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Full-time
3-4 years
Part-time
6 years
Typical Offer
Campus
Brayford Pool
Validation Status
Validated
Fees
UCAS Code
G401
Course Code
CGPCMPUB
Full-time
3-4 years
Part-time
6 years
Typical Offer
Campus
Brayford Pool
Validation Status
Validated
Fees
UCAS Code
G401
Course Code
CGPCMPUB
Dr Kieran Hicks - Programme Leader
Kieran has a background in human-computer interaction and serious games. Kieran has significant industry expertise as a games developer having managed his own independent development studio for several years and worked within the industry as a design consultant. The majority of his research has explored "games for good", using games as a tool to engage diverse groups in beneficial activity, such as exergaming. He is currently trailblazing research into "juiciness", an industry term used to describe visual embellishments that improve the pleasing and appealing qualities of video games while also remaining an active game developer.
Academic Staff ListThe BSc (Hons) Games Computing programme at Lincoln aims to develop the skills and attributes required for roles in the competitive computing sector. The course is designed to help students develop as versatile professionals, capable of thriving in a wide range of post-university employment destinations. Students also have the opportunity to develop skills that lend themselves to the ever-growing, multi-billion pound video games industry.
The course aims to develop a skillset that is applicable to the wider spectrum of the digital sector. Beyond learning how to develop software, students can also develop an understanding of the interaction between the computer and its user, and how to design an engaging experience.
We aim to produce graduates who can adapt to quickly evolving technology and play key roles within the companies at the forefront of those advances. Beyond how to develop technology, a games computing student can also gain an understanding of how to make it engaging, playful, and fun.
The course explores computer science through the specific use-case of games. Students have the opportunity to develop programming skills, alongside specialist modules in topics including games design, 3D graphics, virtual reality, and artificial intelligence.
The strong conceptual and methodological grounding in both games design and games development gives Lincoln's Games Computing course a distinctive edge. Students are encouraged to recognise that software engineering is as important as creative design in the success of computer game products and software applications. The course will also explore the role of playful systems beyond the games industry, looking at how games have been applied to sectors such as education and fitness. While our graduates can target careers in the video games industry, their skills may also be applied to a number of different employment pathways, including systems and development roles in the NHS, automotive industry, education sector, and design roles across multiple industries.
The BSc (Hons) Games Computing programme at Lincoln aims to develop the skills and attributes required for roles in the competitive computing sector. The course is designed to help students develop as versatile professionals, capable of thriving in a wide range of post-university employment destinations. Students also have the opportunity to develop skills that lend themselves to the ever-growing, multi-billion pound video games industry.
The course aims to develop a skillset that is applicable to the wider spectrum of the digital sector. Beyond learning how to develop software, students can also develop an understanding of the interaction between the computer and its user, and how to design an engaging experience.
We aim to produce graduates who can adapt to quickly evolving technology and play key roles within the companies at the forefront of those advances. Beyond how to develop technology, a games computing student can also gain an understanding of how to make it engaging, playful, and fun.
The course explores computer science through the specific use-case of games. Students have the opportunity to develop programming skills, alongside specialist modules in topics including games design, 3D graphics, virtual reality, and artificial intelligence.
The strong conceptual and methodological grounding in both games design and games development gives Lincoln's Games Computing course a distinctive edge. Students are encouraged to recognise that software engineering is as important as creative design in the success of computer game products and software applications. The course will also explore the role of playful systems beyond the games industry, looking at how games have been applied to sectors such as education and fitness. While our graduates can target careers in the video games industry, their skills may also be applied to a number of different employment pathways, including systems and development roles in the NHS, automotive industry, education sector, and design roles across multiple industries.
In the first year of the degree, students have the opportunity to study fundamental areas, including game design, mathematics for computing, programming, and game development.
In the second year, there is in-depth study expected in areas of games computing, such as advanced programming, concept development, user experience design, and artificial intelligence.
As well as completing a games development project in the third year, students can choose from a range of specialist optional modules, including Parallel Programming; Autonomous Mobile Robotics; Image Processing; and Virtual and Augmented Reality.
Full-time or part-time study available.
We want you to have all the information you need to make an informed decision on where and what you want to study. To help you choose the course that’s right for you, we aim to bring to your attention all the important information you may need. Our What You Need to Know page offers detailed information on key areas including contact hours, assessment, optional modules, and additional costs.
In the first year of the degree, students have the opportunity to study fundamental areas, including game design, mathematics for computing, programming, and game development.
In the second year, there is in-depth study expected in areas of games computing, such as advanced programming, concept development, user experience design, and artificial intelligence.
As well as completing a games development project in the third year, students can choose from a range of specialist optional modules, including Parallel Programming; Autonomous Mobile Robotics; Image Processing; and Virtual and Augmented Reality.
Full-time or part-time study available.
We want you to have all the information you need to make an informed decision on where and what you want to study. To help you choose the course that’s right for you, we aim to bring to your attention all the important information you may need. Our What You Need to Know page offers detailed information on key areas including contact hours, assessment, optional modules, and additional costs.
† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.
† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.
Students have the opportunity to be part of a vibrant community of active researchers and take part in extracurricular activities such as performance and games workshops, game jams, and national competitions.
Students have access to a specialist development laboratory, industry-standard software development environments, 3D modelling software and virtual reality systems. Software development environments such as Unreal Engine 4, Unity Pro, and Visual Studio play a major part in the practical elements of the course.
There is the opportunity to take a work placement year between the second and third years of study. Students are academically supported throughout their placement, which can be overseas. There may also be opportunities to take shorter work placements and overseas study visits. Students on the placement year and on study visits are required to pay for their own travel, accommodation, and general living costs. There is no tuition fee for the placement year.
The programme is assessed through a variety of means, including in-class tests, coursework, projects, and examinations. The majority of assessments are coursework-based, reflecting the practical and applied nature of games computing science. The weighting given to each assessment method may vary across each academic year. The University of Lincoln aims to ensure that staff return in-course assessments to students promptly.
The programme is assessed through a variety of means, including in-class tests, coursework, projects, and examinations. The majority of assessments are coursework-based, reflecting the practical and applied nature of games computing science. The weighting given to each assessment method may vary across each academic year. The University of Lincoln aims to ensure that staff return in-course assessments to students promptly.
Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.
For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships. For full details and information about eligibility, visit our scholarships and bursaries pages.
Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.
For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships. For full details and information about eligibility, visit our scholarships and bursaries pages.
A Level: BBC (112 UCAS Tariff points from a minimum of 3 A Levels or equivalent qualifications).
International Baccalaureate: 29 points overall
BTEC Extended Diploma: Distinction, Merit, Merit or equivalent.
T Level: Merit
Access to Higher Education Diploma: 45 Level 3 credits with a minimum of 112 UCAS Tariff points.
A combination of qualifications which may include A Levels, BTEC, EPQ, etc.
Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English and Maths. Equivalent Level 2 qualifications may also be considered.
The University accepts a wide range of qualifications as the basis for entry. We will also consider applicants with extensive and relevant work experience and will give special individual consideration to those who do not meet the standard entry qualifications.
Non UK Qualifications:
If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages for information on equivalent qualifications.
https://www.lincoln.ac.uk/home/studywithus/internationalstudents/entryrequirementsandyourcountry/
EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page.
https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/
If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.
If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk
A Level: BBC (112 UCAS Tariff points from a minimum of 3 A Levels or equivalent qualifications).
International Baccalaureate: 29 points overall
BTEC Extended Diploma: Distinction, Merit, Merit or equivalent.
Access to Higher Education Diploma: 45 Level 3 credits with a minimum of 112 UCAS Tariff points.
A combination of qualifications which may include A Levels, BTEC, EPQ, etc.
Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English and Maths. Equivalent Level 2 qualifications may also be considered.
The University accepts a wide range of qualifications as the basis for entry. We will also consider applicants with extensive and relevant work experience and will give special individual consideration to those who do not meet the standard entry qualifications.
Non UK Qualifications:
If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages for information on equivalent qualifications.
https://www.lincoln.ac.uk/home/studywithus/internationalstudents/entryrequirementsandyourcountry/
EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page.
https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/
If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.
If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk
This degree aims to equip graduates with the skills necessary for a technical career. Graduates can work across the games industry as developers, tools programmers, artificial intelligence programmers, level designers, mission scripters, games testers, and in many other roles in the wider IT industry.
Lincoln graduates have gone on to work for computer games industry giants and other specialist companies in the sector. These include Electronic Arts (EA Games), Criterion Games, Rockstar Games, Sumo Digital, BAE Systems, and Team 17.
This course is accredited by BCS, Chartered Institute for IT, and the University is affiliated with the Institution of Analysts and Programmers.
“Lincoln’s diverse and relevant course content really let me specialise in the programming niches that interested me, providing me with the resources and guidance I needed.”
George Learmonth, BSc (Hons) Games Computing graduate and currently Technical Audio Designer at TT GamesThe best way to find out what it is like to live and learn at Lincoln is to join us for one of our Open Days. Visit us to explore the Isaac Newton Building, where our students can access specialist equipment such as Raspberry Pi devices, smartphones, robots, and virtual reality equipment.
Book Your PlaceDevelop the experience, skills, and knowledge to design and develop a variety of software and hardware computing solutions for real-world problems
There is growing demand for graduates with combined skills in mathematics and computer science across a wide range of sectors.
Physics is a fundamental science which underpins our understanding of the world around us, from distant galaxies to the smallest particles.
At Lincoln, we strive to make sure our student experience is engaging, supportive, and academically challenging. That is why, in response to the issues presented by the Covid-19 pandemic, we have been prioritising face-to-face teaching sessions for our new and returning students in areas where they are the most valuable, such as seminars, tutorials, workshops, and lab and practical sessions. Additional online opportunities have been introduced where they support learning and have been shown to be successful and popular with our current students.
Safety remains a key focus. We are fully prepared to adapt our plans if changes in Government guidance makes this necessary, and we will endeavour to keep current and prospective students informed. For more information about how we are working to keep our community safe, please visit our coronavirus web pages.