BA (Hons) Animation and Visual Effects

BA (Hons) Animation and Visual Effects

100% of students agree that Lincoln’s Animation course is intellectually stimulating, with opportunities to explore ideas or concepts in depth - National Student Survey 2017.

The Course

The BA (Hons) Animation degree aims to introduce students to the innovative world of moving image, digital visualisation and contemporary narrative. The aim of this course is to develop creative animators and artists with the flexibility to practise their craft in a variety of media.

Students can gain an understanding of how the media of two-dimensional traditionally drawn animation and three-dimensional computer-generated techniques merge to create unique, innovative projects.

The Course

The BA (Hons) Animation and Visual Effects degree aims to introduce students to the innovative world of moving image, digital visualisation and contemporary narrative. The aim of this course is to develop creative animators and artists with the flexibility to practise their craft in a variety of media.

Students can gain an understanding of how the media of two-dimensional traditionally drawn animation and three-dimensional computer-generated techniques merge to create unique, innovative projects.

Students have the opportunity to gain a thorough grounding in classical animation principles and an introduction to digital techniques. Life drawing forms an integral part of the course, combined with developing narrative, character design and animation techniques.

In the final year, students can work within a team to produce a short film that sets the premise for their personal showreel. Students are encouraged to participate in various stages of production, such as character animation, art direction and lighting, digital compositing and effects, post-production techniques and production management.

Contact Hours and Reading for a Degree

Students on this programme learn from academic staff who are often engaged in world-leading or internationally excellent research or professional practice. Contact time can be in workshops, practical sessions, seminars or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.

It is still the case that students read for a degree and this means that in addition to scheduled contact hours, students are required to engage in independent study. This allows you to read around a subject and to prepare for lectures and seminars through wider reading, or to complete follow up tasks such as assignments or revision. As a general guide, the amount of independent study required by students at the University of Lincoln is that for every hour in class you are expected to spend at least two to three hours in independent study.

Animation Principles (Core)
Find out more

Animation Principles (Core)

This module is designed to introduce students to the basic principles of animation. Through a series of exercises that explore the techniques used to animate a basic sequence, the learner is introduced to the fundamental concepts behind all animation.

CGI Principles (Core)
Find out more

CGI Principles (Core)

This module will introduce students to contemporary digital methods and software tools used for producing 3D CGI and animation.

Design for Animation (Core)
Find out more

Design for Animation (Core)

This module offers the chance for students to engage in the design process for animation. This includes idea generation, character design, background design, prop design and colour systems.

Drawing for Animation 1 (Core)
Find out more

Drawing for Animation 1 (Core)

This module delivers fundamental learning and skill development in the area of Drawing for Animation. Life drawing is an essential skill required for animation and will be used in this module to help develop proficiency in expressing movement, emotion and gestures competently and effectively.

Pioneers of Animation (Core)
Find out more

Pioneers of Animation (Core)

This module outlines the important developments that have occurred within the field of animation since its conception in the late 1800s and traces the theories, debates and movements that have steered the medium, from early pioneers to current practitioners.

Story & Film Language (Core)
Find out more

Story & Film Language (Core)

This module will address three main aspects of animation production; story, character and film language. The module is based on a model of learning that enables students to explore past, contemporary, short and long character driven narratives, story format, structure, plot thrusts and character development.

Animation Practice (Core)
Find out more

Animation Practice (Core)

This module explores the creation of a narrative through a typical animation production workflow. There will be focus on narrative elements to help with the construction of a short piece. Students will be introduced to a range of films within a chosen theme which are used to promote understanding of film language and the construction of a short scene or moment.

CGI Production Methods (Core)
Find out more

CGI Production Methods (Core)

This module will address two important aspect of production design in 3D animation: character and set construction with an emphasis on visual storytelling. The module is based on a model of learning that incorporates research on visual reference, artististic and technical skills and design principles in problem-solving contexts.

Character Animation (Core)
Find out more

Character Animation (Core)

The character animation module develops a professional skill level in animation required for the production environment.
This module aims to challenge students through the further development of physical believability within their animation through a more detailed understanding of staging, timing and weight. The student will also gain an understanding of acting techniques in order to develop personality within their characters and gain an understanding of the relationships of screen acting and performance within professional character animation.

Drawing for Animation 2 (Core)
Find out more

Drawing for Animation 2 (Core)

The drawing for animation module is intended to develop a professional drawing skill set for production level animation.

Research & Professional Practice (Core)
Find out more

Research & Professional Practice (Core)

This module aims to develop critical thinking and analysis with an emphasis on self-directed study, to prepare learners for the dissertation module at level 6.

The emphasis of this module is on the tools of research, including primary and secondary forms, and how vital these are in informing a body of critical work. Students will apply the tools of research to an essay proposal, showing evidence of critical analysis and including a literature review, which will enable them to progress to their dissertation module.

Animation Dissertation (Core)
Find out more

Animation Dissertation (Core)

The Dissertation module underpins the theory already outlined at level 5 to enable students to research and write their own dissertation paper on an animation topic of their choice.

Animation Pre-Production (Core)
Find out more

Animation Pre-Production (Core)

The module aims to prepare students for the creative and professional challenges of bringing a conceptual idea to the stage of feasible project proposal, which can be presented to a client, employer or commissioner.

Animation Production and Team Practice (Core)
Find out more

Animation Production and Team Practice (Core)

Within this module, students have the opportunity to take forward the work created and developed in pre-production, to form the central element of the production.

Students may negotiate their time, referring to the plan produced in pre-production, to form small cohesive teams, reflective of how a production would be structured in a professional animation practice.

Digital Compositing (Core)
Find out more

Digital Compositing (Core)

The module is based on a model of learning that incorporates knowledge, skills and design principles in problem-solving contexts. Whilst maintaining a focus on the established techniques and processes of digital compositing using industry standard compositing tools, asset handling practices and how they may be used in specific animation processes and workflows, students will adopt a learning process which enables them to approach problems and offer solutions that are appropriate, distinctive and adaptable.

Showreel & Portfolio Development (Core)
Find out more

Showreel & Portfolio Development (Core)

The aim of this module is for students to apply the skills and knowledge they have gained during their studies to create a final year professional portfolio to show future employers.

†The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Each semester there are advisory progress reviews, and at the end of each unit students have the opportunity to present their portfolio and studio work, as well as submitting any appropriate theatrical work.

All studio units are assessed on both studio production and supporting research presentation, with varying weightings according to unit specification.

Assessment Feedback

The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to students promptly – usually within 15 working days after the submission date (unless stated differently above)..

Methods of Assessment

The way students are assessed on this course may vary for each module. Examples of assessment methods that are used include coursework, such as written assignments, reports or dissertations; practical exams, such as presentations, performances or observations; and written exams, such as formal examinations or in-class tests. The weighting given to each assessment method may vary across each academic year. The University of Lincoln aims to ensure that staff return in-course assessments to students promptly.

Applicants will be invited for interview, whereby they will have the opportunity to go through their portfolio with a member of the academic team.

A portfolio should comprise of Drawing, including examples of good analytical and observational drawing, digital work, such as CAD, artwork, photography, video or animation, and any personal work that highlights independent working practices.

You will need an aptitude for sequential art and design. Inquisitiveness and a sense of humour will also aid you in developing narrative.
Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios. Costs relating to these are outlined in the Fees Tab.

ADOBE CREATIVE CLOUD

Students on this course will receive a licence for Adobe Creative Cloud free of charge.

Students on this course also have the opportunity to hear from visiting guest speakers from many parts of the animation and media industries.

See here for details:

http://www.lincoln.ac.uk/home/fm/abouttheschool/visitingspeakers/

Student as Producer

Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.

The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.

Placement Year

When students are on an optional placement in the UK or overseas or studying abroad, they will be required to cover their own transport and accommodation and meals costs. Placements can range from a few weeks to a full year if students choose to undertake an optional sandwich year in industry.

Students are encouraged to obtain placements in industry independently. Tutors may provide support and advice to students who require it during this process.

Tuition Fees

2018/19UK/EUInternational
Full-time £9,250 per level £15,600 per level
Part-time £77.00 per credit point†  N/A
Placement (optional) Exempt Exempt


†Please note that not all courses are available as a part-time option.

Fees for enrolment on additional modules

Tuition fees for additional activity are payable by the student/sponsor and charged at the equivalent £ per credit point rate for each module. Additional activity includes:

- Enrolment on modules that are in addition to the validated programme curriculum

- Enrolment on modules that are over and above the full credit diet for the relevant academic year

- Retakes of modules as permitted by the Board of Examiners

Exceptionally tuition fees may not be payable where a student has been granted a retake with approved extenuating circumstances.

For more information and for details about funding your study, please see our UK/EU Fees & Funding pages or our International funding and scholarship pages. [www.lincoln.ac.uk/home/studyatlincoln/undergraduatecourses/feesandfunding/] [www.lincoln.ac.uk/home/international/feesandfunding/]

Additional Costs

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.

Other Costs

Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios.

Students participating in optional field trips are expected to pay for the cost of their travel, accommodation and general living expenses. Any trips included within a compulsory module are fully funded.

GCE Advanced Levels: BBC, including grade B from an A Level art, design or media studies related subject.

International Baccalaureate: 29 points overall, with 5 at Higher Level from an art, design or media studies related subject.

BTEC Extended Diploma in an art, design or media related subject: Distinction, Merit, Merit

Access to Higher Education Diploma in an art, design or media related subject: A minimum of 45 level 3 credits at merit or above will be required.

In addition, all applicants will be required to have at least three GCSEs at grade C or above, including English.

Applicants will need to complete a successful interview.

Applications from mature students with extensive relevant work experience and a portfolio of work will be evaluated on a case-by-case basis. All relevant work experience should be noted on the application form.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk.

Students have the opportunity to gain a thorough grounding in classical animation principles and an introduction to digital techniques. Life drawing forms an integral part of the course, combined with developing narrative, character design and animation techniques.

In the final year, students can work within a team to produce a short film that sets the premise for their personal showreel. Students are encouraged to participate in various stages of production, such as character animation, art direction and lighting, digital compositing and effects, post-production techniques and production management.

Contact Hours and Reading for a Degree

Students on this programme learn from academic staff who are often engaged in world-leading or internationally excellent research or professional practice. Contact time can be in workshops, practical sessions, seminars or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.

It is still the case that students read for a degree and this means that in addition to scheduled contact hours, students are required to engage in independent study. This allows you to read around a subject and to prepare for lectures and seminars through wider reading, or to complete follow up tasks such as assignments or revision. As a general guide, the amount of independent study required by students at the University of Lincoln is that for every hour in class you are expected to spend at least two to three hours in independent study.

Animation Principles (Core)
Find out more

Animation Principles (Core)

This module is designed to introduce students to the basic principles of animation. Through a series of exercises that explore the techniques used to animate a basic sequence, the learner is introduced to the fundamental concepts behind all animation.

CGI Principles (Core)
Find out more

CGI Principles (Core)

This module will introduce students to contemporary digital methods and software tools used for producing 3D CGI and animation.

Design for Animation (Core)
Find out more

Design for Animation (Core)

This module offers the chance for students to engage in the design process for animation. This includes idea generation, character design, background design, prop design and colour systems.

Drawing for Animation 1 (Core)
Find out more

Drawing for Animation 1 (Core)

This module delivers fundamental learning and skill development in the area of Drawing for Animation. Life drawing is an essential skill required for animation and will be used in this module to help develop proficiency in expressing movement, emotion and gestures competently and effectively.

Pioneers of Animation (Core)
Find out more

Pioneers of Animation (Core)

This module outlines the important developments that have occurred within the field of animation since its conception in the late 1800s and traces the theories, debates and movements that have steered the medium, from early pioneers to current practitioners.

Story & Film Language (Core)
Find out more

Story & Film Language (Core)

This module will address three main aspects of animation production; story, character and film language. The module is based on a model of learning that enables students to explore past, contemporary, short and long character driven narratives, story format, structure, plot thrusts and character development.

Animation Practice (Core)
Find out more

Animation Practice (Core)

This module explores the creation of a narrative through a typical animation production workflow. There will be focus on narrative elements to help with the construction of a short piece. Students will be introduced to a range of films within a chosen theme which are used to promote understanding of film language and the construction of a short scene or moment.

CGI Production Methods (Core)
Find out more

CGI Production Methods (Core)

This module will address two important aspect of production design in 3D animation: character and set construction with an emphasis on visual storytelling. The module is based on a model of learning that incorporates research on visual reference, artististic and technical skills and design principles in problem-solving contexts.

Character Animation (Core)
Find out more

Character Animation (Core)

The character animation module develops a professional skill level in animation required for the production environment.
This module aims to challenge students through the further development of physical believability within their animation through a more detailed understanding of staging, timing and weight. The student will also gain an understanding of acting techniques in order to develop personality within their characters and gain an understanding of the relationships of screen acting and performance within professional character animation.

Drawing for Animation 2 (Core)
Find out more

Drawing for Animation 2 (Core)

The drawing for animation module is intended to develop a professional drawing skill set for production level animation.

Research & Professional Practice (Core)
Find out more

Research & Professional Practice (Core)

This module aims to develop critical thinking and analysis with an emphasis on self-directed study, to prepare learners for the dissertation module at level 6.

The emphasis of this module is on the tools of research, including primary and secondary forms, and how vital these are in informing a body of critical work. Students will apply the tools of research to an essay proposal, showing evidence of critical analysis and including a literature review, which will enable them to progress to their dissertation module.

Animation Dissertation (Core)
Find out more

Animation Dissertation (Core)

The Dissertation module underpins the theory already outlined at level 5 to enable students to research and write their own dissertation paper on an animation topic of their choice.

Animation Pre-Production (Core)
Find out more

Animation Pre-Production (Core)

The module aims to prepare students for the creative and professional challenges of bringing a conceptual idea to the stage of feasible project proposal, which can be presented to a client, employer or commissioner.

Animation Production and Team Practice (Core)
Find out more

Animation Production and Team Practice (Core)

Within this module, students have the opportunity to take forward the work created and developed in pre-production, to form the central element of the production.

Students may negotiate their time, referring to the plan produced in pre-production, to form small cohesive teams, reflective of how a production would be structured in a professional animation practice.

Digital Compositing (Core)
Find out more

Digital Compositing (Core)

The module is based on a model of learning that incorporates knowledge, skills and design principles in problem-solving contexts. Whilst maintaining a focus on the established techniques and processes of digital compositing using industry standard compositing tools, asset handling practices and how they may be used in specific animation processes and workflows, students will adopt a learning process which enables them to approach problems and offer solutions that are appropriate, distinctive and adaptable.

Showreel & Portfolio Development (Core)
Find out more

Showreel & Portfolio Development (Core)

The aim of this module is for students to apply the skills and knowledge they have gained during their studies to create a final year professional portfolio to show future employers.

†The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

For this course assessment is 100% by coursework in each year. The way students are assessed on this course may vary for each module. Examples of assessment methods that are used include coursework, such as written assignments, reports or dissertations, or reviews of creative output. The weighting given to each assessment method may vary across each academic year. The University of Lincoln’s policy is to ensure that staff return assessments to students promptly

Each term includes advisory progress reviews, and at the end of each module students have the opportunity to present their portfolio and studio work, as well as submitting any appropriate theatrical work. All studio modules are assessed on both studio production and supporting research presentation, with varying weightings.

Successful applicants will be invited for interview, where they have the opportunity to go through their portfolio with a member of the academic team.

Portfolios should provide evidence of good observational drawing skills, evidence of character / environmental design, storyboarding, examples of narrative (this may be written), a keen interest in Film and Animation (including non-mainstream) and examples of use of computer software, such as Flash or Photoshop are helpful, but not necessary.

Applicants should also be able to demonstrate some knowledge of the subject and profession of Animation.

Animation and Visual Effects students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios. In 2017, students had the opportunity to attend an anime festival and visit the Studio Ghibli museum in Tokyo. Costs relating to these trips are outlined in the Fees Tab.

Students on this course will receive a licence for Adobe Creative Cloud free of charge.

Students on this course also have the opportunity to hear from visiting guest speakers from many parts of the animation and media industries.

See here for details:

http://www.lincoln.ac.uk/home/fm/abouttheschool/visitingspeakers/

Student as Producer

Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.

The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.

Placement Year

When students are on an optional placement in the UK or overseas or studying abroad, they will be required to cover their own transport and accommodation and meals costs. Placements can range from a few weeks to a full year if students choose to undertake an optional sandwich year in industry.

Students are encouraged to obtain placements in industry independently. Tutors may provide support and advice to students who require it during this process.

Tuition Fees

2018/19UK/EUInternational
Full-time £9,250 per level £15,600 per level
Part-time £77.00 per credit point†  N/A
Placement (optional) Exempt Exempt


†Please note that not all courses are available as a part-time option.

Fees for enrolment on additional modules

Tuition fees for additional activity are payable by the student/sponsor and charged at the equivalent £ per credit point rate for each module. Additional activity includes:

- Enrolment on modules that are in addition to the validated programme curriculum

- Enrolment on modules that are over and above the full credit diet for the relevant academic year

- Retakes of modules as permitted by the Board of Examiners

Exceptionally tuition fees may not be payable where a student has been granted a retake with approved extenuating circumstances.

For more information and for details about funding your study, please see our UK/EU Fees & Funding pages or our International funding and scholarship pages. [www.lincoln.ac.uk/home/studyatlincoln/undergraduatecourses/feesandfunding/] [www.lincoln.ac.uk/home/international/feesandfunding/]

Additional Costs

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.

Other Costs

Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios. In 2017, students had the opportunity to attend an anime festival and visit the Studio Ghibli museum in Tokyo.

Students participating in optional field trips are expected to pay for the cost of their travel, accommodation and general living expenses. Any trips included within a compulsory module are fully funded.

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall.

BTEC Extended Diploma: Distinction, Merit, Merit.

Access to Higher Education Diploma: A minimum of 45 level 3 credits to include 30 at merit or above.

In addition, all applicants will be required to have at least three GCSEs at grade C or above, including English.

We will also consider applicants with extensive relevant work experience.

For applicants who do not meet our standard entry requirements, our Arts Foundation Year can provide an alternative route of entry onto our full degree programmes: http://www.lincoln.ac.uk/home/course/AFYAFYUB/


If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk.

Learn from Experts

Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may also be supported in their learning by other students.

Jane Batkin

Programme Leader

Jane Batkin is Programme Leader of BA (Hons) Animation and Visual Effects. She previously taught at Ravensbourne College, London. Jane's book Identity in Animation: A Journey into Self, Difference, Culture and the Body (Routledge, 2017) uncovers the meaning behind some of the most influential characters in the history of animation and questions their unique sense of who they are and how they are formed.


Your Future Career

This degree aims to equip graduates for careers in animation and computer games artistry and as 3D artists who work in visual effects, broadcast, commercial production and visualisation.

Our graduates have secured jobs with leading practitioners across the animation industries including TT Games, Tandem Films, Lupus Films, Double Negative, Cinesite and Framestore CFC. Our graduates have worked on films such as Despicable Me 2, The Snowman and the Snowdog, Harry Potter and the Prisoner of Azkaban and The Dark Knight.

Careers Service

The University Careers and Employability Team offer qualified advisors who can work with students to provide tailored, individual support and careers advice during their time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing a course, including access to events, vacancy information and website resources; with access to online vacancies and virtual resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise our graduates future opportunities.

The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages for further information http://www.lincoln.ac.uk/home/campuslife/studentsupport/careersservice/.

This degree aims to equip graduates for careers in animation and computer games artistry and as 3D artists who work in visual effects, broadcast, commercial production and visualisation.

Our graduates have secured jobs with leading practitioners across the animation industries including TT Games, Tandem Films, Lupus Films, Double Negative, Cinesite and Framestore CFC. Our graduates have worked on films such as Despicable Me 2, The Snowman and the Snowdog, Harry Potter and the Prisoner of Azkaban, The Dark Knight, Ethel and Ernest, Wonder Woman and The Jungle Book (2016).

Careers Service

The University Careers and Employability Team offer qualified advisors who can work with students to provide tailored, individual support and careers advice during their time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing a course, including access to events, vacancy information and website resources; with access to online vacancies and virtual resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise our graduates future opportunities.

The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages for further information http://www.lincoln.ac.uk/home/campuslife/studentsupport/careersservice/.


Facilities

Students can access specialist industry-standard facilities and equipment including sound design and digital film production facilities, dedicated studios, workshops, Mac and PC suites, a render farm and gallery space. All Animation and Visual Effects students can have free access to Adobe Creative Cloud software via our media and design labs. Additional material costs depend on the mediums you choose to work in.

At Lincoln, we constantly invest in our campus as we aim to provide the best learning environment for our undergraduates. Whatever the area of study, the University strives to ensure students have access to specialist equipment and resources, to develop the skills, which they may need in their future career.

As a student at Lincoln we know you will want an excellently resourced, comfortable and well-designed library. We offer this in the stunning Great Central Warehouse Library, which provides almost a quarter of a million books and ebooks, more than 200,000 print and electronic journals, databases and specialist collections. The Library is open 24/7 for the majority of the academic year.


The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions.