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Course Overview

This specialist degree offers the opportunity to develop the creative, technical, and professional skills needed for a career in music production and sound across a wide range of media, from film and television to animation and video games.

The course is centred on hands-on, practical work in music and sound. You can create, experiment, and refine your own projects in our dedicated specialist facilities, working with professional-standard tools and industry workflows from day one. Throughout your studies, you'll gain experience in recording, producing, sound design, and crafting audio for screen-based media.

Collaboration is at the heart of the programme. You can work directly with musicians, filmmakers, animators, game designers, and visual artists, developing the real-world teamwork skills the industry demands. Creative projects are designed to challenge and expand your practice, underpinned by critical study and research. This integration of making and thinking will support you in becoming a confident, adaptable audio practitioner, prepared for a fast-moving creative industry.

Our specialist facilities, including multichannel recording studios, audio post-production suites, music rehearsal spaces, and dedicated editing rooms, enable extensive practical exploration. High-end mobile equipment is available for field recording and location sound, and all students have access to professional software throughout their studies.

You can learn from an experienced team of researchers and industry-active professionals working across music production, film and television, radio, animation, game audio, and experimental sound. Teaching is enriched by guest lectures, masterclasses, and opportunities to engage with contemporary professional practice.

Why Choose Lincoln

95% teaching satisfaction rate in National Student Survey 2025

Opportunities to gain paid work experience on campus

Learn from staff and guest speakers directly connected to industry

Option to participate in sessions at Abbey Road Studios

Receive your own copy of Avid Pro Tools for the duration of the course

Industry-standard professional studios and edit suites

*National Student Survey 2025

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How You Study

Teaching on the programme is centred on practical, project-based learning, supported by critical study and reflection. You can work in professionally equipped studios, edit suites, rehearsal rooms, and specialist audio spaces, using industry-standard software and workflows. Demonstrations, hands-on sessions, and small-group practical classes provide close support as you develop both your technical expertise and creative voice.

Lectures introduce key theories, contexts, and approaches, while seminars and workshops create space to share work, exchange ideas, and build confidence in discussing your practice. One-to-one tutorials offer tailored guidance, supporting your progression towards increasingly specialist and independent projects.

Your studies evolve from establishing core skills in Year 1, to developing greater specialisation and creative autonomy in Year 2, culminating in advanced, portfolio-ready work in Year 3. Assessment includes practical studio projects, collaborative work, and flexible written assignments, with options that enable you to build on your strengths and career ambitions.

Modules

Module Overview

Beyond the Studio Recording introduces you to creative and critical approaches to recording sound outside traditional studio environments. Focusing on field recording and soundscape composition, the module explores how sound captures and reflects the environments, cultures, and social contexts in which it is produced. Through a blend of lectures, seminars, and workshops, you will develop practical recording skills whilst engaging with key theoretical and historical debates about listening, place, and histories of recording.

Module Overview

Cultivating Creativity is a first-year interdisciplinary module designed to develop students' creative thinking and industry awareness. The module fosters curiosity, ideation, and practical application while equipping students with essential academic, creative and professional skills. Through engagement with contemporary issues, students will explore how these topics intersect with their chosen industry contexts.

Module Overview

In this module, you learn how to create music using a digital audio workstation (DAW). You work with MIDI, synthesis, and sampling, and explore practical tools and techniques that you can use in your own music composition and sound design. By the end, you’ll be able to develop your own ideas and build complete pieces within the DAW.

Module Overview

This module introduces you to the multi-track studio environment, giving you the chance to explore the key techniques and skills needed to work in a professional audio recording setting. You’ll get hands-on with digital audio recording, editing, and mixing tools, developing the practical and technical abilities essential for studio-based music and audio production. You’ll also begin sharpening the critical listening skills required to judge audio quality, using them to build your confidence and creativity in the studio.

Module Overview

To become an expert in the studio, you first have to understand how sound really works. This module introduces you to the fundamental principles of audio and shows you how this knowledge can be applied in the practical context of music production.

Module Overview

In this module, you will explore the cultural, historical, political, and social forces that sound and music both reflect and transform. We will investigate how they construct identity, express power, mediate technology, and drive social change. Through key theories, case studies, and creative practice, you’ll tackle topics like listening in the digital age, the cultural impact of popular music, and the evolving influence of media technologies. Seminar discussions and research-led learning will sharpen your ability to interpret sonic and musical practices as active forms of cultural production and communication. By the end, you will understand the power of music and sound to shape lives and societies.

Module Overview

This module introduces students to the historical development, formats, and cultural practices of criticism across film, television, and screen media. It explores the distinctions and overlaps between criticism, reviewing, and analysis, developing students’ understanding of how each operates within different professional and cultural contexts.

Through collaborative discussion and close engagement with a range of media texts, students will strengthen their ability to articulate informed interpretations and critical judgements for diverse audiences. The module supports the development of both analytical rigour and creative communication skills.

The module culminates in the production of a portfolio of critical work across multiple formats — which may include written, audio, video-based, and interactive pieces — reflecting the varied ways in which contemporary screen media criticism is produced and shared.

Module Overview

Your learning on this module encourages you to be adaptive and inquisitive in the face of change, equipping you with the critical awareness and agility needed to navigate a rapidly shifting media landscape. Alongside theoretical inquiry, you will engage in practical experimentation with selected emerging technologies or tools, analysing their creative potential through testing and evaluation. You will communicate your findings through research-led creative outputs, such as a video essay or another critically informed presentation format.

Module Overview

Expanded Film invites students into the world of experimental and artist-led moving-image practice. Through screenings, lectures and hands-on workshops, the module explores how filmmakers and visual artists challenge conventional storytelling to create bold, alternative screen works. Students experiment with a range of techniques and forms, such as expanded cinema, installation, video essay and title-sequence design. W, while developing their own short experimental artefact. Along the way, they learn to connect creative choices with key artistic influences and critical ideas, building confidence in imaginative, boundary-pushing practice.

The module is designed to be flexible in both content and assessment. Students may use a wide range of tools, methods, and forms. The portfolio format supports different working styles and access needs. Readings are short, accessible and available digitally.

Module Overview

This module introduces students to experimental approaches within animation, encouraging exploration beyond conventional workflows through the use of 2D rigs, hybrid techniques, and emerging digital tools. Students engage in short practical projects that integrate traditional animation principles with innovative processes, developing confidence in creative risk-taking and technical experimentation. By testing the boundaries of animation practice, students broaden their understanding of how alternative methods can enhance storytelling, motion design, and visual expression. The module provides a foundation for more advanced creative and technical development in later years.

Module Overview

Sound for Visual Media equips and empowers you to apply fundamental sound production skills in a variety of visual media contexts. Through a range of industry-aligned methods and practices, you will create complex soundtracks in response to specific visual media, drawing on key principles and theories of sound.

Module Overview

Creative Collaboration is a Level 5 shared core module that develops students’ ability to work effectively with others in the conception, development, and presentation of creative media projects. Through a series of intensive design sprints, students will collaborate in small groups to respond to a set of themed creative challenges aligned with real-world contexts such as social impact, sustainability, and emerging cultural practices.

The module emphasises collaboration as a creative and professional practice, foregrounding communication, negotiation, leadership, and problem-solving alongside ethical and cultural awareness. Students will be supported to reflect critically on both the creative outcomes and the collaborative processes that shape them.

The module culminates in a project-pitching event in which students present their collaborative projects and participate in a panel discussion, demonstrating their ability to articulate creative intent, evaluate collaborative dynamics, and respond to critical questioning.

Module Overview

Step into the world of live events and take control of the sound and lights that bring performances to life. In this module, you’ll learn how to set up, operate, and troubleshoot professional audio and lighting systems for gigs, theatre shows, and more. From small venues to large-scale productions, you’ll get hands-on experience with industry-standard equipment and live bands, developing the technical confidence to make every event sound (and look) amazing.

Module Overview

This module provides you with advanced creative and technical skills aligned with the professional expectations of the contemporary recorded music industry. You learn core tracking and production practices while developing a considered approach to sonic aesthetics, technical precision, and coherent project delivery. Through the application of industry‑standard mixing and mastering techniques, you refine and contextualise your work to a professional standard. The module culminates in a portfolio of high‑quality recordings that demonstrate your ability to realise a brief and present finished production work with clarity and rigour.

Module Overview

In this module students will explore the development of music and audio culture through an eclectic range of case studies illustrating how situating music within diverse cultural contexts provides a broad and nuanced understanding of the role music plays in the lives of individuals, the formation of communities, and the influence on global culture. Through analytical and critical approaches, such as musicology, ethnography, socio-history, and psychology, the module aims to deepen students' comprehension of the myriad ways in which music can be studied, analysed, and comprehended.

Module Overview

This module aims to give you an opportunity to immerse yourself in a specialist area within the creative arts. The content of the module is shaped by the research and practice expertise of staff members who actively collaborate with and mentor you throughout your exploration of this specialist area. This ensures that you benefit from the latest insights and methodologies within the chosen specialist area, gaining a well-rounded understanding that integrates theoretical knowledge with practical application.

Module Overview

This module explores the creative and technical processes of post-production for animation and visual effects. Students learn to integrate multiple visual layers, rendered passes, and live-action plates to produce seamless, cinematic imagery. Workshops cover keying, rotoscoping, tracking, and grading using professional software and emerging novel tools that enhance efficiency without replacing creative control. By the end of the module, students will produce a short composited sequence demonstrating visual coherence, colour harmony, and narrative intent — preparing them for advanced production and real-time workflows in Level 6 study

Module Overview

This module introduces students to the principles and practices of commercial motion design, where animation, graphic design and video combine to create moving visuals for professional and promotional purposes. Motion design is widely used in advertising, branding, broadcast, digital and social media, as well as in corporate communication and experiential contexts such as title sequences, film credits, music videos, product launches and digital interfaces.

Module Overview

Power up your audio production skills with this hands-on, deep dive into the virtual worlds of game audio. Learn how sound designers and studios create atmospheric and action-packed soundscapes to accompany complex gameplay. From creating bespoke sound assets to integrating audio into game engine software, this module is tailor made for those seeking to work in the game audio sector.

Module Overview

The module aims to introduce you to a range of conceptual and theoretical approaches to the study of horror in popular culture. It explores the history of the genre and selected subgenres as well as contemporary manifestations, both supernatural, and realist horror.

The module looks at the horror genre in terms of various social, cultural and national contexts. Students can study psychoanalytical approaches to these fictions as well as approaches such as affect theory which attempt to go beyond psychoanalysis. Through lectures, screenings and discussions, students are encouraged to apply these approaches to the analysis of selected media texts and subgenres.

Module Overview

Ever wondered what really happens behind the scenes on a professional film set? This module lifts the curtain on the fascinating world of the lesser-known – but absolutely essential – roles that bring a production to life. From discovering what an Assistant Director actually does to exploring the creative magic of a Foley Artist, you’ll get an inside look at the craft, the teamwork, and the problem-solving that power the screen industries.

You’ll be introduced to the full range of production roles, learning what each one does, how they collaborate, and the specialist skills involved. By the end of the module, you’ll have a confident, industry-level understanding of the entire production pipeline—and a clear sense of where you might fit within it. Whether you’re aiming to step onto set, into the studio, or behind the scenes, this module helps you discover the exciting career pathways that lie ahead.

Module Overview

This module is part of the University's commitment to academic programmes that encourage a high level of vocational relevance. This module encourages students to think beyond their University life, reaching into the wider community to hone their skills and target future employment possibilities. The module aims to enable students to examine how arts-based organisations, educational and non-traditional arts-based establishments function and provide students with valuable workplace experience.

Module Overview

Discover the twin pillars of professional screenwriting: creating original story material and evaluating scripts with an industry-ready eye. In this module, you’ll learn how to develop compelling film and television ideas, shape them into concise story outlines, and craft polished opening pages of screenplay that showcase your voice and creative intent. You’ll also step into the world of script development, where you’ll analyse feature film screenplays and produce clear, insightful script coverage — a skill used daily across studios, production companies, agencies, and development rooms. Through workshops, practical tasks, and guided feedback, you’ll build the creative, analytical, and communication skills that underpin successful writing careers. Whether you’re aiming to write your own projects or support the development of others, this module gives you the tools, confidence, and professional mindset to thrive in the screen industries.

Module Overview

The Industry Placement Year is an exciting opportunity for students to take a year out of formal study to gain real-world experience in the creative industries. Whether you’re looking to build industry connections, develop professional skills, or explore career options, this year will give you a full-time, hands-on experience within an arts, cultural, or creative organisation.

This year is a collaborative experience between you, your employer, and the University—ensuring that you get the most out of your time in a professional setting.

Module Overview

Study Abroad is an optional module which enables students to spend a semester studying abroad at one of the University’s approved partner institutions. Eligible students must have completed their first year of study to a satisfactory standard and successfully completed the application process for the study abroad scheme. During the semester spent abroad, students share classes with local students and study on a suite of locally-delivered taught modules which have been approved in advance by the University. Upon their return, as part of the assessment for this module, students are required to critically reflect upon their experience of living and studying in a different cultural environment and the skills acquired.

Module Overview

This module aims to give students a thorough understanding of production design, together with practical and creative skills to develop their own design solutions. Using key examples of production design throughout cinematic and televisual history, students will develop an understanding of how the role has evolved and changed over the years, and where it may be going. Using diverse examples of production designers across multiple genres, the aim is to provide a broad range of contextual references, to provide a foundation for the students’ own creative exploration and experimentation. The students will develop and realise their own production design proposal. This will be presented in an industry-inspired portfolio.

Module Overview

The space occupied by Youth is one that is frequently highly contested, debated and dissected. From ideas of alienated Other to active change maker, youth culture is situated as a fascinating in between site (as a bridge between child and adulthood), as challenging authority and belonging nowhere. The screen scrutinises youth culture through a socio-political lens and asks questions of it, such as how is it perceived, where is it positioned and what does it want?

Screening Youth explores the representation of young people in film and television within the context of society, culture and politics. The module will address youth on screen through themes that contextualise young people in and out of society, which may include image, space, sexuality, violence, identity and sub-cultures to enable students to understand and disseminate youth representations on UK, Hollywood and Global screens.

Module Overview

Enter the exciting world of sound design for moving image, where you will learn the methods and techniques employed by audio professionals working on some of your favourite films and television shows. You will be taken through the processes of creating the soundtrack for a dynamic moving image production, from its inception to completion. Using your imagination, you will channel your creative ideas into sound, using a range of industry-aligned equipment and facilities.

Module Overview

Storytelling for Animation and VFX equips students with the creative skills needed to write compelling narratives that challenge preconceptions of the medium. Students explore global animations, comics and folklore as inspirations and create their own original short form stories.

Module Overview

Creative Futures is a final-year module designed to prepare students for the transition into professional life. Through guest talks, lectures, tutorials, and flexible online learning, students gain a critical understanding of creative careers and the wider labour market. The module focuses on key transferable skills such as emotional intelligence, resilience, digital literacy, critical thinking, leadership, and intercultural awareness. Students will reflect on their strengths, values, and goals, and emerge confident, career-ready, and equipped to thrive in diverse professional environments.

Module Overview

This module is the culmination of the Sound and Music Production course. Taking advantage of the specialist skills and interests developed throughout your studies, you will undertake a substantial project or set of projects. You can work individually or collaboratively, producing anything from the sound design for a film, through to recording and releasing an EP. Whatever you do, this work will form a key part of your professional portfolio as you move from student to professional.

Module Overview

Take control of your learning with a self-directed research project on a topic that inspires you. This module lets you explore your interests in depth, guided by expert academic supervision. You will develop your ideas into a polished dissertation and present your work with confidence. Your project is a chance to showcase your creativity, independence and critical thinking, all whilst exploring a subject that you are passionate about.

Module Overview

This module explores the technical backbone of animation production, focusing on rigging, technical animation, and character-effects workflows used in professional pipelines. Students learn how to design, build, and manage functional rigs for characters, props, and articulated systems, while integrating procedural or effects-driven elements to enhance motion and performance. By combining creative problem-solving with industry-standard production methods, students gain the core technical direction skills that underpin modern animation and VFX practice

Module Overview

Community Impact gives students the opportunity to apply their creative skills to real-world challenges in collaboration with external partners and communities. Working individually or in teams, students research, propose, and deliver creative responses to community-focused briefs that address social, cultural, or ethical issues. The module develops professional and transferable skills including project management, communication, collaboration, and reflective practice, while encouraging students to consider how creative work can make a meaningful contribution beyond the University environment.

Module Overview

This module helps you discover how to market and promote creative work effectively. You’ll build practical skills in communication, marketing, and distribution, exploring how creative products and services are positioned and reach audiences across different sectors. You’ll also learn research approaches that give you insight into industry trends and apply these ideas to real-world contexts. Through hands-on assignments, you’ll develop strategies to showcase your work and make it stand out in the competitive creative industries.

Module Overview

This module examines principles of games and play as cultural, aesthetic, and conceptual forms across multiple film and media contexts. It considers how these principles increasingly shape visual culture and digital media practices, including cinematic games, streaming cultures, and forms of interactive storytelling. Through critical study and creative experimentation, the module explores gamification, gameful design, and the growing influence of play-based systems across media and everyday life. It culminates in the creation of design prototypes that reflect games as spaces of cultural expression and innovation.

Module Overview

In this module, you’ll develop skills and knowledge in immersive audio. You’ll explore cutting-edge concepts, technologies, and production techniques that bring sound to life in three dimensions. Through hands-on experience, you’ll work with spatial audio formats like Ambisonics, Dolby Atmos, and binaural rendering, while mastering the principles of multichannel capture, mixing, and monitoring in a professional immersive studio environment.

Module Overview

This module gives students the opportunity to explore how digital content can shape physical spaces, real time environments and interactive experiences. Through hands on experimentation, rapid prototyping and user centred design, students investigate contemporary immersive practices and develop adaptable production methods suited to a fast-changing creative landscape. By the end of the module, students will have produced a small-scale immersive prototype that demonstrates clear problem solving, creative exploration and confident technical decision making.

Module Overview

The module focuses on screen media representations of minds and bodies with an emphasis on moving beyond assessing accuracy of portrayals to understanding the ideological contexts, discourses of power and critical debates in which perceptions of authenticity are constructed. It expands students’ knowledge of screen media’s role in processes of racialization, gendering and othering. Students taking this module will venture beyond film and media scholarship to develop intellectually rigorous critical reading. Drawing on this advanced engagement with established and contemporary debates students will undertake nuanced close textual analysis Students taking this module will develop research skills and written argumentation to support preparation for independent study or similar in-depth engagement with critical ideas.

Module Overview

This module offers students the opportunity to produce a professional-quality short film project that reflects their creative interests and career ambitions. Working within an open brief, students will develop and realise a moving-image work that demonstrates both creative intent and professional production practice. The completed film will serve as a key portfolio piece, supporting progression into industry or further study.

Module Overview

This module offers students the opportunity to develop a professional-quality screenplay project tailored to their creative interests and career goals. Working within an open brief, students will produce an original screenplay artefact that demonstrates advanced storytelling and professional presentation, forming a strong addition to their final portfolio.

Module Overview

This module immerses students in the creative and technical processes of real-time animation production. Using digital content creation (DCC) tools and game engines, students design cinematic sequences that bring animated stories to life in real time. They explore 3D layout, digital cinematography, and shot composition while learning how to manage efficient real-time workflows used in pre-viz, game cinematics and virtual production. By end of the module, students will have produced a short real-time cinematic sequence that demonstrates professional storytelling, aesthetic control, and technical proficiency suitable for contemporary animation and VFX pipelines.


† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

What You Need to Know

We want you to have all the information you need to make an informed decision on where and what you want to study. In addition to the information provided on this course page, our What You Need to Know page offers explanations on key topics including programme validation/revalidation, additional costs, and contact hours.

We are JAMES accredited

We are excited to announce that our courses have received JAMES (Joint Audio Media Education Support) accreditation. This recognition from industry professionals ensures our students benefit from a curriculum that meets the highest standards of the music and media industries, ensuring they are well-prepared for their careers.

JAMES logo on sound mixing board.

Industry Links

We have strong relationships with industry including a partnership with the iconic Abbey Road Studios in London. You can participate in workshops with industry professionals at Abbey Road Studios which may form an integral part of your learning and development. Our industry partnerships have led to students securing audio positions with the BBC, Channel 4, Sky, The Church Studios, Pinewood Studios, Fonic, and Sweet Justice Sound, as well as freelance roles.

Projects

Students on the programme can undertake a wide range of creative and industry-focused projects. These may include music production, sound design for film, television, animation, and video games, multichannel studio recording, experimental sound practice, and location or field recording. There are also opportunities to contribute to collaborative productions with filmmakers, musicians, animators, and other creative practitioners.

In the final year, students develop substantial, client-style audio projects and produce a professional portfolio tailored to their individual career ambitions, supporting their transition into the creative industries.

Placements

Students have the opportunity to undertake a dedicated industry placement module in their second year, gaining valuable experience within the music and wider creative industries. Previous placements have included roles in radio studios, live music companies, recording studios, and other areas of the music and audio sector, providing insight into professional practice and workplace expectations.

Field Trips

Students have had the opportunity to take part in an annual trip to Abbey Road studios in London, where they work with Music students on a recording project. 

We Visited Abbey Road Studios!

Our students were able to experience a day in the life of some of the world’s most eminent record producers and performers during their time at Abbey Road Studios. Industry professionals on hand to lend their support to the students included Abbey Road engineer Paul Pritchard. Paul has worked with some of the biggest recording artists in history, including Paul McCartney, Elton John and Freddie Mercury.

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How you are assessed

Assessment is centred on creative practice. Projects may include music production, sound for screen and interactive media, live sound, experimental work, and collaborative projects with filmmakers, musicians, animators, and other artists. Many modules offer flexibility and choice, enabling you to shape your work around your interests, creative identity, and preferred ways of working.

Alongside practical projects, critical assessment supports you in contextualising and articulating your creative decisions. This may take the form of reflective writing, research-informed assignments, creative documentation, or critical essays. These tasks are designed to deepen your understanding of sound, situate your work within wider contexts, and strengthen your artistic voice.

In line with the University of Lincoln's policy, staff aim to provide prompt and constructive feedback on all assessments, supporting your continued development throughout the programme.

Facilities

Students on this course have access to a range of specialist equipment, including two multi-channel recording studios for music and drama production; two dubbing theatres for audio post-production for film, TV, games, and animation; the University's digital audio platform; three radio production studios; music rehearsal rooms; and several audio edit suites with an extensive range of editing and audio processing software. High-end mobile kit is available for sound and field recording on location. All Sound and Music Production students can currently use Pro Tools software and have access to Ableton Live Suite and Adobe Creative Cloud software, including Audition, for the duration of their studies.

There may be opportunities throughout the course to volunteer for the University's digital audio platform, as well as potentially secure experience and paid work in live sound through our on-campus performance venue, The Engine Shed.

Find out more on the Film and Media subject webpage.

What I enjoyed the most was learning both theoretical concepts and professional practices. Each assignment allowed a personal approach where I collaborated creatively with students on other courses and outside the University, which helped with developing professional relationships.

What Can I Do with a Sound and Music Production Degree?

This course aims to equip graduates for a wide range of roles in music production, radio, film, and TV, games, animation, mobile and web applications, audio engineering, and audio event management. Lincoln graduates have gone on to work for the BBC, Channel 4, The Church Studios, Fonic audio post production, Sweet Justice Game Audio, Pinewood Studios, and Sky.

Award-winning Graduates

Congratulations to graduate Dan Hibbert for winning the ‘Outstanding Achievement in Sound Editing' Verna Fields Award at the 70th Motion Picture Sound Editors Golden Reel Awards, for his work on the National Film and Television School graduate film 'Brutal'. Dan specialised in Sound Post-Production and went on to study this subject at postgraduate level at the National Film and Television School following his time at Lincoln.

MPSE logo besides a photo of a smiling man in a suit.

Entry Requirements 2026-27

United Kingdom

104 to 112 UCAS Tariff points.

This must be achieved from a minimum of 2 A Levels or equivalent Level 3 qualifications. For example:

A Level: BCC to BBC

BTEC Extended Diploma: Distinction Merit Merit

T Level: Merit Overall

Access to Higher Education Diploma: 104 to 112 UCAS points to be achieved from 45 Level 3 credits.

International Baccalaureate: 29 points overall.

GCSE's: Minimum of three at grade 4 or above, which must include English . Equivalent Level 2 qualifications may be considered.

The University accepts a wide range of qualifications as the basis for entry and do accept a combination of qualifications which may include A Levels, BTECs, Extended Project Qualification (EPQ).

We may also consider applicants with extensive and relevant work experience and will give special individual consideration to those who do not meet the standard entry qualifications.

International

Non UK Qualifications:

If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages

https://www.lincoln.ac.uk/studywithus/internationalstudents/entryrequirementsandyourcountry/ for information on equivalent qualifications.

EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page

https://www.lincoln.ac.uk/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/

If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.

https://www.lincoln.ac.uk/studywithus/internationalstudents/englishlanguagerequirementsandsupport/pre-sessionalenglishandacademicstudyskills/

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk

Please note application assessment criteria may vary by country and we may close to applications from some domiciles. Please view the Your Country pages of our website before making an application.

Contextual Offers

At Lincoln, we recognise that not everybody has had the same advice and support to help them get to higher education. Contextual offers are one of the ways we remove the barriers to higher education, ensuring that we have fair access for all students regardless of background and personal experiences. For more information, including eligibility criteria, visit our Offer Guide pages. If you are applying to a course that has any subject specific requirements, these will still need to be achieved as part of the standard entry criteria.

Fees and Scholarships

Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.

Course Fees

For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. To help support students from outside of the UK, we are also delighted to offer a number of international scholarships which range from £1,000 up to the value of 50 per cent of tuition fees. For full details and information about eligibility, visit our scholarships and bursaries pages.

Course-Specific Additional Costs

Project costs can vary depending on the nature of the practical work chosen by the student. Students are asked to consider costs when proposing a project.

Students are responsible for travel, accommodation, and general living costs while undertaking work experience, study abroad, or internships.

Find out More by Visiting Us

The best way to find out what it is really like to live and learn at Lincoln is to visit us in person. We offer a range of opportunities across the year to help you to get a real feel for what it might be like to study here.

Three students walking together on campus in the sunshine
The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions.