Course Information

BA (Hons)

3 years Lincoln School of Film and Media Lincoln Campus [L] Subject to Validation BBC (or equivalent qualifications) W270

Animation Careers

Some Animation BA(Hons) graduates have gone on to work on exciting productions such as The Snowman and the Snowdog, 300: Rise of an Empire, The Dark Knight, Primeval 2, and even helped create a Hippogriff in Harry Potter and the Prisoner of Azkaban.


The BA (Hons) Animation degree aims to introduce students to the innovative world of moving image, digital visualisation and contemporary narrative. The aim of this course is to develop creative animators and artists with the flexibility to practise their craft in a variety of media.

Students can gain an understanding of how the media of two-dimensional traditionally drawn animation and three-dimensional computer-generated techniques merge to create unique, innovative projects.

How You Study

Students have the opportunity to gain a thorough grounding in classical animation principles and an introduction to digital techniques. Life drawing forms an integral part of the course, combined with developing narrative, character design and animation techniques.

In the final year, students can work within a team to produce a short film that sets the premise for their personal showreel. Students are encouraged to participate in various stages of production, such as character animation, art direction and lighting, digital compositing and effects, post-production techniques and production management.

Contact Hours and Independent Study

Contact hours may vary for each year of a degree. When engaging in a full-time degree students should, at the very least, expect to undertake a minimum of 37 hours of study each week during term time (including independent study) in addition to potentially undertaking assignments outside of term time. The composition and delivery for the course breaks down differently for each module and may include lectures, seminars, workshops, independent study, practicals, work placements, research and one-to-one learning.

University-level study involves a significant proportion of independent study, exploring the material covered in lectures and seminars. As a general guide, for every hour in class students are expected to spend two - three hours in independent study.

Please see the Unistats data, using the link at the bottom of this page, for specific information relating to this course in terms of course composition and delivery, contact hours and student satisfaction.

How You Are Assessed

Each semester there are advisory progress reviews, and at the end of each unit students have the opportunity to present their portfolio and studio work, as well as submitting any appropriate theatrical work.

All studio units are assessed on both studio production and supporting research presentation, with varying weightings according to unit specification.

Assessment Feedback

The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to students promptly – usually within 15 working days after the submission date (unless stated differently above)..

Methods of Assessment

The way students will be assessed on this course will vary for each module. It could include coursework, such as a dissertation or essay, written and practical exams, portfolio development, group work or presentations to name some examples.

For a breakdown of assessment methods used on this course and student satisfaction, please visit the Unistats website, using the link at the bottom of this page.

Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.

Interviews & Applicant Days

Applicants will be invited for interview, whereby they will have the opportunity to go through their portfolio with a member of the academic team.

A portfolio should comprise of Drawing, including examples of good analytical and observational drawing, digital work, such as CAD, artwork, photography, video or animation, and any personal work that highlights independent working practices.

What We Look For In Your Application

You will need an aptitude for sequential art and design. Inquisitiveness and a sense of humour will also aid you in developing narrative.


Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.

For a comprehensive list of teaching staff, please see our Lincoln School of Film and Media Staff Pages.

Entry Requirements 2017-18

GCE Advanced Levels: BBC, including grade B from an A Level art, design or media studies related subject.

International Baccalaureate: 29 points overall, with 5 at Higher Level from an art, design or media studies related subject.

BTEC Extended Diploma in an art, design or media related subject: Distinction, Merit, Merit

Access to Higher Education Diploma in an art, design or media related subject: A minimum of 45 level 3 credits at merit or above will be required.

In addition, all applicants will be required to have at least three GCSEs at grade C or above, including English.

Applicants will need to complete a successful interview.

Applications from mature students with extensive relevant work experience and a portfolio of work will be evaluated on a case-by-case basis. All relevant work experience should be noted on the application form.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email

Level 1

Animation Principles (Core)

This module is designed to introduce students to the basic principles of animation. Through a series of exercises that explore the techniques used to animate a basic sequence, the learner is introduced to the fundamental concepts behind all animation.

CGI Principles (Core)

This module will introduce students to contemporary digital methods and software tools used for producing 3D CGI and animation.

Design for Animation (Core)

This module offers the chance for students to engage in the design process for animation. This includes idea generation, character design, background design, prop design and colour systems.

Drawing for Animation 1 (Core)

This module delivers fundamental learning and skill development in the area of Drawing for Animation. Life drawing is an essential skill required for animation and will be used in this module to help develop proficiency in expressing movement, emotion and gestures competently and effectively.

Pioneers of Animation (Core)

This module outlines the important developments that have occurred within the field of animation since its conception in the late 1800s and traces the theories, debates and movements that have steered the medium, from early pioneers to current practitioners.

Story & Film Language (Core)

This module will address three main aspects of animation production; story, character and film language. The module is based on a model of learning that enables students to explore past, contemporary, short and long character driven narratives, story format, structure, plot thrusts and character development.

Level 2

Animation Practice (Core)

This module explores the creation of a narrative through a typical animation production workflow. There will be focus on narrative elements to help with the construction of a short piece. Students will be introduced to a range of films within a chosen theme which are used to promote understanding of film language and the construction of a short scene or moment.

CGI Production Methods (Core)

This module will address two important aspect of production design in 3D animation: character and set construction with an emphasis on visual storytelling. The module is based on a model of learning that incorporates research on visual reference, artististic and technical skills and design principles in problem-solving contexts.

Character Animation (Core)

The character animation module develops a professional skill level in animation required for the production environment.
This module aims to challenge students through the further development of physical believability within their animation through a more detailed understanding of staging, timing and weight. The student will also gain an understanding of acting techniques in order to develop personality within their characters and gain an understanding of the relationships of screen acting and performance within professional character animation.

Drawing for Animation 2 (Core)

The drawing for animation module is intended to develop a professional drawing skill set for production level animation.

Research & Professional Practice (Core)

This module aims to develop critical thinking and analysis with an emphasis on self-directed study, to prepare learners for the dissertation module at level 6.

The emphasis of this module is on the tools of research, including primary and secondary forms, and how vital these are in informing a body of critical work. Students will apply the tools of research to an essay proposal, showing evidence of critical analysis and including a literature review, which will enable them to progress to their dissertation module.

Level 3

Animation Dissertation (Core)

The Dissertation module underpins the theory already outlined at level 5 to enable students to research and write their own dissertation paper on an animation topic of their choice.

Animation Pre-Production (Core)

The module aims to prepare students for the creative and professional challenges of bringing a conceptual idea to the stage of feasible project proposal, which can be presented to a client, employer or commissioner.

Animation Production and Team Practice (Core)

Within this module, students have the opportunity to take forward the work created and developed in pre-production, to form the central element of the production.

Students may negotiate their time, referring to the plan produced in pre-production, to form small cohesive teams, reflective of how a production would be structured in a professional animation practice.

Digital Compositing (Core)

The module is based on a model of learning that incorporates knowledge, skills and design principles in problem-solving contexts. Whilst maintaining a focus on the established techniques and processes of digital compositing using industry standard compositing tools, asset handling practices and how they may be used in specific animation processes and workflows, students will adopt a learning process which enables them to approach problems and offer solutions that are appropriate, distinctive and adaptable.

Showreel & Portfolio Development (Core)

The aim of this module is for students to apply the skills and knowledge they have gained during their studies to create a final year professional portfolio to show future employers.

†The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Special Features

Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios. Costs relating to these are outlined in the Fees Tab.


Students on this course will receive a licence for Adobe Creative Cloud free of charge.

Students on this course also have the opportunity to hear from visiting guest speakers from many parts of the animation and media industries.

See here for details:


Placement Year

When students are on an optional placement in the UK or overseas or studying abroad, they will be required to cover their own transport and accommodation and meals costs. Placements can range from a few weeks to a full year if students choose to undertake an optional sandwich year in industry.

Students are encouraged to obtain placements in industry independently. Tutors may provide support and advice to students who require it during this process.

Student as Producer

Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.

The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.


Students can access specialist industry-standard facilities and equipment including sound design and digital film production facilities, dedicated studios, workshops, Mac and PC suites, a render farm and gallery space. All Animation students can have free access to Adobe Creative Cloud software via our media and design labs.

At Lincoln, we constantly invest in our campus as we aim to provide the best learning environment for our undergraduates. Whatever the area of study, the University strives to ensure students have access to specialist equipment and resources, to develop the skills, which they may need in their future career.

View our campus pages [] to learn more about our teaching and learning facilities.

Career Opportunities

This degree aims to equip graduates for careers in animation and computer games artistry and as 3D artists who work in visual effects, broadcast, commercial production and visualisation.

Our graduates have secured jobs with leading practitioners across the animation industries including TT Games, Tandem Films, Lupus Films, Double Negative, Cinesite and Framestore CFC. Our graduates have worked on films such as Despicable Me 2, The Snowman and the Snowdog, Harry Potter and the Prisoner of Azkaban and The Dark Knight.

Careers Service

The University Careers and Employability Team offer qualified advisors who can work with students to provide tailored, individual support and careers advice during their time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing a course, including access to events, vacancy information and website resources; with access to online vacancies and virtual resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise our graduates future opportunities.

The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages for further information. []

Additional Costs

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.

Other Costs

Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios.

Students participating in optional field trips are expected to pay for the cost of their travel, accommodation and general living expenses. Any trips included within a compulsory module are fully funded.

Related Courses

The BA (Hons) Film and Television degree focuses on academic study in both film and television, complemented by practical and creative projects in television production, film and scriptwriting. The course provides a research-informed introduction to the theory, practice and social significance of film and television. This programme is 75 per cent theory and 25 per cent practice-based.
The BA (Hons) Fine Art at Lincoln is designed to provide the expertise and environment to nurture students’ creative development and expression. They can learn from practising artists and arts professionals, and be introduced to a range of professional and transferable skills.
The BSc (Hons) Games Computing degree at Lincoln aims to develop the skills and attributes required for roles in the games and entertainment industries, including mobile, social media and console game development. Students can also learn skills relevant to work in broader technological environments.
The MComp is a four-year degree programme which enhances and extends the equivalent BSc (Hons) programme. It provides the opportunity to study a range of modules at Master’s level and to complete a substantive project in an area of specific personal interest. Studying at Master’s level enables you to both deepen and broaden your knowledge and understanding. This can provide you with a stronger CV and may give you a distinct edge in the job market.
Illustrations communicate messages in pictorial form. Illustration informs, illuminates, decorates and entertains across a range of media, stimulating imaginations by interpreting, portraying and enhancing the written word.
The BA (Hons) Interactive Design degree at Lincoln is a broad-based design course providing opportunities to work on inspiring briefs to develop the innovative thinking, artistic creativity, flexibility and technical ability needed to succeed in the digital design industry.
Taught by experienced, research and industry-active academics, the BA (Hons) Media Production at Lincoln is designed to support students’ growth as creative media professionals and provides the opportunity to develop a range of specialist skills.
For aspiring photographers and moving image makers, Lincoln's BA (Hons) Photography degree offers an artistic learning environment that values creative expression. Students have the opportunity to learn from academics who are experienced practitioners with active links to industry.

Tuition Fees

Full-time £9,250 per level £14,500 per level
Part-time £77.09 per credit point  N/A
Placement (optional) Exempt Exempt


Full-time £9,250 per level £15,600 per level
Part-time £77.09 per credit point  N/A
Placement (optional) Exempt Exempt

The University undergraduate tuition fee may increase year on year in line with government policy. This will enable us to continue to provide the best possible educational facilities and student experience.

In 2017/18, fees for all new and continuing undergraduate UK and EU students will be £9,250.

In 2018/19, fees may increase in line with Government Policy. We will update this information when fees for 2018/19 are finalised.

Please note that not all courses are available as a part-time option.

For more information and for details about funding your study, please see our UK/EU Fees & Funding pages or our International funding and scholarship pages. [] []


Student Work

Animation BA(Hons) Showreel
Learn more about the Lincoln School of Film and Media, our courses and what we do.

View more student work on social media

BA (Hons) Animation on YouTube BA (Hons) Animation on Vimeo

The amazing thing about this industry is that you can work all over the world and do something different all the time. Your work can be seen by millions – it’s a bit mind blowing when you think about it! Darren Rodriguez, Animation graduate

The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions. []