Academic
Experience
Jan 2011-present: Professor of Social Computing, School of Computer Science,
University of Lincoln
March 2010 – July 2010: Acting Head of School, School of Computer Science,
University of Lincoln.
Sept 2009 – Jan 2011: Reader in School of Computer Science, University of
Lincoln
Mar 2005- Aug 2009: Senior Lecturer in Department of Computing and Informatics,
University of Lincoln.
Jan 2000- Mar 2005: Lecturer in School of Computing, Napier University
(Edinburgh).
May 1997 – Dec 1999: Post-Doc RA, University of Surrey (Guildford, Surrey).
Oct 1996 – Apr 1997: Software Engineer, AMS Neve plc (Burnley, Lancs.)
Mar 1993 – Sep 1996: Research Assistant (RA) University of Surrey (Guildford,
Surrey).
Jan 1991 – Feb 1993: Research Engineer, Royal Ordnance
Professional Membership
Member of ACM (SIGCHI)
Research Interests
My research is focussed on social aspects of human-computer interaction (HCI). This includes investigations of how people engage with mobile and social platforms including online social networks (OSNs), micro-blogging services, and social and pervasive games. Much of this recent work is built upon the hypothesis that such technology provides a platform to deliver social interactive services which can be used for serious purposes and behaviour change. For instance I currently hold EU, HEFCE and EPSRC funding to, respectively, investigate how social computing can be used to: teach leadership skills, reduce energy consumption and improve engagement with psychological treatments for mental health disorders. I have authored or co - authored over 70 peer reviewed articles, papers, and book chapters and held peer-reviewed grants worth £1.5 million from sources such as EPSRC, the EU, Microsoft Research and UK charities.
Recent Major Publications
Jamison-Powell, S., Linehan, C., Daley, L., Garbett, A. and Lawson, S (2012) “I can’t get no sleep”: Discussing #insomnia on Twitter. to appear in Proceedings of the 2012 annual conference on Human factors in computing systems (CHI '12). ACM Press.
Foster, D., Lawson, S., Linehan, C., Wardman, J. and Blythe, M. (2012) 'Watts in it for me?' Design implications for implementing effective energy interventions in organisations. to appear in Proceedings of the 2012 annual conference on Human factors in computing systems (CHI '12). ACM Press.
Thieme, A., Comber, R., Miebach, J., Weeden, J., Krämer, N., Lawson. S. and Olivier, P. (2012) “We’ve Bin Watching You” – Designing for Reflection and Social Persuasion to Promote Sustainable Lifestyles. to appear in Proceedings of the 2012 annual conference on Human factors in computing systems (CHI '12). ACM Press.
Kirman, B., Linehan, C. and Lawson, S (2011) Blowtooth: A Provocative Pervasive Game for Smuggling Virtual Drugs through Real Airport Security. Personal and Ubiquitous Computing, Aug 2011, pp. 1-9. (Springer).
Linehan, C., Kirman, B., Lawson, S. and Chan, G. (2011). Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games. In Proc of 2011 Annual Conf on Human factors in computing systems (CHI '11). pp.1979-1988 ACM Press
Foster, D., Lawson, S., Kirman, B, Linehan, C, James. G (2010) Motivating physical activity at work: using persuasive social media for competitive step counting. MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 6th-8th October, Tampere, Finland. ACM Press.
Foster, D., Lawson, S., Blythe, M., Cairns, P., (2010) Wattsup?: Motivating reductions in domestic energy consumption using social networks. NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, October 16–20 2010, Reykjavik, Iceland. ACM Press.
Kirman, B. and Lawson S. (2009) Hardcore Classification: Identifying Play Styles in Social Games using Network Analysis. Proc of 8th Int Conference on Entertainment Computing (ICEC 2009). 3-5 September 2009, Paris. Springer LNCS. pp. 246-251.
Shaun Lawson's ePrints Record
