Higher Academic Qualifications
PhD awarded by National University of Ireland, Maynooth (2008). Dissertation “A behavioural analysis of computer game playing competence, experience and related physiological processes.”
BA (Single Hons) (upper second) in Psychology; National University of Ireland, Maynooth (2003). Final year project dissertation entitled “The Unfolding of the Relational Operant: A Real-time Analysis Using Electroencephalography and Reaction Time Measures.”
Currently studying for PGCE (Higher Education) at University of Lincoln.
Employment Record
Jul 2008 – Dec 2010: Post-doctoral Research Assistant in School of Computer Science, University of Lincoln.
Dec 2010 – present: Lecturer in School of Computer Science, University of Lincoln.
Awards/ Funding Sources
2005-2007: IRCSET/Embark initiative funding for project entitled ‘Exploiting psycho-perceptual effects to combat latency in Distributed Interactive Applications.’ €35,000 approx.
2009: Awarded the University of Lincoln Research Challenge fund to present personal research at the 35th Annual Convention of the Association for Behavior Analysis in Phoenix Arizona. £1,200.
2010: Awarded the University of Lincoln Research Challenge fund to present personal research at ACM CHI 2010. £1,300.
2010: Co-investigator on EPSRC Healthcare Partnerships-funded project entitled ‘ENACT: Exploiting social Networks to Augment Cognitive behavioural Therapy.’ £ 463,840
2011: Awarded the University of Lincoln Research Challenge fund to present personal research at ACM CHI 2011. £1,900.
2012: Awarded the University of Lincoln Research Challenge fund to present personal research at ACM CHI 2012. £1,900.
Professional Research-Related Activities
2012: Internal examiner at Lincoln School of Computer Science for PhD candidate Sean Casey.
2012: Organising Committee for accepted ACM CHI 2012 workshop on, “Interaction Design for Emotional Wellbeing.”
2012: Organising Committee for accepted ACM DIS 2012 workshop on, “Food for thought: Designing for critical reflection on food practices.”
Served on programme committee for international conferences:
ACM CHI 2010-present; ACM DIS 2010-present; ACM Mindtrek 2010-present; IEEE Social Computing 2009-2010.
Member of ACM 2010-present.
Publications
Roche, B., Linehan, C., Ward, T., Dymond, S., & Rehfeldt, R., (2004). 'The Unfolding of the Relational Operant: A Real-time Analysis Using Electroencephalography and Reaction Time Measures', International Journal of Psychology and Psychological Therapy, Vol 4, No 3, pp. 1-17.
Linehan, C. & Roche, B. (2005). Psychological Modeling of On-Line Delay in Computer Gaming: A Behavioural Analysis. NUI Maynooth Postgraduate Research Record: Proceedings of the Colloquium 2005, pp. 139-149.
Linehan, C., Roche, B., McLoone, S.C., & Ward, T., (2006). Network Latency in On-Line Gaming: An Engineering or a Psychological Problem? Proceedings of the 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, pp72-76.
Linehan, C., Lawson, S., and Doughty, M. (2009) Tabletop Prototyping of Serious Games for ‘Soft’ Skills Training. Proceedings of 1st International Conference in Games and Virtual Worlds for Serious Applications 2009 VS-GAMES'09, pp182-185.
Linehan, C., Lawson, S. and Doughty, M, and Kirman, B. (2009) There’s no ‘I’ in ‘Emergency Management Team:’ Designing and evaluating a serious game for training emergency managers in group decision making skills. Proceedings of the 39th Conference of the Society for the Advancement of Games & Simulations in Education and Training, pp. 20-27.
Kirman, B., Lawson, S. and Linehan C. (2009) Gaming on and off the Social Graph: The Social Structure of Facebook Games. In Proceedings of IEEE International Conference on Computational Science and Engineering, pp627-632.
Linehan, C., Lawson, S., Doughty, M, and Kirman, B. (2009). Developing a serious game to evaluate and train group decision making skills. In Proceedings of ACM Mindtrek 2009, pp106-113.
Kirman, B., Lawson, S. and Linehan, C. (2009). Mario, Luigi and Dave: The Effect of Language on the Social Structure of a Bilingual Online Mobile Game. In Proceedings of ACM Mindtrek 2009, pp170-175.
Kirman, B., Ferrari, E., Lawson, S., Freeman, J., Lessiter, J. and Linehan, C. (2009). Familiars: Representing facebook users’ social behaviour through a reflective playful experience. In Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE).
Linehan, C., Roche, B., and Stewart, I. (2010). A Derived Relations Analysis of Computer Gaming Complexity. The European Journal of Behaviour Analysis, 11, 69-77.
Kirman, B. Lawson, S., Linehan, C., Martino, F. Gamberini, L. & Gaggioli, A (2010) Improving Social Game Engagement on Facebook through Enhanced Socio-Contextual Information, In Proceedings ACM CHI 2010, 1753-1756. ** Awarded an ‘Honourable Mention’ as one of the best papers at the conference.
Kirman, B., Linehan, C., Lawson, S., Foster, D. and Doughty, M. (2010). There's a Monster in my Kitchen: Using Aversive Feedback to Motivate Behaviour Change. In Proceedings ACM CHI 2010 Extended Abstracts, 2685-2694.
Linehan, C., Kirman, B., Lawson, S. and Doughty, M. (2010). Blowtooth: Pervasive Gaming in Unique and Challenging Environments. In Proceedings ACM CHI 2010 Extended Abstracts, 2695-2704.
Linehan, C., Doughty, M., Lawson, S., Kirman, B., Olivier, P. and Moynihan, P. (2010). Tagliatelle: Social Tagging to Encourage Healthier Eating. . In Proceedings ACM CHI 2010 Extended Abstracts, 3331-3336.
Linehan, C., Lawson, S., Doughty, M., Kirman, B., Haferkamp, N., Krämer, N.C., Schembri, M. and Nigrelli, M.L. (2010). Teaching Decision Making Skills to Emergency Managers via Digital Games In Lugmayr, A., Franssila, H., Näränen, P., Sotamaa, O. and Vanhala, J. Media in the Ubiquitous Era: Ambient, Social and Gaming Media. IGI Global.
Foster, D., Linehan, C., Kirman, B., Lawson, S., and James, G. (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. In: 14th ACM MindTrek Conference, 6th-8th October, Tampere, Finland. **Winner of best academic paper at this conference.
Linehan, C., Kirman, B., Lawson, S. and Chan, G. (2011). Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games. In Proceedings of ACM CHI 2011, 1979-1988. ** Awarded an ‘Honourable Mention’ as one of the best papers at the conference.
Gannon, S., Roche, B., Kanter, J.W., Forsyth, J.P., and Linehan, C. (2011). A Derived Relations Analysis of Approach–Avoidance Conflict: Implications for the Behavioral Analysis of Human Anxiety. The Psychological Record, 61, 227-252.
Haferkamp, N., Kraemer, N.C., Linehan, C., & Schembri, M. (2011, in press) Training disaster communication by means of serious games in virtual environments, Entertainment Computing.
Kirman, B., Linehan, C., and Lawson, S. (2011, in press). Blowtooth: A Provocative Pervasive Game for Smuggling Virtual Drugs through Real Airport Security, Personal and Ubiquitous Computing.
Kirman, B., Collovà, F., Davide, F., Ferrari, E., Freeman, J., Lawson, S., Linehan, C., and Ravaja N. (2011, in press). Social Architecture and the Emergence of Power Laws in Online Social Games. In Proceedings of DiGRA 2011.
Jamison-Powell, S., Linehan, C., Daley, L., Garbett, A., & Lawson, S. (2012, in press). “I can’t get no sleep”: Discussing #insomnia on Twitter. In Proceedings of ACM CHI 2012.
Foster, D., Lawson, S., Linehan, C., Wardman, J., & Blythe, M. (2012, in press). ‘Watts in it for me?’ Design Implications for Implementing Effective Energy Interventions in Organisations. In Proceedings of ACM CHI 2012.

