Some Animation BA(Hons) graduates have gone on to work on exciting productions such as The Snowman and the Snowdog, 300: Rise of an Empire, The Dark Knight, Primeval 2, and even helped create a Hippogriff in Harry Potter and the Prisoner of Azkaban.
The BA (Hons) Animation degree aims to introduce students to the innovative world of moving image, digital visualisation and contemporary narrative. The aim of this course is to develop creative animators and artists with the flexibility to practise their craft in a variety of media.
Students can gain an understanding of how the media of two-dimensional traditionally drawn animation and three-dimensional computer-generated techniques merge to create unique, innovative projects.
How You Study
Students have the opportunity to gain a thorough grounding in classical animation principles and an introduction to digital techniques. Life drawing forms an integral part of the course, combined with developing narrative, character design and animation techniques.
In the final year, students can work within a team to produce a short film that sets the premise for their personal showreel. Students are encouraged to participate in various stages of production, such as character animation, art direction and lighting, digital compositing and effects, post-production techniques and production management.
Contact Hours and Independent Study
Contact hours may vary for each year of your degree. However, remember that you are engaging in a full-time degree; so, at the very least, you should expect to undertake a minimum of 37 hours of study each week during term time and you may undertake assignments outside of term time. The composition and delivery for the course breaks down differently for each module and may include lectures, seminars, workshops, independent study, practicals, work placements, research and one-to-one learning.
University-level study involves a significant proportion of independent study, exploring the material covered in lectures and seminars. As a general guide, for every hour in class students are expected to spend two - three hours in independent study.
Please see the Unistats data, using the link at the bottom of this page, for specific information relating to this course in terms of course composition and delivery, contact hours and student satisfaction.
How You Are Assessed
Each semester there are advisory progress reviews, and at the end of each unit students have the opportunity to present their portfolio and studio work, as well as submitting any appropriate theatrical work.
All studio units are assessed on both studio production and supporting research presentation, with varying weightings according to unit specification.
The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to you promptly – usually within 15 working days after the submission date (unless stated differently above).
Methods of Assessment
The way you will be assessed on this course will vary for each module. It could include coursework, such as a dissertation or essay, written and practical exams, portfolio development, group work or presentations to name some examples.
For a breakdown of assessment methods used on this course and student satisfaction, please visit the Unistats website, using the link at the bottom of this page.
Interviews & Applicant Days
Applicants will be invited for interview, whereby they will have the opportunity to go through their portfolio with a member of the academic team.
A portfolio should comprise of Drawing, including examples of good analytical and observational drawing, digital work, such as CAD, artwork, photography, video or animation, and any personal work that highlights independent working practices.
What We Look For In Your Application
You will need an aptitude for sequential art and design. Inquisitiveness and a sense of humour will also aid you in developing narrative.
Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.
For a comprehensive list of teaching staff, please see our Lincoln School of Film & Media Staff Pages.
Entry Requirements 2017-18
GCE Advanced Levels: BBC, including grade B from an A Level art, design or media studies related subject.
International Baccalaureate: 29 points overall, with 5 at Higher Level from an art, design or media studies related subject.
BTEC Extended Diploma in an art, design or media related subject: Distinction, Merit, Merit
Access to Higher Education Diploma in an art, design or media related subject: A minimum of 45 level 3 credits at merit or above will be required.
In addition, all applicants will be required to have at least three GCSEs at grade C or above, including English.
Applicants will need to complete a successful interview.
Applications from mature students with extensive relevant work experience and a portfolio of work will be evaluated on a case-by-case basis. All relevant work experience should be noted on the application form.
If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email firstname.lastname@example.org.
This module is designed to introduce students to the basic principles of animation. Through a series of exercises that explore the techniques used to animate a basic sequence, the learner is introduced to the fundamental concepts behind all animation.
This module will introduce students to contemporary digital methods and software tools used for producing 3D CGI and animation.
Design for Animation
This module offers the chance for students to engage in the design process for animation. This includes idea generation, character design, background design, prop design and colour systems.
Drawing for Animation 1
This module delivers fundamental learning and skill development in the area of Drawing for Animation. Life drawing is an essential skill required for animation and will be used in this module to help develop proficiency in expressing movement, emotion and gestures competently and effectively.
Pioneers of Animation
This module outlines the important developments that have occurred within the field of animation since its conception in the late 1800s and traces the theories, debates and movements that have steered the medium, from early pioneers to current practitioners.
Story & Film Language
This module will address three main aspects of animation production; story, character and film language. The module is based on a model of learning that enables students to explore past, contemporary, short and long character driven narratives, story format, structure, plot thrusts and character development.
This module explores the creation of a narrative through a typical animation production workflow. There will be focus on narrative elements to help with the construction of a short piece. Students will be introduced to a range of films within a chosen theme which are used to promote understanding of film language and the construction of a short scene or moment.
CGI Production Methods
This module will address two important aspect of production design in 3D animation; character and set construction with an emphasis on visual storytelling. The module is based on a model of learning that incorporates research on visual reference, artististic & technical skills and design principles in problem-solving contexts.
The character animation module develops a professional skill level in animation required for the production environment.
This module aims to challenge students in the further development of physical believability within their animation through a more detailed understanding of staging, timing and weight. The student will also gain an understanding of acting techniques in order to develop personality within their characters and gain an understanding of the relationships of screen acting and performance within professional character animation.
Drawing for Animation 2
The drawing for animation module is intended to develop a professional drawing skill set for production level animation.
Research & Professional Practice
This module aims to develop critical thinking and analysis with an emphasis on self-directed study, to prepare learners for the dissertation module at level 6.
The emphasis of this module is on the tools of research, including primary and secondary forms, and how vital these are in informing a body of critical work. Students will apply the tools of research to an essay proposal, showing evidence of critical analysis and including a literature review, which will enable them to progress to their dissertation module.
The Dissertation module underpins the theory already outlined at level 5 to enable students to research and write their own dissertation paper on an animation topic of their choice.
The module aims to prepare students for the creative and professional challenges of bringing a conceptual idea to the stage of feasible project proposal, which can be presented to a client, employer or commissioner.
Animation Production and Team Practice
Within this module, students have the opportunity to take forward the work created and developed in pre-production, to form the central element of the production.
Students may negotiate their time, referring to the plan produced in pre-production, to form small cohesive teams, reflective of how a production would be structured in a professional animation practice.
The module is based on a model of learning that incorporates knowledge, skills and design principles in problem-solving contexts. Whilst maintaining a focus on the established techniques and processes of digital compositing using industry standard compositing tools, asset handling practices and how they may be used in specific animation processes and workflows, students will adopt a learning process which enables them to approach problems and offer solutions that are appropriate, distinctive and adaptable.
Showreel & Portfolio Development
The aim of this module is for students to apply the skills and knowledge they have gained during their studies to create a final year professional portfolio to show future employers.
The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.
Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios. Costs relating to these are outlined in the Fees Tab.
ADOBE CREATIVE CLOUD
Students on this course will receive a licence for Adobe Creative Cloud free of charge.
Students on this course also have the opportunity to hear from visiting guest speakers from many parts of the animation and media industries.
See here for details:
When you are on an optional placement in the UK or overseas or studying abroad, you will be required to cover your own transport and accommodation and meals costs. Placements can range from a few weeks to a full year if students choose to undertake an optional sandwich year in industry.
Students are encouraged to obtain placements in industry independently. Tutors may provide support and advice to students who require it during this process.
Student as Producer
Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.
The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.
Students can access specialist industry-standard facilities and equipment including sound design and digital film production facilities, dedicated studios, workshops, Mac and PC suites, a render farm and gallery space. All Animation students can have free access to Adobe Creative Cloud software via our media and design labs.
At Lincoln, we constantly invest in our campus as we aim to provide the best learning environment for our undergraduates. Whatever your area of study, the University strives to ensure students have access to specialist equipment and resources, to develop the skills, which you may need in your future career.
View our campus pages [www.lincoln.ac.uk/home/campuslife/ourcampus/] to learn more about our teaching and learning facilities.
This degree aims to equip graduates for careers in animation and computer games artistry and as 3D artists who work in visual effects, broadcast, commercial production and visualisation.
Our graduates have secured jobs with leading practitioners across the animation industries including TT Games, Tandem Films, Lupus Films, Double Negative, Cinesite and Framestore CFC. Our graduates have worked on films such as Despicable Me 2, The Snowman and the Snowdog, Harry Potter and the Prisoner of Azkaban and The Dark Knight.
The University Careers and Employability Team offer qualified advisors who can work with you to provide tailored, individual support and careers advice during your time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing your course, including access to events, vacancy information and website resources; with access to online vacancies and virtual and website resources for the following two years.
This service can include one-to-one coaching, CV advice and interview preparation to help you maximise your future opportunities.
The service works closely with local, national and international employers, acting as a gateway to the business world.
Visit our Careers Service pages for further information. [http://www.lincoln.ac.uk/home/campuslife/studentsupport/careersservice/]
For each course you may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on your course. Some courses provide opportunities for you to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and your meals may be covered by the University and so is included in your fee. Where these are optional you will normally (unless stated otherwise) be required to pay your own transportation, accommodation and meal costs.
With regards to text books, the University provides students who enrol with a comprehensive reading list and you will find that our extensive library holds either material or virtual versions of the core texts that you are required to read. However, you may prefer to purchase some of these for yourself and you will be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.
Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios.
Students participating in optional field trips are expected to pay for the cost of their travel, accommodation and general living expenses. Any trips included within a compulsory module are fully funded.
|Full-time||£9,250 per level||£14,500 per level|
|Part-time||£77.09 per credit point†|
The University undergraduate tuition fee may increase year on year in line with government policy. This will enable us to continue to provide the best possible educational facilities and student experience.
In 2017/18, subject to final confirmation from government, there will be an inflationary adjustment to fees to £9,250 for new and returning UK/EU students. In 2018/19 there may be an increase in fees in line with inflation.
We will update this information when fees for 2017/18 are finalised.
†Please note that not all courses are available as a part-time option.
View more student work on social mediaBA (Hons) Animation on YouTube BA (Hons) Animation on Vimeo
The amazing thing about this industry is that you can work all over the world and do something different all the time. Your work can be seen by millions – it’s a bit mind blowing when you think about it! Darren Rodriguez, Animation graduate