BA (Hons)
Design for Event, Exhibition and Performance
BA (Hons)
Design for Event, Exhibition and Performance

Key Information


Duration

3 years (4 years with Foundation Year)

Typical Offer

See More

Campus

Brayford Pool

UCAS Code

WP21

Duration

3 years (4 years with Foundation Year)

Typical Offer

See More

Campus

Brayford Pool

UCAS Code

WP21

Academic Years

Course Overview

Design for Event, Exhibition and Performance specialises in creating 'storytelling spaces', whether for a brand, a collection, or an idea.

This ambitious and wide-ranging programme aims to prepare you for a future career in the 21st Century experience economy and offers opportunities to work on a wide range of creative briefs. The course is multi-disciplinary and collaborative in nature and will appeal to students with a wide range of interests in all aspects of the arts.

You may design brand experiences, exhibition projects for museums, visitor attractions and theme parks, commercial trade stands, and temporary environments for theatrical live events and festivals.
There are opportunities to undertake projects that integrate aspects of spatial, interactive, and graphic design to create engaging, narrative environments.

You can find out more about the work of staff and students by following the course Instagram account at https://www.instagram.com/deep_lincoln/ or on Facebook at https://www.facebook.com/BA.DEEP.Lincoln/.

This programme is also available with an Arts Foundation Year, which can provide an alternative route of entry onto the full degree programme. Find out more at https://www.lincoln.ac.uk/home/course/afyafyub/.

Course Overview

Design for Event, Exhibition and Performance specialises in creating 'storytelling spaces', whether for a brand, a collection, or an idea.


This ambitious and wide-ranging programme aims to prepare you for a future career in the 21st Century experience economy and offers opportunities to work on a wide range of creative briefs. The course is multi-disciplinary and collaborative in nature and will appeal to students with a wide range of interests in all aspects of the arts.

You may design brand experiences, exhibition projects for museums, visitor attractions and theme parks, commercial trade stands, and temporary environments for theatrical live events and festivals.
There are opportunities to undertake projects that integrate aspects of spatial, interactive, and graphic design to create engaging, narrative environments.

You can find out more about the work of staff and students by following the course Instagram account at https://www.instagram.com/deep_lincoln/ or on Facebook at https://www.facebook.com/BA.DEEP.Lincoln/.

This programme is also available with an Arts Foundation Year, which can provide an alternative route of entry onto the full degree programme. Find out more at https://www.lincoln.ac.uk/home/course/afyafyub/.

Why Choose Lincoln

Subject ranked in the top 20 overall in the UK*

Opportunities to undertake 'live' projects set by industry

Gain experience during an optional work placement

Dedicated creative studio spaces

Opportunities to study abroad at a partner institution

Build a portfolio in preparation for your future career

*Complete University Guide 2023 (out of 87 ranking institutions).

YouTube video for Why Choose Lincoln

How You Study

In a rich multi-disciplinary studio culture that is relevant and responsive to the needs of industry, students are able to learn how to research, interpret, and present narrative and content through three-dimensional design. 'Hands on' drawing and modelling techniques as well as digital communication skills can also be developed by students. Lectures, workshops, seminars, and tutorials focus on providing the cultural, social, and technological context of the subject area.

The course encourages self-directed placements and offers collaborations with established practitioners through 'live' projects, and students have the chance to gain professional experience through engagement with visiting lecturers and by presenting their work to practising designers.

The first year focuses on educating and supporting students to help them develop 3D design skills and gain expertise in drawing, modelling, and digital communication. Through seminars and projects, students can become aware of social and contextual issues around design production and be introduced to the importance of visual literacy in spatial, figurative, and performance design.

Building on these principles, the second year focuses on more discipline-specific elements, where students are able to explore and gain expertise in narrative driven design while examining specific areas of interest in a diverse studio environment.

In the final year, students can focus on areas of specific personal interest and develop individual projects that form the showcase for a final exhibition.

The programme offers a vibrant and supportive studio culture, where contact time can be in workshops, computer suites, practical sessions, seminars, or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some projects offer the opportunity to take part in external visits and fieldwork.

Learning through practice is a key element of this course, and you'll spend a lot of time in a creative design studio environment. Teaching and learning experiences will include workshop activities, peer groups, lectures, workshops, seminars, and group tutorials. All DEEP students currently have free access to Adobe Creative Cloud, Microsoft Office, Autodesk, and AutoCAD software for the duration of study.

How You Study

In a rich multi-disciplinary studio culture that is relevant and responsive to the needs of industry, students are able to learn how to research, interpret, and present narrative and content through three-dimensional design. 'Hands on' drawing and modelling techniques as well as digital communication skills can also be developed by students. Lectures, workshops, seminars, and tutorials focus on providing the cultural, social, and technological context of the subject area.

The course encourages self-directed placements and offers collaborations with established practitioners through 'live' projects, and students have the chance to gain professional experience through engagement with visiting lecturers and by presenting their work to practising designers.

The first year focuses on educating and supporting students to help them develop 3D design skills and gain expertise in drawing, modelling, and digital communication. Through seminars and projects, students can become aware of social and contextual issues around design production and be introduced to the importance of visual literacy in spatial, figurative, and performance design.

Building on these principles, the second year focuses on more discipline-specific elements, where students are able to explore and gain expertise in narrative driven design while examining specific areas of interest in a diverse studio environment.

In the final year, students can focus on areas of specific personal interest and develop individual projects that form the showcase for a final exhibition.

The programme offers a vibrant and supportive studio culture, where contact time can be in workshops, computer suites, practical sessions, seminars, or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some projects offer the opportunity to take part in external visits and fieldwork.

Learning through practice is a key element of this course, and you'll spend a lot of time in a creative design studio environment. Teaching and learning experiences will include workshop activities, peer groups, lectures, workshops, seminars, and group tutorials. All DEEP students currently have free access to Adobe Creative Cloud, Microsoft Office, Autodesk, and AutoCAD software for the duration of study.

Modules


† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Design Process 1.1: Fundamentals and Skills 2023-24XMD1100MLevel 42023-24An introduction to conceptual and creative processes in design production; thinking through drawing, graphic communication, and conceptualisation. Essential three-dimensional skills and manipulation of space, which includes a consideration of design and spatial elements, scale, and representation. The module serves as an initial immersion into discovery-mode learning: students produce knowledge through their own design and inquiry.CoreDesign Process 1.2: Application and Communication 2023-24INT1172MLevel 42023-24Visual narratives, as the expression of stories through visual media, are introduced by considering the individual in the environment. Students are introduced to the use of spatial and narrative typologies as possible design strategies. Students collaborate with academics in small design projects by applying the essential design skills previously acquired.CoreDesign Process 1.3: Consolidation and Agency 2023-24XMD1101MLevel 42023-24The module consolidates the learning and teaching of the preceding modules: student projects are structured with a member of the academic staff to introduce students to autonomy and accountability in the definition of projects and in the determination of outputs. As an expression of their own agency, students define their own project within the discipline from a matrix of choices; a learning agreement is required. The focus is on installation or insertion as modes of production which includes temporary, transitory, mobile, or transient typologies. The design of a small volumetric environment in a defined physical context.CoreResearch Process 1: Principles and Concepts 2023-24INT1171MLevel 42023-24Design is considered as a form of inquiry to introduce research methods. Students are made aware of design ideologies and societal, geo-political, and cultural drivers as generators for design. Students are introduced to reflective practice and accountability by keeping a research diary. Delivery is through academic presentation, including verbal (written and spoken) and visual communication (digital and physical).CoreDesign Process 2.1 Exhibition: Development & Interrogation 2024-25XMD2006MLevel 52024-25Overall, this module initiates the first period of a year-long exploration of narrative driven spatial design disciplines, commencing with the development and interrogation of previously acquired fundamental exhibition design skills. The focus is on creating installation-based proposals which consider issue, type, narrative, audience, content, and venue. Analysis, interpretation, and thematic planning is used to focus on the audience and content as concept generators to create individual design proposals. Students are introduced to the conservation and curation of tangible artefacts and intangible heritage.CoreDesign Process 2.2 Event: Investigation & Exploration 2024-25XMD2007MLevel 52024-25This module further investigates and explores spatial experience design using narrative temporal structure and technology as key drivers. Projects are based around cultural or commercial industry models. Opportunities are presented for the exploration of research, precedents and design development through analog and digital making and drawing. Using defined volumetric areas students are given opportunities to create concept driven installations responding to a variety of topical multimedia driven contexts.CoreDesign Process 2.3 Performance: Evolution & Resolution 2024-25XMD2008MLevel 52024-25This module considers the evolution of previous spatial and experiential investigations into a narrative driven volumetric proposal for live performance. Structured analysis of tangible narratives and precedent research transfer newly acquired knowledge into conceptual development that gives new interpretation to established texts*. Three-dimensional exploration through both analog and digital model making, and drawing are considered essential. Using installation as the mode of production students are encouraged to produce contemporary interactive proposals that challenge accepted notions of traditional spatial storytelling. (The integration of new media is encouraged). *Including but not limited to scripts, librettos, lyrics, poetry and choreography. Reflecting summatively on the broad study of narrative driven spatial experience design at Level 2, the resolution of the module captures the aspiration and communication of the direction intended for student defined projects in Level 3.CoreResearch Process 2: Culture, Content, Perspective 2024-25XMD2009MLevel 52024-25Consolidating and developing research skills acquired in the first year of study, selected visual research methods are explored in greater depth. Increased emphasis is placed on the relationship between theory and practice. Students are required to compile a portfolio of projects and formulate their own research-informed narrative positions in response to their context by incorporating a broad range of perspectives.CoreResearch Process 2: Methods and Perspectives 2024-25INT2171MLevel 52024-25Selected visual research methods are covered in greater depth. The relationship between theory and practice is considered. Students are introduced to meta-theoretical perspectives and expected to formulate their own normative positions in response to context and paradigm. Reflective practice in collaboration is fostered; further at the completion of the module students are expected to be proficient in academic presentation, including verbal (written and spoken) and visual communication.CoreExhibition Design Process 3.1: Selection: Atmosphere & Experience 2025-26XMD3108MLevel 62025-26Students respond to a pre-defined project brief for a small-scale communicative environment. The project requires conceptual thinking and the spatial translation of design intentions. This project offers an opportunity to add a distinctive project to the final year portfolio and illustrate proficiency in a specific are oaf design practice.CoreExhibition Design Process 3.2 Autonomy: Concept & Design 2025-26XMD3109MLevel 62025-26Students develop a scheme design for a self-directed medium scale communicative design project, which forms the basis of the exhibition Design Treatise. The module incorporates interpretive and thematic planning, strategic and conceptual thinking, and the spatial translation of design intentions.CoreExhibition Design Process 3.3 Autonomy: Technical Resolution & Communication 2025-26XMD3110MLevel 62025-26The detailed exploration and communication of a complete design resolution for a previously defined and developed communicative environment.CoreResearch Process 3: Design Exegesis 2025-26XMD3107MLevel 62025-26Students are expected to complete a large-scale, self-directed research study to support their design treatise. The research study captures the design brief, and serves to extend critical thinking, research, and reflective thinking skills.Core

Modules


† Some courses may offer optional modules. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Design Process 1.1: Fundamentals and Skills 2024-25XMD1100MLevel 42024-25An introduction to conceptual and creative processes in design production; thinking through drawing, graphic communication, and conceptualisation. Essential three-dimensional skills and manipulation of space, which includes a consideration of design and spatial elements, scale, and representation. The module serves as an initial immersion into discovery-mode learning: students produce knowledge through their own design and inquiry.CoreDesign Process 1.2: Application and Communication 2024-25INT1172MLevel 42024-25Visual narratives, as the expression of stories through visual media, are introduced by considering the individual in the environment. Students are introduced to the use of spatial and narrative typologies as possible design strategies. Students collaborate with academics in small design projects by applying the essential design skills previously acquired.CoreDesign Process 1.3: Consolidation and Agency 2024-25XMD1101MLevel 42024-25The module consolidates the learning and teaching of the preceding modules: student projects are structured with a member of the academic staff to introduce students to autonomy and accountability in the definition of projects and in the determination of outputs. As an expression of their own agency, students define their own project within the discipline from a matrix of choices; a learning agreement is required. The focus is on installation or insertion as modes of production which includes temporary, transitory, mobile, or transient typologies. The design of a small volumetric environment in a defined physical context.CoreResearch Process 1: Principles and Concepts 2024-25INT1171MLevel 42024-25Design is considered as a form of inquiry to introduce research methods. Students are made aware of design ideologies and societal, geo-political, and cultural drivers as generators for design. Students are introduced to reflective practice and accountability by keeping a research diary. Delivery is through academic presentation, including verbal (written and spoken) and visual communication (digital and physical).CoreDesign Process 2.1 Exhibition: Development & Interrogation 2025-26XMD2006MLevel 52025-26Overall, this module initiates the first period of a year-long exploration of narrative driven spatial design disciplines, commencing with the development and interrogation of previously acquired fundamental exhibition design skills. The focus is on creating installation-based proposals which consider issue, type, narrative, audience, content, and venue. Analysis, interpretation, and thematic planning is used to focus on the audience and content as concept generators to create individual design proposals. Students are introduced to the conservation and curation of tangible artefacts and intangible heritage.CoreDesign Process 2.2 Event: Investigation & Exploration 2025-26XMD2007MLevel 52025-26This module further investigates and explores spatial experience design using narrative temporal structure and technology as key drivers. Projects are based around cultural or commercial industry models. Opportunities are presented for the exploration of research, precedents and design development through analog and digital making and drawing. Using defined volumetric areas students are given opportunities to create concept driven installations responding to a variety of topical multimedia driven contexts.CoreDesign Process 2.3 Performance: Evolution & Resolution 2025-26XMD2008MLevel 52025-26This module considers the evolution of previous spatial and experiential investigations into a narrative driven volumetric proposal for live performance. Structured analysis of tangible narratives and precedent research transfer newly acquired knowledge into conceptual development that gives new interpretation to established texts*. Three-dimensional exploration through both analog and digital model making, and drawing are considered essential. Using installation as the mode of production students are encouraged to produce contemporary interactive proposals that challenge accepted notions of traditional spatial storytelling. (The integration of new media is encouraged). *Including but not limited to scripts, librettos, lyrics, poetry and choreography. Reflecting summatively on the broad study of narrative driven spatial experience design at Level 2, the resolution of the module captures the aspiration and communication of the direction intended for student defined projects in Level 3.CoreResearch Process 2: Culture, Content, Perspective 2025-26XMD2009MLevel 52025-26Consolidating and developing research skills acquired in the first year of study, selected visual research methods are explored in greater depth. Increased emphasis is placed on the relationship between theory and practice. Students are required to compile a portfolio of projects and formulate their own research-informed narrative positions in response to their context by incorporating a broad range of perspectives.CoreResearch Process 2: Methods and Perspectives 2025-26INT2171MLevel 52025-26Selected visual research methods are covered in greater depth. The relationship between theory and practice is considered. Students are introduced to meta-theoretical perspectives and expected to formulate their own normative positions in response to context and paradigm. Reflective practice in collaboration is fostered; further at the completion of the module students are expected to be proficient in academic presentation, including verbal (written and spoken) and visual communication.CoreExhibition Design Process 3.1: Selection: Atmosphere & Experience 2026-27XMD3108MLevel 62026-27Students respond to a pre-defined project brief for a small-scale communicative environment. The project requires conceptual thinking and the spatial translation of design intentions. This project offers an opportunity to add a distinctive project to the final year portfolio and illustrate proficiency in a specific are oaf design practice.CoreExhibition Design Process 3.2 Autonomy: Concept & Design 2026-27XMD3109MLevel 62026-27Students develop a scheme design for a self-directed medium scale communicative design project, which forms the basis of the exhibition Design Treatise. The module incorporates interpretive and thematic planning, strategic and conceptual thinking, and the spatial translation of design intentions.CoreExhibition Design Process 3.3 Autonomy: Technical Resolution & Communication 2026-27XMD3110MLevel 62026-27The detailed exploration and communication of a complete design resolution for a previously defined and developed communicative environment.CoreResearch Process 3: Design Exegesis 2026-27XMD3107MLevel 62026-27Students are expected to complete a large-scale, self-directed research study to support their design treatise. The research study captures the design brief, and serves to extend critical thinking, research, and reflective thinking skills.Core

What You Need to Know

We want you to have all the information you need to make an informed decision on where and what you want to study. In addition to the information provided on this course page, our What You Need to Know page offers explanations on key topics including programme validation/revalidation, additional costs, contact hours, and our return to face-to-face teaching.

What You Need to Know

We want you to have all the information you need to make an informed decision on where and what you want to study. In addition to the information provided on this course page, our What You Need to Know page offers explanations on key topics including programme validation/revalidation, additional costs, contact hours, and our return to face-to-face teaching.

How you are assessed

As this course aims to develop a wide range of practical and intellectual skills, assessment is varied and includes presentations, written projects, individual and group practical work, projects, and portfolios, in addition to academic essays.

There are no formal end-of-year examinations. Throughout the degree, students are assessed through their production of practical and written work.

Assessment Feedback
The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to students promptly - usually within 15 working days after the submission date.

Methods of Assessment
The way students are assessed on this course may vary for each module. Examples of assessment methods that are used include coursework for example including design project work and presentations; and written assignments. The weighting given to each assessment method may vary across each academic year. The University of Lincoln aims to ensure that staff return in-course assessments to students promptly.

How you are assessed

As this course aims to develop a wide range of practical and intellectual skills, assessment is varied and includes presentations, written projects, individual and group practical work, projects, and portfolios, in addition to academic essays. There are no formal end-of-year examinations. Throughout the degree, students are assessed through their production of practical and written work.

Specialist Facilities

The University of Lincoln has a comprehensive range of facilities designed to provide a supportive environment for creative practitioners. Students have regular access to workshops, labs, studios, and industry-standard equipment, as well as highly knowledgeable technicians. This environment can help students to develop their knowledge and skills, and complements our purpose-built design studios.

Two students smiling while working on apple mac computers in a design suite

Explore in 3D

Explore our studios and discover student work in our interactive 3D facilities tour.

Industry Links

The course also offers opportunities for collaborations with established practitioners through ‘live’ projects and you can gain professional experience through engagement with visiting lecturers and by presenting your work to practising designers at our final-year ‘Industry Forum’.

We work with a wide variety of people depending on the type of project. In the commercial field, teams will include marketing and advertising professionals and event organisers. For cultural projects we work with curators, educational teams, art directors, choreographers, and even performers. We also work with lighting and audio-visual designers and specialist technical contractors.

Due to the multi-disciplinary approach of the course, graduates may choose to work on event, retail, theatre, or communication design-based projects. The programme is well respected with long-standing industry links which can help prepare students for careers regionally, nationally or even internationally. Graduates have gone on to work in design practices, or as freelance designers once they’re more established.

The best thing about the course is the sheer diversity and number for skills taught. It’s great working in the family studio environment where everyone has different design interests and career paths ahead.

Placements

There is the opportunity to gain practical work experience through an optional work placement year between the second and third years. You may apply for an internship at the British Museum in year two as part of a partnership within the course. The course has established links with other institutions in Europe and the USA for students wishing to study abroad. Please note that students are required to cover their travel, accommodation, and general living costs during any placement, internship, or period of study abroad.

A work placement provided me with the opportunity to show a company that I'm a hard worker and that I enjoy what I do. I believe this was the main influence behind being offered a permanent position with my placement company after graduation.

What Can I Do with a Design for Event, Exhibition and Performance Degree?

Owing to the multi-disciplinary approach of the course, graduates may choose to work on event, retail, theatre, exhibition, or communication design-based projects. Recent graduates have gone on to successful careers at organisations including Eureka!, The National Children's Museum, Imagination, MET Studio, Kingsmen (Singapore), Rapier, Equinox, and the British Museum.

Graduates have secured creative roles such as designer, 3D designer, and Store Designer at organisations including Auto-Trail VR Ltd, Clive Agency, DMN DesignBuild, Equinox Design, Estee Lauder Companies, EventLab, Freeman/Large Creative Limited, Form Atlarge Ltd, GES Middle East, Korten Ltd, Leo Associates Ltd, Mad About Design, Oliver Bonas, Park Display, Rapiergroup, RTH Plc, Scotch Whiskey Experience, and Shaggy Sheep Designs.

Entry Requirements 2023-24

United Kingdom

A Levels: BBC (112 UCAS Tariff points from a minimum of 3 A levels or equivalent qualifications).

International Baccalaureate: 29 points overall.

BTEC Extended Diploma: Distinction, Merit, Merit or equivalent.

T Level: Merit

Access to Higher Education Diploma: 45 Level 3 credits with a minimum of 112 UCAS Tariff points

A combination of qualifications which may include A Levels, BTEC, EPQ, etc.

Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English. Equivalent Level 2 qualifications may be considered.

The University accepts a wide range of qualifications as the basis for entry. We will also consider applicants with extensive and relevant work experience and will give special individual consideration to those who do not meet the standard entry qualifications.

International

Non UK Qualifications:

If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages:

https://www.lincoln.ac.uk/home/studywithus/internationalstudents/entryrequirementsandyourcountry/ for information on equivalent qualifications.

EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page:

https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/

If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.

https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/pre-sessionalenglishandacademicstudyskills/

For applicants who do not meet our standard entry requirements, our Arts Foundation Year can provide an alternative route of entry onto our full degree programmes:

https://www.lincoln.ac.uk/home/course/afyafyub/

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk

Entry Requirements 2024-25

United Kingdom

112 UCAS Tariff points from a minimum of 3 A Levels or equivalent qualifications.

A Levels: BBC.

International Baccalaureate: 29 points overall.

BTEC Extended Diploma: Distinction, Merit, Merit or equivalent.

T Level: Merit

Access to Higher Education Diploma: 45 Level 3 credits with a minimum of 112 UCAS Tariff points.

Applicants will also need at least three GCSEs at grade 4 or above, which must include English. Equivalent Level 2 qualifications may be considered.

The University accepts a wide range of qualifications as the basis for entry and do accept a combination of qualifications which may include A Levels, BTECs, EPQ etc.

We will also consider applicants with extensive and relevant work experience and will give special individual consideration to those who do not meet the standard entry qualifications.

International

Non UK Qualifications:

If you have studied outside of the UK, and are unsure whether your qualification meets the above requirements, please visit our country pages https://www.lincoln.ac.uk/home/studywithus/internationalstudents/entryrequirementsandyourcountry/ for information on equivalent qualifications.

EU and Overseas students will be required to demonstrate English language proficiency equivalent to IELTS 6.0 overall, with a minimum of 5.5 in each element. For information regarding other English language qualifications we accept, please visit the English Requirements page https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/englishlanguagerequirements/

If you do not meet the above IELTS requirements, you may be able to take part in one of our Pre-sessional English and Academic Study Skills courses.

https://www.lincoln.ac.uk/home/studywithus/internationalstudents/englishlanguagerequirementsandsupport/pre-sessionalenglishandacademicstudyskills/

For applicants who do not meet our standard entry requirements, our Arts Foundation Year can provide an alternative route of entry onto our full degree programmes:
https://www.lincoln.ac.uk/home/course/afyafyub/

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk

Fees and Scholarships

Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.

Course Fees

For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships. For full details and information about eligibility, visit our scholarships and bursaries pages.

Course-Specific Additional Costs

Materials

Standard workshop induction costs are covered by the University, as are some initial printing and material costs. However, depending on the media/materials chosen by the student, there may be additional costs incurred. Costs for the year three Final Show are generally covered by fundraising, however some students may choose to contribute funds for optional extras.

Field Trips

Students have the opportunity to join optional field trips. Attendance on these trips has no impact upon grades. In the second year there is also the opportunity to take part in an optional residential trip. Optional field and residential trips are at the student's own expense.

Study Abroad Outside of Europe

Exchange students applying to study outside of Europe do not pay tuition fees at their host university. Participants will usually be responsible for all other costs themselves, including travel, accommodation, visas, insurance, vaccinations and administrative fees at the host institution.

Students on an exchange keep their entitlement to UK sources of funding such as student loans and should apply to their awarding body in the normal way, indicating that they will be studying abroad.

If your time away is a mandatory part of your degree programme, you may be entitled to extra funding, please contact your funding body for more information. You may also be able to apply to your Local Education Authority or the Student Awards Agency for Scotland for further funding to assist with travel expenses.

Fees and Scholarships

Going to university is a life-changing step and it's important to understand the costs involved and the funding options available before you start. A full breakdown of the fees associated with this programme can be found on our course fees pages.

Course Fees

For eligible undergraduate students going to university for the first time, scholarships and bursaries are available to help cover costs. The University of Lincoln offers a variety of merit-based and subject-specific bursaries and scholarships. For full details and information about eligibility, visit our scholarships and bursaries pages.

Course-Specific Additional Costs

Materials

Standard workshop induction costs are covered by the University, as are some initial printing and material costs. However, depending on the media/materials chosen by the student, there may be additional costs incurred. Costs for the year three Final Show are generally covered by fundraising, however some students may choose to contribute funds for optional extras.

Field Trips

Students have the opportunity to join optional field trips. Attendance on these trips has no impact upon grades. In the second year there is also the opportunity to take part in an optional residential trip. Optional field and residential trips are at the student's own expense.

Study Abroad Outside of Europe

Exchange students applying to study outside of Europe do not pay tuition fees at their host university. Participants will usually be responsible for all other costs themselves, including travel, accommodation, visas, insurance, vaccinations and administrative fees at the host institution.

Students on an exchange keep their entitlement to UK sources of funding such as student loans and should apply to their awarding body in the normal way, indicating that they will be studying abroad.

If your time away is a mandatory part of your degree programme, you may be entitled to extra funding, please contact your funding body for more information. You may also be able to apply to your Local Education Authority or the Student Awards Agency for Scotland for further funding to assist with travel expenses.

Find out More at an Open Day

The best way to find out what it is really like to live and learn at Lincoln is to join us for one of our Open Days. Visiting us in person is important and will help you to get a real feel for what it might be like to study here.

Book Your Place
Three students walking together on campus in the sunshine
The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions.