Course Information
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25 November and 13 December 2017
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3 years Lincoln School of Film and Media Lincoln Campus [L] Validated BBC (or equivalent qualifications) W270 3 years Lincoln School of Film and Media Lincoln Campus [L] Validated BBC (112 UCAS Tariff points) (or equivalent qualifications) W270

#BA (Hons) Animation and Visual Effects at Lincoln is ranked 1st nationally for Student Voice in the Cinematics and Photography subject area, and in the top 10% for assessment and feedback and teaching in the National Student Survey 2017.

Animation Careers

Some Animation and Visual Effects BA (Hons) graduates have gone on to work on exciting productions such as The Snowman and the Snowdog, 300: Rise of an Empire, The Dark Knight, Primeval 2, and even helped create a Hippogriff in Harry Potter and the Prisoner of Azkaban.

Introduction

The BA (Hons) Animation degree aims to introduce students to the innovative world of moving image, digital visualisation and contemporary narrative. The aim of this course is to develop creative animators and artists with the flexibility to practise their craft in a variety of media.

Students can gain an understanding of how the media of two-dimensional traditionally drawn animation and three-dimensional computer-generated techniques merge to create unique, innovative projects.

How You Study

Students have the opportunity to gain a thorough grounding in classical animation principles and an introduction to digital techniques. Life drawing forms an integral part of the course, combined with developing narrative, character design and animation techniques.

In the final year, students can work within a team to produce a short film that sets the premise for their personal showreel. Students are encouraged to participate in various stages of production, such as character animation, art direction and lighting, digital compositing and effects, post-production techniques and production management.

Contact Hours and Reading for a Degree

Students on this programme learn from academic staff who are often engaged in world-leading or internationally excellent research or professional practice. Contact time can be in workshops, practical sessions, seminars or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.

It is still the case that students read for a degree and this means that in addition to scheduled contact hours, students are required to engage in independent study. This allows you to read around a subject and to prepare for lectures and seminars through wider reading, or to complete follow up tasks such as assignments or revision. As a general guide, the amount of independent study required by students at the University of Lincoln is that for every hour in class you are expected to spend at least two to three hours in independent study.

How You Are Assessed

Each semester there are advisory progress reviews, and at the end of each unit students have the opportunity to present their portfolio and studio work, as well as submitting any appropriate theatrical work.

All studio units are assessed on both studio production and supporting research presentation, with varying weightings according to unit specification.

Assessment Feedback

The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to students promptly – usually within 15 working days after the submission date (unless stated differently above)..

Methods of Assessment

The way students are assessed on this course may vary for each module. Examples of assessment methods that are used include coursework, such as written assignments, reports or dissertations; practical exams, such as presentations, performances or observations; and written exams, such as formal examinations or in-class tests. The weighting given to each assessment method may vary across each academic year. The University of Lincoln aims to ensure that staff return in-course assessments to students promptly.

Interviews & Applicant Days

Applicants will be invited for interview, whereby they will have the opportunity to go through their portfolio with a member of the academic team.

A portfolio should comprise of Drawing, including examples of good analytical and observational drawing, digital work, such as CAD, artwork, photography, video or animation, and any personal work that highlights independent working practices.

What We Look For In Your Application

You will need an aptitude for sequential art and design. Inquisitiveness and a sense of humour will also aid you in developing narrative.

Staff

Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.

For a comprehensive list of teaching staff, please see our Lincoln School of Film and Media Staff Pages.

Entry Requirements 2017-18

GCE Advanced Levels: BBC, including grade B from an A Level art, design or media studies related subject.

International Baccalaureate: 29 points overall, with 5 at Higher Level from an art, design or media studies related subject.

BTEC Extended Diploma in an art, design or media related subject: Distinction, Merit, Merit

Access to Higher Education Diploma in an art, design or media related subject: A minimum of 45 level 3 credits at merit or above will be required.

In addition, all applicants will be required to have at least three GCSEs at grade C or above, including English.

Applicants will need to complete a successful interview.

Applications from mature students with extensive relevant work experience and a portfolio of work will be evaluated on a case-by-case basis. All relevant work experience should be noted on the application form.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk.

Level 1

Animation Principles (Core)

This module is designed to introduce students to the basic principles of animation. Through a series of exercises that explore the techniques used to animate a basic sequence, the learner is introduced to the fundamental concepts behind all animation.

CGI Principles (Core)

This module will introduce students to contemporary digital methods and software tools used for producing 3D CGI and animation.

Design for Animation (Core)

This module offers the chance for students to engage in the design process for animation. This includes idea generation, character design, background design, prop design and colour systems.

Drawing for Animation 1 (Core)

This module delivers fundamental learning and skill development in the area of Drawing for Animation. Life drawing is an essential skill required for animation and will be used in this module to help develop proficiency in expressing movement, emotion and gestures competently and effectively.

Pioneers of Animation (Core)

This module outlines the important developments that have occurred within the field of animation since its conception in the late 1800s and traces the theories, debates and movements that have steered the medium, from early pioneers to current practitioners.

Story & Film Language (Core)

This module will address three main aspects of animation production; story, character and film language. The module is based on a model of learning that enables students to explore past, contemporary, short and long character driven narratives, story format, structure, plot thrusts and character development.

Level 2

Animation Practice (Core)

This module explores the creation of a narrative through a typical animation production workflow. There will be focus on narrative elements to help with the construction of a short piece. Students will be introduced to a range of films within a chosen theme which are used to promote understanding of film language and the construction of a short scene or moment.

CGI Production Methods (Core)

This module will address two important aspect of production design in 3D animation: character and set construction with an emphasis on visual storytelling. The module is based on a model of learning that incorporates research on visual reference, artististic and technical skills and design principles in problem-solving contexts.

Character Animation (Core)

The character animation module develops a professional skill level in animation required for the production environment.
This module aims to challenge students through the further development of physical believability within their animation through a more detailed understanding of staging, timing and weight. The student will also gain an understanding of acting techniques in order to develop personality within their characters and gain an understanding of the relationships of screen acting and performance within professional character animation.

Drawing for Animation 2 (Core)

The drawing for animation module is intended to develop a professional drawing skill set for production level animation.

Research & Professional Practice (Core)

This module aims to develop critical thinking and analysis with an emphasis on self-directed study, to prepare learners for the dissertation module at level 6.

The emphasis of this module is on the tools of research, including primary and secondary forms, and how vital these are in informing a body of critical work. Students will apply the tools of research to an essay proposal, showing evidence of critical analysis and including a literature review, which will enable them to progress to their dissertation module.

Level 3

Animation Dissertation (Core)

The Dissertation module underpins the theory already outlined at level 5 to enable students to research and write their own dissertation paper on an animation topic of their choice.

Animation Pre-Production (Core)

The module aims to prepare students for the creative and professional challenges of bringing a conceptual idea to the stage of feasible project proposal, which can be presented to a client, employer or commissioner.

Animation Production and Team Practice (Core)

Within this module, students have the opportunity to take forward the work created and developed in pre-production, to form the central element of the production.

Students may negotiate their time, referring to the plan produced in pre-production, to form small cohesive teams, reflective of how a production would be structured in a professional animation practice.

Digital Compositing (Core)

The module is based on a model of learning that incorporates knowledge, skills and design principles in problem-solving contexts. Whilst maintaining a focus on the established techniques and processes of digital compositing using industry standard compositing tools, asset handling practices and how they may be used in specific animation processes and workflows, students will adopt a learning process which enables them to approach problems and offer solutions that are appropriate, distinctive and adaptable.

Showreel & Portfolio Development (Core)

The aim of this module is for students to apply the skills and knowledge they have gained during their studies to create a final year professional portfolio to show future employers.

†The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Special Features

Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios. Costs relating to these are outlined in the Fees Tab.

ADOBE CREATIVE CLOUD

Students on this course will receive a licence for Adobe Creative Cloud free of charge.

Students on this course also have the opportunity to hear from visiting guest speakers from many parts of the animation and media industries.

See here for details:

http://www.lincoln.ac.uk/home/fm/abouttheschool/visitingspeakers/

Placements

Placement Year

When students are on an optional placement in the UK or overseas or studying abroad, they will be required to cover their own transport and accommodation and meals costs. Placements can range from a few weeks to a full year if students choose to undertake an optional sandwich year in industry.

Students are encouraged to obtain placements in industry independently. Tutors may provide support and advice to students who require it during this process.

Student as Producer

Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.

The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.

Facilities

Students can access specialist industry-standard facilities and equipment including sound design and digital film production facilities, dedicated studios, workshops, Mac and PC suites, a render farm and gallery space. All Animation students can have free access to Adobe Creative Cloud software via our media and design labs.

At Lincoln, we constantly invest in our campus as we aim to provide the best learning environment for our undergraduates. Whatever the area of study, the University strives to ensure students have access to specialist equipment and resources, to develop the skills, which they may need in their future career.

View our campus pages [www.lincoln.ac.uk/home/campuslife/ourcampus/] to learn more about our teaching and learning facilities.

Career Opportunities

This degree aims to equip graduates for careers in animation and computer games artistry and as 3D artists who work in visual effects, broadcast, commercial production and visualisation.

Our graduates have secured jobs with leading practitioners across the animation industries including TT Games, Tandem Films, Lupus Films, Double Negative, Cinesite and Framestore CFC. Our graduates have worked on films such as Despicable Me 2, The Snowman and the Snowdog, Harry Potter and the Prisoner of Azkaban and The Dark Knight.

Careers Service

The University Careers and Employability Team offer qualified advisors who can work with students to provide tailored, individual support and careers advice during their time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing a course, including access to events, vacancy information and website resources; with access to online vacancies and virtual resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise our graduates future opportunities.

The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages for further information. [http://www.lincoln.ac.uk/home/campuslife/studentsupport/careersservice/]

Additional Costs

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.

Other Costs

Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios.

Students participating in optional field trips are expected to pay for the cost of their travel, accommodation and general living expenses. Any trips included within a compulsory module are fully funded.

Related Courses

The BA (Hons) Film and Television degree is taught by research-active academics working in a variety of fields including national and heritage cinema, gender and sexuality, minority representation, children's TV, and shlock cinema.
The BA (Hons) Fine Art at Lincoln is designed to provide the expertise and environment to nurture students’ creative development and expression. They can learn from practising artists and arts professionals, and be introduced to a range of professional and transferable skills.
The BSc (Hons) Games Computing degree at Lincoln aims to develop the skills and attributes required for roles in the games and entertainment industries, including mobile, social media and console game development. Students can also learn skills relevant to work in broader technological environments.
The MComp is a four-year degree programme which enhances and extends the equivalent BSc (Hons) programme. It provides the opportunity to study a range of modules at Master’s level and to complete a substantive project in an area of specific personal interest. Studying at Master’s level enables you to both deepen and broaden your knowledge and understanding. This can provide you with a stronger CV and may give you a distinct edge in the job market.
Illustrations communicate messages in pictorial form. Illustration informs, illuminates, decorates and entertains across a range of media, stimulating imaginations by interpreting, portraying and enhancing the written word.
The BA (Hons) Interactive Design degree at Lincoln is a broad-based design course providing opportunities to work on inspiring briefs to develop the innovative thinking, artistic creativity, flexibility and technical ability needed to succeed in the digital design industry.
Taught by experienced, research and industry-active academics, the BA (Hons) Media Production at Lincoln is designed to support students’ growth as creative media professionals and provides the opportunity to develop a range of specialist skills.
For aspiring photographers and moving image makers, Lincoln’s BA (Hons) Photography degree offers an artistic learning environment that values creative expression.

Introduction

The BA (Hons) Animation and Visual Effects degree aims to introduce students to the innovative world of moving image, digital visualisation and contemporary narrative. The aim of this course is to develop creative animators and artists with the flexibility to practise their craft in a variety of media.

Students can gain an understanding of how the media of two-dimensional traditionally drawn animation and three-dimensional computer-generated techniques merge to create unique, innovative projects.

How You Study

Students have the opportunity to gain a thorough grounding in classical animation principles and an introduction to digital techniques. Life drawing forms an integral part of the course, combined with developing narrative, character design and animation techniques.

In the final year, students can work within a team to produce a short film that sets the premise for their personal showreel. Students are encouraged to participate in various stages of production, such as character animation, art direction and lighting, digital compositing and effects, post-production techniques and production management.

On this course students will be expected to engage in a minimum of 1,202 hours of study in their first year. This increases to 1,205 in the third year. Of these, in the first year, students will typically receive 22 hours of contact time each week, which may include practical classes, workshops, tutorials, lectures, external visits, supervised studio time, demonstrations and seminars.

As a general guide the amount of independent study required by students at the University of Lincoln is that for every hour in class students are expected to spend at least two to three hours in independent study.

Students on the Animation & Visual Effects degree learn from academic staff who are often engaged in research or professional practice. In addition, students may receive tuition from external experts and practitioners, or technicians, and they may be supported in their learning by other students as well as by industry visits.

Contact Hours and Reading for a Degree

Students on this programme learn from academic staff who are often engaged in world-leading or internationally excellent research or professional practice. Contact time can be in workshops, practical sessions, seminars or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.

It is still the case that students read for a degree and this means that in addition to scheduled contact hours, students are required to engage in independent study. This allows you to read around a subject and to prepare for lectures and seminars through wider reading, or to complete follow up tasks such as assignments or revision. As a general guide, the amount of independent study required by students at the University of Lincoln is that for every hour in class you are expected to spend at least two to three hours in independent study.

How You Are Assessed

For this course assessment is 100% by coursework in each year. The way students are assessed on this course may vary for each module. Examples of assessment methods that are used include coursework, such as written assignments, reports or dissertations, or reviews of creative output. The weighting given to each assessment method may vary across each academic year. The University of Lincoln’s policy is to ensure that staff return assessments to students promptly

Each term includes advisory progress reviews, and at the end of each module students have the opportunity to present their portfolio and studio work, as well as submitting any appropriate theatrical work. All studio modules are assessed on both studio production and supporting research presentation, with varying weightings.

What We Look For In Your Application

Applicants will be invited for interview, where they have the opportunity to go through their portfolio with a member of the academic team.

Portfolios should provide evidence of good observational drawing skills, evidence of character / environmental design, storyboarding, examples of narrative (this may be written), a keen interest in Film and Animation (including non-mainstream) and examples of use of computer software, such as Flash or Photoshop are helpful, but not necessary.

Applicants should also be able to demonstrate some knowledge of the subject and profession of Animation.

Staff

Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.

For a comprehensive list of teaching staff, please see our Lincoln School of Film and Media Staff Pages.

Entry Requirements 2018-19

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall.

BTEC Extended Diploma: Distinction, Merit, Merit.

Access to Higher Education Diploma: A minimum of 45 level 3 credits to include at merit or above.

In addition, all applicants will be required to have at least three GCSEs at grade C or above, including English.

For international students who do not meet criteria for direct entry to this degree we offer the International Year One in Business and Management. Depending on your English language level you will study three or four terms then progress directly to the second year of this degree.

We will also consider applicants with extensive relevant work experience.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk.

Level 1

Animation Principles (Core)

This module is designed to introduce students to the basic principles of animation. Through a series of exercises that explore the techniques used to animate a basic sequence, the learner is introduced to the fundamental concepts behind all animation.

CGI Principles (Core)

This module will introduce students to contemporary digital methods and software tools used for producing 3D CGI and animation.

Design for Animation (Core)

This module offers the chance for students to engage in the design process for animation. This includes idea generation, character design, background design, prop design and colour systems.

Drawing for Animation 1 (Core)

This module delivers fundamental learning and skill development in the area of Drawing for Animation. Life drawing is an essential skill required for animation and will be used in this module to help develop proficiency in expressing movement, emotion and gestures competently and effectively.

Pioneers of Animation (Core)

This module outlines the important developments that have occurred within the field of animation since its conception in the late 1800s and traces the theories, debates and movements that have steered the medium, from early pioneers to current practitioners.

Story & Film Language (Core)

This module will address three main aspects of animation production; story, character and film language. The module is based on a model of learning that enables students to explore past, contemporary, short and long character driven narratives, story format, structure, plot thrusts and character development.

Level 2

Animation Practice (Core)

This module explores the creation of a narrative through a typical animation production workflow. There will be focus on narrative elements to help with the construction of a short piece. Students will be introduced to a range of films within a chosen theme which are used to promote understanding of film language and the construction of a short scene or moment.

CGI Production Methods (Core)

This module will address two important aspect of production design in 3D animation: character and set construction with an emphasis on visual storytelling. The module is based on a model of learning that incorporates research on visual reference, artististic and technical skills and design principles in problem-solving contexts.

Character Animation (Core)

The character animation module develops a professional skill level in animation required for the production environment.
This module aims to challenge students through the further development of physical believability within their animation through a more detailed understanding of staging, timing and weight. The student will also gain an understanding of acting techniques in order to develop personality within their characters and gain an understanding of the relationships of screen acting and performance within professional character animation.

Drawing for Animation 2 (Core)

The drawing for animation module is intended to develop a professional drawing skill set for production level animation.

Research & Professional Practice (Core)

This module aims to develop critical thinking and analysis with an emphasis on self-directed study, to prepare learners for the dissertation module at level 6.

The emphasis of this module is on the tools of research, including primary and secondary forms, and how vital these are in informing a body of critical work. Students will apply the tools of research to an essay proposal, showing evidence of critical analysis and including a literature review, which will enable them to progress to their dissertation module.

Level 3

Animation Dissertation (Core)

The Dissertation module underpins the theory already outlined at level 5 to enable students to research and write their own dissertation paper on an animation topic of their choice.

Animation Pre-Production (Core)

The module aims to prepare students for the creative and professional challenges of bringing a conceptual idea to the stage of feasible project proposal, which can be presented to a client, employer or commissioner.

Animation Production and Team Practice (Core)

Within this module, students have the opportunity to take forward the work created and developed in pre-production, to form the central element of the production.

Students may negotiate their time, referring to the plan produced in pre-production, to form small cohesive teams, reflective of how a production would be structured in a professional animation practice.

Digital Compositing (Core)

The module is based on a model of learning that incorporates knowledge, skills and design principles in problem-solving contexts. Whilst maintaining a focus on the established techniques and processes of digital compositing using industry standard compositing tools, asset handling practices and how they may be used in specific animation processes and workflows, students will adopt a learning process which enables them to approach problems and offer solutions that are appropriate, distinctive and adaptable.

Showreel & Portfolio Development (Core)

The aim of this module is for students to apply the skills and knowledge they have gained during their studies to create a final year professional portfolio to show future employers.

†The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Special Features

Animation and Visual Effects students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios. In 2017, students had the opportunity to attend an anime festival and visit the Studio Ghibli museum in Tokyo. Costs relating to these trips are outlined in the Fees Tab.

Students on this course will receive a licence for Adobe Creative Cloud free of charge.

Students on this course also have the opportunity to hear from visiting guest speakers from many parts of the animation and media industries.

See here for details:

http://www.lincoln.ac.uk/home/fm/abouttheschool/visitingspeakers/

Placements

Placement Year

When students are on an optional placement in the UK or overseas or studying abroad, they will be required to cover their own transport and accommodation and meals costs. Placements can range from a few weeks to a full year if students choose to undertake an optional sandwich year in industry.

Students are encouraged to obtain placements in industry independently. Tutors may provide support and advice to students who require it during this process.

Student as Producer

Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.

The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.

Facilities

Students can access specialist industry-standard facilities and equipment including sound design and digital film production facilities, dedicated studios, workshops, Mac and PC suites, a render farm and gallery space. All Animation students can have free access to Adobe Creative Cloud software via our media and design labs.

At Lincoln, we constantly invest in our campus as we aim to provide the best learning environment for our undergraduates. Whatever the area of study, the University strives to ensure students have access to specialist equipment and resources, to develop the skills, which they may need in their future career.

View our campus pages [www.lincoln.ac.uk/home/campuslife/ourcampus/] to learn more about our teaching and learning facilities.

Career Opportunities

This degree aims to equip graduates for careers in animation and computer games artistry and as 3D artists who work in visual effects, broadcast, commercial production and visualisation.

Our graduates have secured jobs with leading practitioners across the animation industries including TT Games, Tandem Films, Lupus Films, Double Negative, Cinesite and Framestore CFC. Our graduates have worked on films such as Despicable Me 2, The Snowman and the Snowdog, Harry Potter and the Prisoner of Azkaban, The Dark Knight, Ethel and Ernest, Wonder Woman and The Jungle Book (2016).

Careers Service

The University Careers and Employability Team offer qualified advisors who can work with students to provide tailored, individual support and careers advice during their time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing a course, including access to events, vacancy information and website resources; with access to online vacancies and virtual resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise our graduates future opportunities.

The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages for further information. [http://www.lincoln.ac.uk/home/campuslife/studentsupport/careersservice/]

Additional Costs

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.

Other Costs

Animation students have the opportunity to take part in study trips and overseas visits. Recent destinations include Annecy International Animated Film Festival in France, the Walt Disney Studios and Jim Henson Studios in Los Angeles, NBC, the University of California and Warner Bros. Studios. In 2017, students had the opportunity to attend an anime festival and visit the Studio Ghibli museum in Tokyo.

Students participating in optional field trips are expected to pay for the cost of their travel, accommodation and general living expenses. Any trips included within a compulsory module are fully funded.

Related Courses

The BA (Hons) Film and Television degree is taught by research-active academics working in a variety of fields including national and heritage cinema, gender and sexuality, minority representation, children's TV, and shlock cinema.
The BA (Hons) Fine Art at Lincoln is designed to provide the expertise and environment to nurture students’ creative development and expression. They can learn from practising artists and arts professionals, and be introduced to a range of professional and transferable skills.
The BSc (Hons) Games Computing degree at Lincoln aims to develop the skills and attributes required for roles in the games and entertainment industries, including mobile, social media and console game development. Students can also learn skills relevant to work in broader technological environments.
The MComp is a four-year degree programme which enhances and extends the equivalent BSc (Hons) programme. It provides the opportunity to study a range of modules at Master’s level and to complete a substantive project in an area of specific personal interest. Studying at Master’s level enables you to both deepen and broaden your knowledge and understanding. This can provide you with a stronger CV and may give you a distinct edge in the job market.
Illustrations communicate messages in pictorial form. Illustration informs, illuminates, decorates and entertains across a range of media, stimulating imaginations by interpreting, portraying and enhancing the written word.
The BA (Hons) Interactive Design degree at Lincoln is a broad-based design course providing opportunities to work on inspiring briefs to develop the innovative thinking, artistic creativity, flexibility and technical ability needed to succeed in the digital design industry.
Taught by experienced, research and industry-active academics, the BA (Hons) Media Production at Lincoln is designed to support students’ growth as creative media professionals and provides the opportunity to develop a range of specialist skills.
For aspiring photographers and moving image makers, Lincoln’s BA (Hons) Photography degree offers an artistic learning environment that values creative expression.

Tuition Fees

2017/18UK/EUInternational
Full-time £9,250 per level £14,500 per level
Part-time £77.00 per credit point  N/A
Placement (optional) Exempt Exempt

 

2018/19UK/EUInternational
Full-time £9,250 per level £15,600 per level
Part-time £77.00 per credit point  N/A
Placement (optional) Exempt Exempt

In 2018/19, fees for all new and continuing undergraduate UK and EU students will be £9,250.

Please note that not all courses are available as a part-time option.

For more information and for details about funding your study, please see our UK/EU Fees & Funding pages or our International funding and scholarship pages. [www.lincoln.ac.uk/home/studyatlincoln/undergraduatecourses/feesandfunding/] [www.lincoln.ac.uk/home/international/feesandfunding/]

Showcase

Student Work

Animation BA (Hons) Showreel

 


Student Success


Alison Oxborrow

Alison was recruited by Lupus Films after finishing her animation degree and joined them as trainee assistant animator in 2015, progressing to Character colourist. She worked on the films Ethel and Ernest and We’re Going on a Bear Hunt. Alison went on to work at Golden Wolf as assistant animator and colourist, before joining Studio Aka as Assistant Animator in July 2017.

"The University of Lincoln gave me crucial contacts within the animation industry that helped me launch my career. It gave me the required knowledge and understanding that helped me move into my first job with confidence."

 Alison Oxborrow Image


Thaxnay Kapdee

Thaxnay Kapdee"I graduated with a First Class BA Honours in Animation from the University of Lincoln in 2014, and I was able to secure a foothold in the animation industry as a Junior Animator on the acclaimed LEGO Video Games Series at Tt Games, before I even graduated. I wouldn't have been able to do this were it not for the phenomenal guidance and expert tuition I received from my multitude of tutors at the University of Lincoln. My third year was particularly memorable, in that I was able to direct my own award-winning student film with a team of fellow students, receiving extensive training in character animation, storyboarding, rigging and art direction by highly trained animation professionals.

But as with all creative courses you cannot simply buy your place into the industry. If you have the drive, resilience, ambition and passion to work in Animation, then the animation faculty at Lincoln will not only recognise this, but they will work with you in accomplishing those goals two-fold."


Konstantinos Zacharakis

Konstantinos graduated in 2016 and is currently working as an Animator for Nitro Games. "I am really grateful for my time as a student at the University of Lincoln and the Animation course. Through that experience I got to discover what I am passionate about and now I get to do it professionally. Through the animation course I got a taste of every discipline in the animation industry which helped me understand what I personally enjoy most and I focused mostly on that. Animation is a very competitive industry and it takes practice, a lot of failure and good feedback. That's the way to improvement. I will always be thankful to the excellent staff for their help, guidance and support through the years. Of course, in the end, it all comes down to ambition, hard work and resilience. I would say that this course gives you exactly what you want, if you want it enough!"


Ben Hudson

Ben graduated in 2014. He is employed as an Animation Artist/Storyboard Artist and Assistant Art-Director at the television advertising and animation company A Large Evil Corporation. "The BA (Hons) Animation course at Lincoln allowed me to nurture my existing design and filmmaking aesthetics and marry them with an array of broader industry standard techniques, practices and mediums - enlivening both my knowledge and creative projects. The accomplished staff facilitate an exciting atmosphere to foster the early stages of an exciting and innovative career, assisting and challenging students to become initiated and independently skilful in their practice."

Learn more about the Lincoln School of Film and Media, our courses and what we do.

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BA (Hons) Animation on YouTube BA (Hons) Animation on Vimeo

The amazing thing about this industry is that you can work all over the world and do something different all the time. Your work can be seen by millions – it’s a bit mind blowing when you think about it! Darren Rodriguez, Animation graduate

The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions [www.lincoln.ac.uk/StudentAdmissionsTermsandConditions].