Dr Kieran Hicks - Programme Leader
Kieran has a background in human-computer interaction and serious games. Kieran has significant industry expertise as a games developer having managed his own independent development studio for several years and worked within the industry as a design consultant. The majority of his research has explored "games for good", using games as a tool to engage diverse groups in beneficial activity, such as exergaming. He is currently trailblazing research into "juiciness", an industry term used to describe visual embellishments that improve the pleasing and appealing qualities of video games while also remaining an active game developer.Academic Staff List
We want you to have all the information you need to make an informed decision on where and what you want to study. To help you choose the course that’s right for you, we aim to bring to your attention all the important information you may need. Our What You Need to Know page offers detailed information on key areas including contact hours, assessment, optional modules, and additional costs.
† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.
Students have the opportunity to be part of a vibrant community of active researchers and take part in extracurricular activities such as performance and games workshops, game jams, and national competitions.
Students have access to a specialist development laboratory, industry-standard software development environments, 3D modelling software and virtual reality systems. Software development environments such as Unreal Engine 4, Unity Pro, and Visual Studio play a major part in the practical elements of the course.
There is the opportunity to take a work placement year between the second and third years of study. Students are academically supported throughout their placement, which can be overseas. There may also be opportunities to take shorter work placements and overseas study visits. Students on the placement year and on study visits are required to pay for their own travel, accommodation, and general living costs. There is no tuition fee for the placement year.
This degree aims to equip graduates with the skills necessary for a technical career. Graduates can work across the games industry as developers, tools programmers, artificial intelligence programmers, level designers, mission scripters, games testers, and in many other roles in the wider IT industry.
Lincoln graduates have gone on to work for computer games industry giants and other specialist companies in the sector. These include Electronic Arts (EA Games), Criterion Games, Rockstar Games, Sumo Digital, BAE Systems, and Team 17.
This course is accredited by The British Computer Society. The University of Lincoln is also affiliated with The Institution of Analysts and Programmers.
“Lincoln’s diverse and relevant course content really let me specialise in the programming niches that interested me, providing me with the resources and guidance I needed.”George Learmonth, BSc (Hons) Games Computing graduate
The best way to find out what it is like to live and learn at Lincoln is to join us for one of our Open Days. Visit us to explore the Isaac Newton Building, where our students can access specialist equipment such as Raspberry Pi devices, smartphones, robots, and virtual reality equipment.Book Your Place
Develop the experience, skills, and knowledge to design and develop a variety of software and hardware computing solutions for real-world problems
There is growing demand for graduates with combined skills in mathematics and computer science across a wide range of sectors.
Physics is a fundamental science which underpins our understanding of the world around us, from distant galaxies to the smallest particles.
At Lincoln, we strive to make sure our student experience is engaging, supportive, and academically challenging. That is why, in response to the issues presented by the Covid-19 pandemic, we have been prioritising face-to-face teaching sessions for our new and returning students in areas where they are the most valuable, such as seminars, tutorials, workshops, and lab and practical sessions. Additional online opportunities have been introduced where they support learning and have been shown to be successful and popular with our current students.
Safety remains a key focus. We are fully prepared to adapt our plans if changes in Government guidance makes this necessary, and we will endeavour to keep current and prospective students informed. For more information about how we are working to keep our community safe, please visit our coronavirus web pages.