James Field - Programme Leader
James Field is a Senior Lecturer in the Lincoln School of Film and Media, providing teaching and support in the areas of media production, interaction, and web and game design. He is a founding member of the co_LAB research group, focusing on collaborative pedagogy and knowledge exchange, both nationally and internationally. His freelance portfolio includes e-learning projects for universities, web design for public sector organisations, and creative media-based projects.School Staff List Make an Enquiry
This industry-relevant Master’s is designed to provide media professionals and graduates with an opportunity to advance their in-depth knowledge and technical skills in the latest digital technologies.
The MA Digital Media provides an opportunity to explore in detail the potential that online, mobile, and emerging media platforms present, and the application of agile methodologies and user-centred approaches to project development.
The Lincoln School of Film and Media is home to an interdisciplinary academic community and this programme is informed by our media research. Students will have the chance to learn from academics who are industry and research active.
Our Media and Broadcast Production Centre provides specialist equipment to give students the opportunity to develop and refine your practical skills.
The course is delivered through workshops, lectures, seminars, individual and group critiques, and self-directed learning.
MA Digital Media incorporates five core modules which every student must study. Students can then choose an optional module. As a final project, students can choose a new project or develop a project from modules Digital Media Practice 1 and/or Digital Media Practice 2.
Contact and Independent Study
Weekly contact hours on this programme may vary depending on the individual module options chosen and the stage of study.
Postgraduate-level study involves a significant proportion of independent study, exploring the material covered in lectures and seminars. As a general guide, for every hour in class students are expected to spend two to three hours in independent study.
For more detailed information please contact the programme leader.>
We want you to have all the information you need to make an informed decision on where and what you want to study. To help you choose the course that’s right for you, we aim to bring to your attention all the important information you may need. Our What You Need to Know page offers detailed information on key areas including contact hours, assessment, optional modules, and additional costs. For research programmes this includes research fees and research support fees.
This final practical output could either be a new project or a development from Digital Media 1 and/or 2. Consideration must be given to the final output in terms of platform, exhibition and/or dissemination. It is the explicit aim of this module that students bring together and utilise the various skills, methods and approaches they have had the opportunity to developed throughout the course as a whole.
Students can be exposed to convergent, emergent and disruptive technologies, having the opportunity to question our cultural and societal relationship to the ever shifting media landscape, aiming to provoke a creative encounter between theory and practice. Students can explore areas of digital media practice from animation, interactive web platforms, mobile and installation based work. Students have the opportunity to work either individually or as part of a team, in the proposal, research, development and delivery of an original, critically engaged practical output.
This module is designed to explore digital media practice through the creative exploration of technologies and their application to the process of contemporary media production, integrating content and context across platforms. Students will have the opportunity to conceptualise and plan their projects evidencing indications of research and production methods, audience and context. This could either be a new project or a development from Digital Media 1. Building on areas previously covered, this is an opportunity to expand and consolidate knowledge and skills.
This module is designed to tackle critically the current disintegration between discrete media forms. It recognises that long established boundaries between modes, practices and conventions of media have become diffuse. Where, in the past, individual media forms were comfortably self-contained and distinctive, today these forms are experienced as a type of informational content that we access on multiple devices and in multiple contexts. The module understands contemporary media to be a complex, entangled ‘ecology’, a dynamic system in which any one product, device or image is always multiply connected, and in which our use of such media is necessarily informed by such connections. It insists that media activity is informed by a pattern of relations between individuals, political and economic institutions, commercial brands, and technologies.
This module is designed to take the form of a reading group in which discussions revolve around close readings of selected texts. The module aims to identify a small number of new and recent texts of importance to emergent lines of inquiry in contemporary media and cultural scholarship. Specifically, these readings provide the opportunity to extend and deepen our understanding of ecological perspectives on media, which can provide points of entry into debates relevant to this focus.
This module aims to critically examine the social, cultural and political implications of everyday experience unique to the 21st Century. It looks at to how these implications are mediated and expressed in popular culture, dominant discourse and creative practice. It is investigative rather than instructive and takes as its focus topics relevant to contemporary social life, including, for example, debt, conflict, global civil unrest, network culture, ideas of the future, utopia and dystopia. You will be encouraged to experiment with various ways of exploring such topics, both individually and collaboratively, and through the development of modes of inquiry which overcome false divisions between theory and practice.
This module examines the specific social, cultural and political implications of everyday life in the 21st Century. It will aim to do this by attending to the expression and mediation of these issues in popular culture, dominant discourse and creative practice.
This module provides the opportunity to develop an understanding of the structures of media systems regionally, nationally and globally, with a specific focus on private and public funding sources and the organisation of media production, distribution and exhibition for traditional as well as new media platforms and outlets. The module will be organised around discussion and examination of: - UK creative industries and their relation to global media systems and markets. - Existing media markets and the identification of future markets - The development of new media technologies and their impact on media markets - Normative practices operating in media corporations and small and media sized businesses - Case studies of innovation and creativity in media production. The module will also have contributions from visiting media professionals.
† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.
There is continuous assessment throughout. Modules will be assessed through production projects/portfolios/exhibitions, presentations, production research with critical evaluation, and essays.
The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to you promptly – usually within 15 working days after the submission date.
Postgraduate study is an investment in yourself and your future, and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.
There are more ways than ever before to fund your postgraduate study, whether you want to do a taught or research course. For those wishing to undertake a Master's course, you can apply for a loan as a contribution towards the course and living costs. Loans are also available to those who wish to undertake doctoral study. The University offers a number of scholarships and funded studentships for those interested in postgraduate study. Learn how Master's and PhD loans, scholarships, and studentships can help you fund your studies on our Postgraduate Fees and Funding pages.
For each course you may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required. Some courses provide opportunities for you to undertake field work or field trips. Where these are compulsory, the cost for travel and accommodation will be covered by the University and so is included in your fee. Where these are optional, you will normally be required to pay your own transport, accommodation, and general living costs.
With regards to text books, the University provides students who enrol with a comprehensive reading list and you will find that our extensive library holds either material or virtual versions of the core texts that you are required to read. However, you may prefer to purchase some of these for yourself and you will be responsible for this cost.
First or upper second class honours degree or equivalent professional experience.
Applicants with other backgrounds or experience in unrelated disciplines will be considered on an individual basis.
All applicants should be able to demonstrate some experience and critical awareness of media practices along with an ability to critically engage in both production and writing.
International Students will require English Language at IELTS 6.5 with no less than 6.0 in each element, or equivalent. http://www.lincoln.ac.uk/englishrequirements
At Lincoln, Covid-19 has encouraged us to review our practices and, as a result, to take the opportunity to find new ways to enhance the student experience. We have made changes to our teaching and learning approach and to our campus, to ensure that students and staff can enjoy a safe and positive learning experience. We will continue to follow Government guidance and work closely with the local Public Health experts as the situation progresses, and adapt our teaching and learning accordingly to keep our campus as safe as possible.
There is a full range of portable equipment for filming and recording on location, as well as access to some media software for home use. All Media Production students can have free access to Adobe Creative Cloud software via our media and design labs.
Find out more about how postgraduate study can help further your career, develop your knowledge, or even prepare you to start your own business at one of our postgraduate events.Find out More
This programme aims to equip graduates for a variety of roles in the media industry and is designed to give them a competitive edge to progress to senior roles. Graduates may utilise their skills to work in businesses or for themselves developing web-based projects, including mobile phone applications and large-scale interactive installations.
Film Production aims to equip students with the skills needed to become the next generation of innovative filmmakers.
Undertake in-depth research and choose your own research topic while being mentored by a supervisor from a team of national and international experts.
Experiment with new photographic processes and explore photography as a tool to engage and stimulate social thinking.