of 3 A levels)

Campus

Brayford Pool

Validation Status

Validated

Fees

View

UCAS Code

J933

Course Code

MEDAUPUB

Key Information

Full-time

3 years

Typical Offer

BBC (112 UCAS Tariff points from a minimum of 3 A levels)

Campus

Brayford Pool

Validation Status

Validated

Fees

View

UCAS Code

J933

Course Code

MEDAUPUB

BA (Hons) Sound and Music Production BA (Hons) Sound and Music Production

Lincoln graduates have gone on to work for the BBC, Channel 4, The Church Studios, Fonic, Cloud Imperium Games, and Sky.

Key Information

Full-time

3 years

Typical Offer

BBC (112 UCAS Tariff points from a minimum of 3 A levels)

Campus

Brayford Pool

Validation Status

Validated

Fees

View

UCAS Code

J933

Course Code

MEDAUPUB

Key Information

Full-time

3 years

Typical Offer

BBC (112 UCAS Tariff points from a minimum of 3 A levels)

Campus

Brayford Pool

Validation Status

Validated

Fees

View

UCAS Code

J933

Course Code

MEDAUPUB

Teaching and Learning During COVID-19

The current COVID-19 pandemic has meant that at Lincoln we are making changes to our teaching and learning approach and to our campus, to ensure that students and staff can enjoy a safe and positive learning experience here at Lincoln.

From autumn 2020 our aim is to provide an on-campus learning experience. Our intention is that teaching will be delivered through a mixture of face-to-face and online sessions. There will be social activities in place for students - all in line with appropriate social distancing and fully adhering to any changes in government guidance as our students' safety is our primary concern.

We want to ensure that your Lincoln experience is as positive, exciting and enjoyable as possible as you embark on the next phase of your life. COVID-19 has encouraged us to review our practices and, as a result, to take the opportunity to find new ways to enhance the Lincoln experience. It has challenged us to find innovative new approaches to supporting students' learning and social interactions. These learning experiences, which blend digital and face-to-face, will be vital in helping to prepare our students for a 21st Century workplace.

Of course at Lincoln, personal tutoring is key to our delivery, providing every student with a dedicated tutor to support them throughout their time here at the University. Smaller class sizes mean our academic staff can engage with each student as an individual, and work with them to enhance their strengths. In this environment we hope that students have more opportunities for discussion and engagement and get to know each other better.

Course learning outcomes are vital to prepare you for your future and we aim to utilise this mix of face-to-face and online teaching to deliver these. Students benefit from and enjoy fieldtrips and placements and, whilst it is currently hard to predict the availability of these, we are working hard and with partners and will aspire to offer these wherever possible - obviously in compliance with whatever government guidance is in place at the time.

We are utilising a range of different digital tools for teaching including our dedicated online managed learning environment. All lectures for larger groups will be delivered online using interactive software and a range of different formats. We aim to make every contact count and seminars and small group sessions will maximise face-to-face interaction. Practicals, workshops, studio sessions and performance-based sessions are planned to be delivered face-to-face, in a socially distanced way with appropriate PPE.

The University of Lincoln is a top 20 TEF Gold University and we have won awards for our approach to teaching and learning, our partnerships and industry links, and the opportunities these provide for our students. Our aim is that our online and socially distanced delivery during this COVID-19 pandemic is engaging and that students can interact with their tutors and each other and contribute to our academic community.

As and when restrictions start to lift, we aim to deliver an increasing amount of face-to-face teaching and external engagements, depending on each course. Safety will continue to be our primary focus and we will respond to any changing circumstances as they arise to ensure our community is supported. More information about the specific approaches for each course will be shared when teaching starts.

Of course as you start a new academic year it will be challenging but we will be working with you every step of the way. For all our students new and established, we look forward to welcoming you to our vibrant community this Autumn. If you have any questions please visit our FAQs or contact us on 01522 886644.

Zara Healy - Programme Leader

Zara Healy - Programme Leader

Zara has more than twenty five years' industry experience. After training as a broadcast journalist, she worked as a Multi-Platform reporter, presenter, and producer for the BBC in the East Midlands, producing live and pre-recorded television and radio content. Zara has also produced and directed several radio dramas and longer radio documentaries for the BBC and has freelanced as a radio journalist/producer.

School Staff List

Welcome to BA (Hons) Sound and Music Production

Strong industry links, accreditation, and opportunities to gain extensive practical experience are core features of this course in the exciting and creative fields of sound and music production.

This degree offers the opportunity to learn a variety of practical skills in areas including sound design for film, TV, animation, and games; radio production; and music production. Underpinned by critical studies and research, and with an emphasis on collaboration and hands-on experience, the course aims to nurture experimentation and creativity.

Teaching staff on this course include industry professionals in music production, film and TV, radio, animation, games and experimental sound, and students can also benefit from a range of masterclasses and talks by visiting speakers, and the School’s established links with industry, including the BBC.

During their studies, students may have the chance to work on paid commissions from external clients in order to develop their own CVs and portfolios.

Welcome to BA (Hons) Sound and Music Production

Strong industry links and opportunities to gain extensive practical experience are core features of this course in the exciting and creative fields of sound and music production.

This degree offers the opportunity to learn a variety of practical skills in areas including sound design for film, TV, animation, and games; radio production; and music production. Underpinned by critical studies and research, and with an emphasis on collaboration and hands-on experience, the course aims to nurture experimentation and creativity.

Teaching staff on this course include industry professionals in music production, film and TV, radio, animation, games and experimental sound, and students can also benefit from a range of masterclasses and talks by visiting speakers, and the School’s established links with industry, including the BBC.

During their studies, students may have the chance to work on paid commissions from external clients in order to develop their own CVs and portfolios.

How You Study

On this course, students can develop their knowledge, theory, and practice of sound and music production. This culminates in their own independent projects (two advanced pieces of client-based practice work), along with an extended piece of academic work in the form of a dissertation.

Modules on the course can include Sound for Visual Media; Location Sound Recording; Music Production; Key Concepts in Sound; Electronic Music Production; Sound Branding; Audio Post Production; Radio and Sound Projects; and Music Mixing and Mastering.

For students who are interested in studying abroad, there is the option to take part in an exchange programme in the USA. Please note that fees for the placement are included but travel, accommodation, and general living costs are the responsibility
of the student. See our website for more information.

What You Need to Know

We want you to have all the information you need to make an informed decision on where and what you want to study. To help you choose the course that’s right for you, we aim to bring to your attention all the important information you may need. Our What You Need to Know page offers detailed information on key areas including contact hours, assessment, optional modules, and additional costs.

Find out More

How You Study

On this course, students can develop their knowledge, theory, and practice of sound and music production. This culminates in their own independent projects (two advanced pieces of client-based practice work), along with an extended piece of academic work in the form of a dissertation.

Modules on the course can include Sound for Visual Media; Location Sound Recording; Music Production; Key Concepts in Sound; Electronic Music Production; Sound Branding; Audio Post Production; Radio and Podcasts; and Music Mixing and Mastering.

For students who are interested in studying abroad, there is the option to take part in an exchange programme in the USA. Please note that fees for the placement are included but travel, accommodation, and general living costs are the responsibility
of the student. See our website for more information.

What You Need to Know

We want you to have all the information you need to make an informed decision on where and what you want to study. To help you choose the course that’s right for you, we aim to bring to your attention all the important information you may need. Our What You Need to Know page offers detailed information on key areas including contact hours, assessment, optional modules, and additional costs.

Find out More

An Introduction to Your Modules

Module Overview

In this module students are invited to investigate the practices and creative possibilities of working within a desktop music and sound design production environment. This will involve MIDI programming, composition of basic musical and rhythmic arrangements, sound design, sound effects and an introduction to software instruments, synthesis, sampling techniques and digital signal processing.

Module Overview

Key Concepts in Sound introduces ideas, terms and approaches relevant to the study and critical analysis of sound, listening and audio practice. Drawing upon critical and philosophical texts, art practices, and historical accounts, the module takes an interdisciplinary approach to the sonic, situating it in relation to its political, geographical and cultural contexts. The modules aims to interrogate sound's associations and intersections with other sensory media; the auditory dimensions of identity, power, and technology; and the relationship between sonic experience, time and space. Key Concepts in Sound also aims to develop students’ critical thinking and research skills, providing them with an opportunity to engage in research-led learning.

Module Overview

This module aims to provide an introduction to the multi-track studio environment in which students can identify and employ digital audio recording, editing and mixing techniques and technologies. The study of listening skills essential to the perception of audio quality will be introduced and can be developed along with the practical and technical elements necessary for studio-based audio and music production.

Module Overview

Practices of Recording is a theory/practice module, designed to introduce students to a variety of approaches to sound recording and their historical, social and political contexts. This module aims to broaden students’ perspectives of what audio recording might entail. Emphasis here is placed on recording practices and techniques that occur ‘beyond’ the studio and music production.

Module Overview

This module is designed to introduce students to the principles and practices of working with sound. The module aims to develop knowledge of the sound wave, acoustics, human hearing, auditory perception, microphones and digital audio standards such as file formats, storage and playback. Basic Pro Tools recording, editing and audio manipulation techniques are also introduced.

Module Overview

In this module students will have the opportunity to acquire the basics of radio research for factual production. Technical and studio expertise will combine with academic concepts behind radio and sound in both theory and practice. Using sound as an experimental medium and art form, students are encouraged to think creatively in terms of their practice and this is actively encouraged and developed.

Module Overview

This module is designed to provide an overview of current industry techniques and practices, including an understanding the route from edit platforms to final sound mix; cleaning up and replacing original recorded sound; recording and placing commentary, dialogue, effects and music editing; and the addition of creative elements to create aural landscapes for still or moving images. Music and sound effects library sources, server based libraries and importing and exporting audio files, sourcing, cataloguing and sifting.

Module Overview

This module aims to contextualise students’ production practices by introducing them to the ways in which both media and music institutions within the creative and cultural industries are organised. The module aims to explore and examine key issues in the history and current organisation of, and possible changes in, the cultural industries as institutions and practices. Students have the opportunity to develop an understanding of the legal, ethical, regulatory, and self-regulatory frameworks within which they operate.

Module Overview

This module sets out to explore some of the ways in which we make, sense, and transform ourselves and our worlds through our sonic and auditory cultures. We will focus on a number of important phenomena in our consideration of sonic practices, ways of hearing and contemporary scholarship on the auditory dimensions of media. Designed to engage both Media Studies and Sound and Music Production students in their respective fields, we will move from discussions of sound in relation to the affective capacities of the body through discussion of audition in relation to space and place (focused through the concept of the ‘soundscape’). We will consider discussions of sound and technology and explore concepts and phenomena of ‘noise’ and ‘silence’ in sonic and musical experience. This module encourages collaborative research in the spirit of ‘Student as Producer’, the organizing principle of teaching and learning in the university.

Module Overview

A broad look at audio-culture from the twentieth century to the present, offering challenge and insight to Film & TV specialists. Vision is often privileged, resulting in a relative paucity of language for discussing sound. This problem is addressed, looking at texts from key theorists and practitioners, considering sound not in addition to vision, but independently, in music, radio, art and daily life.

Module Overview

In this module, we consider research as a process that informs both ‘practice’ (broadly defined) and ‘theory’. This module enables students to engage with methods for researching audiences, institutions and auditory culture; and primary sources such as digital data, film, television and video game soundtracks and archival materials. We will critically reflect on various stages of the research process, including formulating research questions and objectives; developing a literature review; selecting appropriate methods; and considering research ethics. In doing so, this module prepares students for their Level 3 Independent Study Project, as well as their Level 3 Audio Projects and Creative Enterprise/Creative Industries Case Study.

Module Overview

The module is designed to examine and analyse the use of audio and music in the cultural industries. Specifically, the increasing importance of sonic branding in media networks, corporate branding and advertising. Audiences and consumers are mostly aware when they are a target for advertising and/or branding, but equally may have an unconscious understanding of the message. A number of key questions centre on the cultural effects of advertising and branding for example the salience of music in order to identify with and promote a brand: note the yearly and eagerly awaited John Lewis Christmas ads. Similarly, how does one know one is listening to specific BBC or commercial radio station just from the jingles or station sound? The module explores these questions in two ways: firstly, by providing the opportunity to understand how these messages are constructed and more specifically how the use of audio and music differentiates a brand from its competitors, and secondly, by researching and understanding the creative process of sonic branding production in an industry context. Students are encouraged to apply these ideas via the application of branding and audience research in order to pitch a short piece of created audio designed from a specific brief.

Module Overview

This module further develops students’ skills through use of advanced techniques of sound editing and design for all visual media outputs, such as film, television and screen devices. Through this, a deeper understanding of the role of the sound editor/sound designer and the audio post-production processes involved at the later stages of completion is achieved. Students learn how sound is acquired for film and television productions and what happens to the sound after the picture editing is completed. Students will work with digital audio workstations and software technologies and the sound ‘dubbing theatre’. Areas covered include synchronising sound and picture rushes, import/export of audio files, supplying audio files for the editing process, audio tracklaying using Digital Audio Workstations (DAW’s), Editing dialogue and speech, recording Foley*, ADR* to picture; recording commentary and narration. Creative use of music in sound post-production is also covered, including composer spotting sessions, selecting and using production music and assessing musical requirements. The roles of mixer, assistant and sound editor are explored, in relation to selecting and assembling sound recordings and producing different mixes in preparation for final sound production of a television programme, film or screen based output. Students will understand the distinctive role of the film, television and screen sound editor and the creative sound post-production process for all moving image productions. (*The art of movement re-recording and using props for sound effects creation to picture) (*Automated Dialogue Replacement)

Module Overview

This practice module equips students with the tools and techniques to harness their creativity in the creation of sonic worlds for visual and interactive media. Paying particular attention to story telling and audio manipulation and synthesis techniques, the module focuses on sound design for games, animation, advertising, promos, and idents. The basic principles of soundtrack production for film and TV are also introduced. However, these aspects of sound design are developed further in semester B’s Audio Post Production module. The module also explores sound design as a story-telling tool in radio/podcasting and the creation of user interface sounds for devices, exhibitions and other technologies we interact with in everyday life.

Module Overview

Location sound recording is a critical component of the film-making process. Ranging from the practical aspects such as multichannel field recording and microphone types, to understanding on-set etiquette and working with actors, it is a hugely challenging technical and artistic craft. Students will learn how separate and synchronous sound is utilised in film production and how to effectively capture dialogue for factual and fiction productions. This module will equip students with the essential skills needed to provide filmmakers with high quality production sound.

Module Overview

This module focuses on the development of students’ music mixing and mastering skills to enable the completion and presentation of their music productions in a professional manner. The module builds upon the core production and mix skills learned at level one but places greater emphasis on technical accuracy and sonic contextualisation of their work. Students will be required to mix and master a range of musical material and deliver this as a portfolio of work.

Module Overview

This module enables students to develop a range of music production skills, approaches and techniques that are relevant to the dynamic and challenging environment of the current recorded music industry. The module builds upon the core tracking and production skills learned at level one but places a greater emphasis on sonic aesthetics and overall project delivery. Students will be required to make high quality recordings and then develop the sonic properties of these recording by applying various industry standard music production techniques appropriate to a devised brief.

Module Overview

This module offers students the opportunity to produce and present a live radio show and gain a professional industry credit. Students can work in small collaborative teams to pitch a programme commission for a nominated radio station/online radio platform. They will be expected to research and specialise in one programme-making role and can develop technical, creative, and production skills. The module also allows students to develop a range of advanced skills to produce specialist, high-quality audio artefacts. Stories can be produced in audio drama, factual, and podcast formats, with high production values for an identified audience or platform. Students can work in small collaborative teams to develop ambitious and innovative ideas for a client commission and will be supported by experienced tutors and industry professionals to develop advanced skills in editing, recording, and audio production techniques. Critical studies content will be delivered via linked seminars throughout the year, to ensure practice and theory are underpinning each other. This will include exploring issues of audience, diversity, law, and ethics.

Module Overview

This module aims to introduce the professional skills relevant to the requirements of producing a creative enterprise business proposal. Students are expected to research, develop and ‘pitch’ a concept for a major output within the creative industry. This is a theoretical industry-scale proposal, which is not intended to be produced during this module of study. It should be designed as though the concept is to be presented to professional mediaries for further consideration, funding and/or commissioning. Students may correctly identify target audiences or consumers and tailor proposals to that specific audience via appropriately identified distribution methods. In addition, students are encouraged to work collaboratively across production areas to take into account contemporary patterns of media consumption and diversity of distribution platforms. The syllabus will aim to address: idea generation and visioning; proposal development; industrial research and timescale planning; entrepreneurship; business models; audience/consumer research, budgets and funding streams; copyright; presentation technique, industrial report writing, team working skills, self knowledge and personal confidence building.

Module Overview

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Module Overview

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Module Overview

The Audio Independent Study dissertation is the culmination of each student's undergraduate investigation into the structures and debates surrounding cultural production and takes the form of an extended essay. The chosen subject will facilitate involvement with issues relevant to contemporary media practice.

Module Overview

This module will provide an opportunity for students to be introduced to a range of professional skills relevant to the requirements of mentoring a public or schools based production team engaged with producing educational and/or public facing media. This should be a fully researched process of development, mentoring, organisation and support, leading to a professionally compiled document on the process and output of the team. The Community/Schools media mentoring process should draw from all appropriate aspects of the syllabus with special emphasis on liaison and outreach with community groups, and a full understanding of the legal and regulatory frameworks within which the organisation works, including compliance and the delivery requirements of licensed broadcasting, online or material publication. The syllabus will seek to address the following issues: research appropriate to understanding the culture and activities of the school/community group and local/national school/community media output. Mentoring groups and individuals; project management; idea generation and visioning; proposal development; timescale planning; potential funding streams; copyright; communication strategies; presentation; industrial report writing; team working skills; self-knowledge and personal confidence building.

Module Overview

This module will give students the opportunity to be introduced to a range of professional skills and research approaches, relevant to understanding how audio and media companies are structured, network, operate and function. Students may investigate and critically evaluate one media, music or creative industry organisation. The outcome of this exploration should be developed into a professionally compiled document: a ‘case study’ that should fully address the aspects of: industrial ownership and landscape in which they exist (including corporate structures); creative industry development (trends & analysis applied to the company in question); company structure; external networks; employment positions within the organisation including a detailed account of one role; company output including audience/consumer base (and the company’s competitors); all legal and regulatory frameworks within which the organisation works; including compliance and delivery requirements; company prospects (including SWOT analysis); conclusion and recommendations (if appropriate).

† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

An Introduction to Your Modules

Module Overview

In this module students are invited to investigate the practices and creative possibilities of working within a desktop music and sound design production environment. This will involve MIDI programming, composition of basic musical and rhythmic arrangements, sound design, sound effects and an introduction to software instruments, synthesis, sampling techniques and digital signal processing.

Module Overview

Key Concepts in Sound introduces ideas, terms and approaches relevant to the study and critical analysis of sound, listening and audio practice. Drawing upon critical and philosophical texts, art practices, and historical accounts, the module takes an interdisciplinary approach to the sonic, situating it in relation to its political, geographical and cultural contexts. The modules aims to interrogate sound's associations and intersections with other sensory media; the auditory dimensions of identity, power, and technology; and the relationship between sonic experience, time and space. Key Concepts in Sound also aims to develop students’ critical thinking and research skills, providing them with an opportunity to engage in research-led learning.

Module Overview

This module aims to provide an introduction to the multi-track studio environment in which students can identify and employ digital audio recording, editing and mixing techniques and technologies. The study of listening skills essential to the perception of audio quality will be introduced and can be developed along with the practical and technical elements necessary for studio-based audio and music production.

Module Overview

Practices of Recording is a theory/practice module, designed to introduce students to a variety of approaches to sound recording and their historical, social and political contexts. This module aims to broaden students’ perspectives of what audio recording might entail. Emphasis here is placed on recording practices and techniques that occur ‘beyond’ the studio and music production.

Module Overview

This module is designed to introduce students to the principles and practices of working with sound. The module aims to develop knowledge of the sound wave, acoustics, human hearing, auditory perception, microphones and digital audio standards such as file formats, storage and playback. Basic Pro Tools recording, editing and audio manipulation techniques are also introduced.

Module Overview

This module aims to give students a basic understanding of the practical and technical skills used during radio and podcast production including research, factual production, and studio expertise. Students are encouraged to think creatively and will work in teams to present live audio content for an identified radio audience reflecting current industry practice. Students are given time to practise recording sound on location, in the radio studios, audio editing, and to work on their own creative projects for assessment.

Module Overview

This module is designed to enable students to explore the audio disciplines required to generate, edit, manipulate, and present soundtrack content for visual media artefacts. Students will complete two assignments which will require them to make use of professional sound recording and audio post-production practices typically encountered within the art and business of creating audio content for visual media productions.

Module Overview

This module aims to contextualise students’ production practices by introducing them to the ways in which both media and music institutions within the creative and cultural industries are organised. The module aims to explore and examine key issues in the history and current organisation of, and possible changes in, the cultural industries as institutions and practices. Students have the opportunity to develop an understanding of the legal, ethical, regulatory, and self-regulatory frameworks within which they operate.

Module Overview

This module sets out to explore some of the ways in which we make, sense, and transform ourselves and our worlds through our sonic and auditory cultures. We will focus on a number of important phenomena in our consideration of sonic practices, ways of hearing and contemporary scholarship on the auditory dimensions of media. Designed to engage both Media Studies and Sound and Music Production students in their respective fields, we will move from discussions of sound in relation to the affective capacities of the body through discussion of audition in relation to space and place (focused through the concept of the ‘soundscape’). We will consider discussions of sound and technology and explore concepts and phenomena of ‘noise’ and ‘silence’ in sonic and musical experience. This module encourages collaborative research in the spirit of ‘Student as Producer’, the organizing principle of teaching and learning in the university.

Module Overview

A broad look at audio-culture from the twentieth century to the present, offering challenge and insight to Film & TV specialists. Vision is often privileged, resulting in a relative paucity of language for discussing sound. This problem is addressed, looking at texts from key theorists and practitioners, considering sound not in addition to vision, but independently, in music, radio, art and daily life.

Module Overview

In this module, we consider research as a process that informs both ‘practice’ (broadly defined) and ‘theory’. This module enables students to engage with methods for researching audiences, institutions and auditory culture; and primary sources such as digital data, film, television and video game soundtracks and archival materials. We will critically reflect on various stages of the research process, including formulating research questions and objectives; developing a literature review; selecting appropriate methods; and considering research ethics. In doing so, this module prepares students for their Level 3 Independent Study Project, as well as their Level 3 Audio Projects and Creative Enterprise/Creative Industries Case Study.

Module Overview

The module is designed to examine and analyse the use of audio and music in the cultural industries. Specifically, the increasing importance of sonic branding in media networks, corporate branding and advertising. Audiences and consumers are mostly aware when they are a target for advertising and/or branding, but equally may have an unconscious understanding of the message. A number of key questions centre on the cultural effects of advertising and branding for example the salience of music in order to identify with and promote a brand: note the yearly and eagerly awaited John Lewis Christmas ads. Similarly, how does one know one is listening to specific BBC or commercial radio station just from the jingles or station sound? The module explores these questions in two ways: firstly, by providing the opportunity to understand how these messages are constructed and more specifically how the use of audio and music differentiates a brand from its competitors, and secondly, by researching and understanding the creative process of sonic branding production in an industry context. Students are encouraged to apply these ideas via the application of branding and audience research in order to pitch a short piece of created audio designed from a specific brief.

Module Overview

This module further develops students’ skills through use of advanced techniques of sound editing and design for all visual media outputs, such as film, television and screen devices. Through this, a deeper understanding of the role of the sound editor/sound designer and the audio post-production processes involved at the later stages of completion is achieved. Students learn how sound is acquired for film and television productions and what happens to the sound after the picture editing is completed. Students will work with digital audio workstations and software technologies and the sound ‘dubbing theatre’. Areas covered include synchronising sound and picture rushes, import/export of audio files, supplying audio files for the editing process, audio tracklaying using Digital Audio Workstations (DAW’s), Editing dialogue and speech, recording Foley*, ADR* to picture; recording commentary and narration. Creative use of music in sound post-production is also covered, including composer spotting sessions, selecting and using production music and assessing musical requirements. The roles of mixer, assistant and sound editor are explored, in relation to selecting and assembling sound recordings and producing different mixes in preparation for final sound production of a television programme, film or screen based output. Students will understand the distinctive role of the film, television and screen sound editor and the creative sound post-production process for all moving image productions. (*The art of movement re-recording and using props for sound effects creation to picture) (*Automated Dialogue Replacement)

Module Overview

This practice module equips students with the tools and techniques to harness their creativity in the creation of sonic worlds for visual and interactive media. Paying particular attention to story telling and audio manipulation and synthesis techniques, the module focuses on sound design for games, animation, advertising, promos, and idents. The basic principles of soundtrack production for film and TV are also introduced. However, these aspects of sound design are developed further in semester B’s Audio Post Production module. The module also explores sound design as a story-telling tool in radio/podcasting and the creation of user interface sounds for devices, exhibitions and other technologies we interact with in everyday life.

Module Overview

Location sound recording is a critical component of the film-making process. Ranging from the practical aspects such as multichannel field recording and microphone types, to understanding on-set etiquette and working with actors, it is a hugely challenging technical and artistic craft. Students will learn how separate and synchronous sound is utilised in film production and how to effectively capture dialogue for factual and fiction productions. This module will equip students with the essential skills needed to provide filmmakers with high quality production sound.

Module Overview

This module focuses on the development of students’ music mixing and mastering skills to enable the completion and presentation of their music productions in a professional manner. The module builds upon the core production and mix skills learned at level one but places greater emphasis on technical accuracy and sonic contextualisation of their work. Students will be required to mix and master a range of musical material and deliver this as a portfolio of work.

Module Overview

This module enables students to develop a range of music production skills, approaches and techniques that are relevant to the dynamic and challenging environment of the current recorded music industry. The module builds upon the core tracking and production skills learned at level one but places a greater emphasis on sonic aesthetics and overall project delivery. Students will be required to make high quality recordings and then develop the sonic properties of these recording by applying various industry standard music production techniques appropriate to a devised brief.

Module Overview

This module offers students the opportunity to produce and present a live radio show and gain a professional industry credit. Students can work in small collaborative teams to pitch a programme commission for a nominated radio station/online radio platform. They will be expected to research and specialise in one programme-making role and can develop technical, creative, and production skills. The module also allows students to develop a range of advanced skills to produce specialist, high-quality audio artefacts. Stories can be produced in audio drama, factual, and podcast formats, with high production values for an identified audience or platform. Students can work in small collaborative teams to develop ambitious and innovative ideas for a client commission and will be supported by experienced tutors and industry professionals to develop advanced skills in editing, recording, and audio production techniques. Critical studies content will be delivered via linked seminars throughout the year, to ensure practice and theory are underpinning each other. This will include exploring issues of audience, diversity, law, and ethics.

Module Overview

This module aims to introduce the professional skills relevant to the requirements of producing a creative enterprise business proposal. Students are expected to research, develop and ‘pitch’ a concept for a major output within the creative industry. This is a theoretical industry-scale proposal, which is not intended to be produced during this module of study. It should be designed as though the concept is to be presented to professional mediaries for further consideration, funding and/or commissioning. Students may correctly identify target audiences or consumers and tailor proposals to that specific audience via appropriately identified distribution methods. In addition, students are encouraged to work collaboratively across production areas to take into account contemporary patterns of media consumption and diversity of distribution platforms. The syllabus will aim to address: idea generation and visioning; proposal development; industrial research and timescale planning; entrepreneurship; business models; audience/consumer research, budgets and funding streams; copyright; presentation technique, industrial report writing, team working skills, self knowledge and personal confidence building.

Module Overview

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Module Overview

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Module Overview

The Audio Independent Study dissertation is the culmination of each student's undergraduate investigation into the structures and debates surrounding cultural production and takes the form of an extended essay. The chosen subject will facilitate involvement with issues relevant to contemporary media practice.

Module Overview

This module will provide an opportunity for students to be introduced to a range of professional skills relevant to the requirements of mentoring a public or schools based production team engaged with producing educational and/or public facing media. This should be a fully researched process of development, mentoring, organisation and support, leading to a professionally compiled document on the process and output of the team. The Community/Schools media mentoring process should draw from all appropriate aspects of the syllabus with special emphasis on liaison and outreach with community groups, and a full understanding of the legal and regulatory frameworks within which the organisation works, including compliance and the delivery requirements of licensed broadcasting, online or material publication. The syllabus will seek to address the following issues: research appropriate to understanding the culture and activities of the school/community group and local/national school/community media output. Mentoring groups and individuals; project management; idea generation and visioning; proposal development; timescale planning; potential funding streams; copyright; communication strategies; presentation; industrial report writing; team working skills; self-knowledge and personal confidence building.

Module Overview

This module will give students the opportunity to be introduced to a range of professional skills and research approaches, relevant to understanding how audio and media companies are structured, network, operate and function. Students may investigate and critically evaluate one media, music or creative industry organisation. The outcome of this exploration should be developed into a professionally compiled document: a ‘case study’ that should fully address the aspects of: industrial ownership and landscape in which they exist (including corporate structures); creative industry development (trends & analysis applied to the company in question); company structure; external networks; employment positions within the organisation including a detailed account of one role; company output including audience/consumer base (and the company’s competitors); all legal and regulatory frameworks within which the organisation works; including compliance and delivery requirements; company prospects (including SWOT analysis); conclusion and recommendations (if appropriate).

† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

How you are assessed

Assessment on this course is by a range of practical production projects both individually and within groups, and includes presentations and essays, reports, and case studies. The way students are assessed on this course may vary for each module.

The University of Lincoln’s policy is to ensure that staff return assessments to students promptly.

Assessment on this course is by a range of practical production projects both individually and within groups, and includes presentations and essays, reports, and case studies. The way students are assessed on this course may vary for each module.

The University of Lincoln’s policy is to ensure that staff return assessments to students promptly.

Fees and Scholarships

Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.

Course Fees

For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships. For full details and information about eligibility, visit our scholarships and bursaries pages.

Course-Specific Additional Costs

Project costs can vary depending on the nature of the practical work chosen by the student. Students are asked to consider costs when proposing a project. There are funds currently available within the School to students at all levels to provide support with such projects.

Please refer to the Placements tab for further information on costs associated with exchange programmes.

Students are responsible for travel, accommodation, and general living costs while undertaking work experience or internships.

Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.

Course Fees

For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships. For full details and information about eligibility, visit our scholarships and bursaries pages.

Course-Specific Additional Costs

Project costs can vary depending on the nature of the practical work chosen by the student. Students are asked to consider costs when proposing a project. There are funds currently available within the School to students at all levels to provide support with such projects.

Please refer to the Placements tab for further information on costs associated with exchange programmes.

Students are responsible for travel, accommodation, and general living costs while undertaking work experience or internships.

Entry Requirements 2020-21

United Kingdom

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall

BTEC Extended Diploma: Distinction, Merit, Merit

Access to Higher Education Diploma: 45 Level 3 credits with a minimum of 112 UCAS Tariff points

Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English. Equivalent Level 2 qualifications may be considered.

International

Non UK Qualifications:

If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages https://www.lincoln.ac.uk/home/studywithus/internationalstudents/entryrequirementsandyourcountry/ for information on equivalent qualifications.

EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/

If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk

Entry Requirements 2021-22

United Kingdom

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall

BTEC Extended Diploma: Distinction, Merit, Merit

Access to Higher Education Diploma: 45 Level 3 credits with a minimum of 112 UCAS Tariff points

Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English. Equivalent Level 2 qualifications may be considered.

International

Non UK Qualifications:

If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages https://www.lincoln.ac.uk/home/studywithus/internationalstudents/entryrequirementsandyourcountry/ for information on equivalent qualifications.

EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/

If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk

Specialist Facilities

Students on this course have access to a range of specialist equipment, including two multi-channel recording studios for music and drama production; two dubbing theatres for audio post- production for film, TV, games, and animation; three radio production studios; Siren Radio, the on campus community radio station; Brayford Radio, the online student radio station; music rehearsal rooms; and several audio edit suites with an extensive range of editing and audio processing software. High-end mobile
kit is available for sound and field recording on location.

All Sound and Music Production students can currently use Pro Tools software and have access to Ableton Live Suite and Adobe Creative Cloud software, including Audition, for the duration of their studies. View our facilities.

"There was a vast range of essential skills I would have struggled to learn elsewhere. There's obviously the technical stuff but just as importantly you learn how to work in a group and to be part of a team."

Luke Pickering, Assistant Engineer to Paul Epworth at The Church Studios, London

Career Opportunities

This course aims to equip graduates for a wide range of roles in music production, radio, film, and TV, games, animation, mobile and web applications, audio engineering, and audio event management.

Lincoln graduates have gone on to work for the BBC, Channel 4, The Church Studios, Fonic audio post production, Sweet Justice Game Audio, and Sky.

Virtual Open Days

While you may not be able to visit us in person at the moment, you can still find out more about the University of Lincoln and what it is like to live and study here at one of our live Virtual Open Days.

Book Your Place

Related Courses

The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions.
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