Course Information

BA (Hons)


Audio Production BA(Hons) is accredited by JAMES which provides students with direct links to the audio and media industries.

3 - 4 years Lincoln School of Film & Media Lincoln Campus [L] Validated BBC (or equivalent qualifications) J933

96% of Lincoln Audio Production students said they were satisfied with this course overall, according to the National Student Survey 2016


At Lincoln, our students can benefit from strong industry links, accreditation and extensive practical experience to help prepare them for a career in the challenging and innovative field of audio production.

The Audio Production degree offers the opportunity to learn a broad variety of techniques for audio production in areas including electronic music and radio production, live music recording and sonic art. There is an emphasis on sound for film and TV, creative collaboration and hands-on experience, including at Siren FM, the on-campus community radio station, and Brayford Radio, the online student radio station.

In addition, students have the opportunity to work with experts in radio, film, television, music, animation and experimental sound performance art, and can benefit from a wide-ranging programme of visiting expert speakers.


The quality and industry relevance of this course has been accredited by the Joint Audio Media Education Support organisation (JAMES).

Lincoln School of Media also has a strong relationship with the BBC.

How You Study

Contact Hours and Independent Study

Contact hours may vary for each year of a degree. When engaging in a full-time degree students should, at the very least, expect to undertake a minimum of 37 hours of study each week during term time (including independent study) in addition to potentially undertaking assignments outside of term time. The composition and delivery for the course breaks down differently for each module and may include lectures, seminars, workshops, independent study, practicals, work placements, research and one-to-one learning.

University-level study involves a significant proportion of independent study, exploring the material covered in lectures and seminars. As a general guide, for every hour in class students are expected to spend two - three hours in independent study.

Please see the Unistats data, using the link at the bottom of this page, for specific information relating to this course in terms of course composition and delivery, contact hours and student satisfaction.

How You Are Assessed

Assessment is by a range of practical projects both individually and within groups, and includes presentations and essays, reports and case studies.

Assessment Feedback

The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to students promptly – usually within 15 working days after the submission date (unless stated differently above)..

Methods of Assessment

The way students will be assessed on this course will vary for each module. It could include coursework, such as a dissertation or essay, written and practical exams, portfolio development, group work or presentations to name some examples.

For a breakdown of assessment methods used on this course and student satisfaction, please visit the Unistats website, using the link at the bottom of this page.

Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.


Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.

For a comprehensive list of teaching staff, please see our Lincoln School of Film & Media Staff Pages.

Entry Requirements 2017-18

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall.

BTEC Extended Diploma: Distinction, Merit, Merit.

Access to Higher Education Diploma: A minimum of 45 level 3 credits at merit or above will be required.

In addition, all applicants will be required to have at least three GCSEs at grade C or above, including English.

For international students who do not meet criteria for direct entry to this degree we offer the International Year One in Business and Management. Depending on your English language level you will study three or four terms then progress directly to the second year of this degree.

We will also consider applicants with extensive relevant work experience.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email

Level 1

Electronic Music Production

In this module students are invited to investigate the practices and creative possibilities of working within a desktop music and sound design production environment. This will involve MIDI programming, composition of basic musical and rhythmic arrangements, sound design, sound effects and an introduction to software instruments, synthesis, sampling techniques and digital signal processing.

Key Concepts in Sound

Key Concepts in Sound introduces ideas, terms and approaches relevant to the study and critical analysis of sound, listening and audio practice. Drawing upon critical and philosophical texts, art practices, and historical accounts, the module takes an interdisciplinary approach to the sonic, situating it in relation to its political, geographical and cultural contexts.

The modules aims to interrogate sound's associations and intersections with other sensory media; the auditory dimensions of identity, power, and technology; and the relationship between sonic experience, time and space.

Key Concepts in Sound also aims to develop students’ critical thinking and research skills, providing them with an opportunity to engage in research-led learning.

Mediation & Representation 1

This module aims to promote critical engagement with key Media Studies concepts and methods. It is organised around an examination of critical studies, media contexts and media forms and aims to enable students to develop a critical understanding of key theoretical concepts and critical approaches that have informed studies of media production and consumption, particularly during the latter half of the 20th century. Consideration will also be given to significant technological changes, emerging during the closing decades of the millennium, that have radically impacted on methods of production and distribution in the global mass-media market and how these are being accommodated, or not, through new paradigms in Media Studies (as an Academic subject area) as well as economic, regulatory and legal frameworks.

Multitrack Recording and Music Production

This module aims to provide an introduction to the multi-track studio environment in which students can identify and employ digital audio recording, editing and mixing techniques and technologies. The study of listening skills essential to the perception of audio quality will be introduced and can be developed along with the practical and technical elements necessary for studio-based audio and music production.

Principles of Audio

This module is designed to introduce students to the principles and practices of working with sound. The module aims to develop knowledge of the sound wave, acoustics, human hearing, auditory perception, microphones and digital audio standards such as file formats, storage and playback. Basic Pro Tools recording, editing and audio manipulation techniques are also introduced.

Radio and Sound

In this module students will have the opportunity to acquire the basics of radio research for factual production. Technical and studio expertise will combine with academic concepts behind radio and sound in both theory and practice. Using sound as an experimental medium and art form, students are encouraged to think creatively in terms of their practice and this is actively encouraged and developed.

Sound for Visual Media

This module is designed to provide an overview of current industry techniques and practices, including an understanding the route from edit platforms to final sound mix; cleaning up and replacing original recorded sound; recording and placing commentary, dialogue, effects and music editing; and the addition of creative elements to create aural landscapes for still or moving images. Music and sound effects library sources, server based libraries and importing and exporting audio files, sourcing, cataloguing and sifting.

Understanding The Cultural Industries

This module aims to contextualise students’ production practices by introducing them to the ways in which both media and music institutions within the creative and cultural industries are organised. The module aims to explore and examine key issues in the history and current organisation of, and possible changes in, the cultural industries as institutions and practices. Students have the opportunity to develop an understanding of the legal, ethical, regulatory, and self-regulatory frameworks within which they operate.

Level 2

Audio for Visual Production (Option)

Developing the foundation skills from level one, this module aims to introduce students to advanced techniques of sound design and editing techniques for the moving and still image.

The technologies include digital audio workstations and software technologies to the Dolby 5.1 'surround sound' dubbing theatre. Techniques include 'Foley sound', the art of movement re-recording and using props for sound effects creation to picture. ADR (Automated Dialogue Replacement) and 'lip sync' to picture and music production are also covered, including composer spotting sessions and assessing musical requirements. The roles of mixer, assistant and sound editor are explored, in relation to selecting and assembling sound recordings and different mixes in preparation for final sound production of a television programme, film, animation, still image, or game.

Auditory Culture

Born into, and as part of, a sea of vibrations, we render it sonorous in cultural practice. In making, hearing and feeling sound, we frame the world and become what we are. In this, we also find ourselves in the midst of power relations, conflicts of value and interest. Sound is political, in the broadest sense, even where it takes the form of entertainment. What are the politics of acoustic space? What is the role of sound in the formation of memory and our sense of past, present and future? Of course, music is an important part of all of this, and it is with the study of a number of aspects of music cultures that the module begins, but by auditory culture we mean more than music. The module investigates the complex ways in which our sound worlds are fashioned, including issues around noise, silence and acoustic ecology. In short, students can explore how a sense of self, community and the world emerges through the interplay of musically and non-musically organized (and disorganized) sound.

Media Research: Methods and Proposal Design

This module aims to focus on the research methods used when analysing media products, institutions and audiences and on how to design and outline coherent and detailed research proposals with respect to these subject areas.

Music Production and Enterprise (Option)

This module gives students the opportunity to examine the role of the music producer.

Students can work closely with a music artist and develop a portfolio of recorded original musical pieces produced to a professional standard. For the technical aspects, this module aims to build on the multitrack studio and DAW techniques learned at level one. However, it is the creative and project management aspects which are given more focus here. Students will also have the opportunity to devise a promotional strategy/music enterprise for the development of the act as an independent artist. To underpin this, the music industry can be analysed including legal aspects, income generation and the role of professional bodies along with evaluation of business models old and new reflecting the key issues and challenges within the music industries.

Practices of Listening

A broad look at audio-culture from the twentieth century to the present, offering challenge and insight to Film & TV specialists. Vision is often privileged, resulting in a relative paucity of language for discussing sound. This problem is addressed, looking at texts from key theorists and practitioners, considering sound not in addition to vision, but independently, in music, radio, art and daily life.

Radio and Sound Projects (Option)

Advanced concepts, techniques, and skills in the areas of radio broadcasting, sound, and music production can be developed in this module with an emphasis on encouraging creative, experimental, and innovative approaches. Students will have the opportunity to be introduced to the formats of documentary, drama and live radio production and can develop original scripts through to final production.

Sound Branding

The module is designed to examine and analyse the use of audio and music in the cultural industries. Specifically, the increasing importance of sonic branding in media networks, corporate branding and advertising. Audiences and consumers are mostly aware when they are a target for advertising and/or branding, but equally may have an unconscious understanding of the message.

A number of key questions centre on the cultural effects of advertising and branding for instance as with for example the salience of music in order to identify with and promote a brand: note the yearly and eagerly awaited John Lewis Christmas ads. Similarly, how does one know one is listening to specific BBC or commercial radio station just from the jingles or station sound?

The module explores these questions in two ways: firstly, by providing the opportunity to understand how these messages are constructed and more specifically how the use of audio and music differentiates a brand from its competitors, and secondly, by researching and understanding the creative process of sonic branding production in an industry context.

Students are encouraged to apply these ideas via the application of branding and audience research in order to pitch a short piece of created audio designed from a choice of specific briefs.

Level 3

Audio Production Independent Study

The Audio Independent Study dissertation is the culmination of each student's undergraduate investigation into the structures and debates surrounding cultural production and takes the form of an extended essay. The chosen subject will facilitate involvement with issues relevant to contemporary media practice.

Audio Project 1

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Audio Project 2

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Community Education & Mentoring (Option)

This module will provide an opportunity for students to be introduced to a range of professional skills relevant to the requirements of mentoring a public or schools based production team engaged with producing educational and/or public facing media. This should be a fully researched process of development, mentoring, organisation and support, leading to a professionally compiled document on the process and output of the team. The Community/Schools media mentoring process should draw from all appropriate aspects of the syllabus with special emphasis on liaison and outreach with community groups, and a full understanding of the legal and regulatory frameworks within which the organisation works, including compliance and the delivery requirements of licensed broadcasting, online or material publication.

The syllabus will seek to address the following issues: research appropriate to understanding the culture and activities of the school/community group and local/national school/community media output. Mentoring groups and individuals; project management; idea generation and visioning; proposal development; timescale planning; potential funding streams; copyright; communication strategies; presentation; industrial report writing; team working skills; self-knowledge and personal confidence building.

Creative Enterprise

This module aims to introduce the professional skills relevant to the requirements of producing a creative enterprise business proposal.

Students are expected to research, develop and ‘pitch’ a concept for a major output within the creative industry. This is a theoretical industry-scale proposal, which is not intended to be produced during this module of study. It should be designed as though the concept is to be presented to professional mediaries for further consideration, funding and/or commissioning.

Students may correctly identify target audiences or consumers and tailor proposals to that specific audience via appropriately identified distribution methods. In addition, students are encouraged to work collaboratively across production areas to take into account contemporary patterns of media consumption and diversity of distribution platforms.

The syllabus will aim to address: idea generation and visioning; proposal development; industrial research and timescale planning; entrepreneurship; business models; audience/consumer research, budgets and funding streams; copyright; presentation technique, industrial report writing, team working skills, self knowledge and personal confidence building.

Creative Industries Case Study (Option)

This module will give students the opportunity to be introduced to a range of professional skills and research approaches, relevant to understanding how audio and media companies are structured, network, operate and function.

Students may investigate and critically evaluate one media, music or creative industry organisation. The outcome of this exploration should be developed into a professionally compiled document: a ‘case study’ that should fully address the aspects of: industrial ownership and landscape in which they exist (including corporate structures); creative industry development (trends & analysis applied to the company in question); company structure; external networks; employment positions within the organisation including a detailed account of one role; company output including audience/consumer base (and the company’s competitors); all legal and regulatory frameworks within which the organisation works; including compliance and delivery requirements; company prospects (including SWOT analysis); conclusion and recommendations (if appropriate).

The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Special Features

As well as benefiting from excellent facilities, students have access to Siren FM, the University’s community radio station, which broadcasts to the Lincoln area and further afield online.

The second year also offers an exchange programme with Moorhead University in Minnesota, USA. Costs of which are outlined in the Fees tab.

All students receive a free copy of Avid’s industry standard DAW software Pro Tools.

Visiting Speakers

Students on this course have the opportunity to hear from visiting guest speakers from many parts of the audio industry:

Work Experience

There are work experience opportunities through both the University's career service and our social enterprise New Media Lincs, some of which are paid.


In the second year there is the opportunity to take part in an exchange programme with Moorhead University in Minnesota, USA.

Exchange students applying to study outside of Europe do not pay tuition fees at their host university, but continue to pay tuition fees at their home institution.

Participants will usually be responsible for all other costs themselves including travel, accommodation, general living expenses, visas, insurance, vaccinations and administrative fees at the host institution.

Students undertaking an exchange keep their entitlement to UK sources of funding such as student loans and should apply to their awarding body in the normal way, indicating that they will be studying abroad.

If a period of study or placement abroad is a mandatory part of your degree, you may be entitled to extra funding. Students should direct enquiries to their funding body about this.

Students may also be able to apply to their Local Education Authority or the Student Awards Agency for Scotland for further funding to assist with travel expenses. Please contact them for further information.

Student as Producer

Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.

The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.


The Multitrack Studio is a Pro Tools HD2/Mac Pro-equipped recording studio with dual control room, live room, dead room and drum isolation booth for music and drama production.

The Lincoln Sound Theatre integrates commentary room, foley room and 5.1 surround sound control room with large screen LCD projection for audio post-production (Pro Tools/Mac Pro).

Four radio production studios, six audio edit suites and an Audio Production teaching and production suite (Pro Tools/iMac).

Other equipment includes: Audient ASP 8024 mixing consoles, Digidesign 003 control surfaces, Genelec monitoring, DV Toolkit (5.1 surround sound), Blue Sky MediaDesk 5.1 surround monitoring and Waves plug-ins, a wide selection of microphones including AKG, Rode, Neumann, SE Electronics, Electrovoice and outboard equipment including Sony, Drawmer, TC Electronics, Akai, Lexicon and Chameleon Labs.


Students on this course will receive a licence for Adobe Creative Cloud free of charge

At Lincoln, we constantly invest in our campus as we aim to provide the best learning environment for our undergraduates. Whatever the area of study, the University strives to ensure students have access to specialist equipment and resources, to develop the skills, which they may need in their future career.

View our campus pages [] to learn more about our teaching and learning facilities.

Career Opportunities

This course aims to equip graduates for a wide range of audio-related roles in radio, television, animation, film, gaming, mobile applications, online broadcasting, music production, audio engineering and audio event management. Lincoln graduates have gone on to work on the audio production of programmes for companies including the BBC, Channel 4 and Sky.

Careers Service

The University Careers and Employability Team offer qualified advisors who can work with students to provide tailored, individual support and careers advice during their time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing a course, including access to events, vacancy information and website resources; with access to online vacancies and virtual resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise our graduates future opportunities.

The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages for further information. []

Additional Costs

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.

Other Costs

There are no mandatory additional activities, which will incur a cost on this course. Project costs can vary depending on the nature of the practical work chosen by the student. Students are asked to consider costs when proposing a project. There are funds currently available within the School to students at all levels to provide support with such projects.

Related Courses

The BA (Hons) Animation degree aims to introduce students to the innovative world of moving image, digital visualisation and contemporary narrative. The aim of this course is to develop creative animators and artists with the flexibility to practise their craft in a variety of media.
The BA (Hons) Film and Television degree comprises academic study in both film and television, which is complemented by practical and creative projects in television studio production, film and scriptwriting. This programme is 75% theory and 25% practice based.
Taught by experienced, research and industry-active academics, the BA (Hons) Media Production at Lincoln is designed to support students’ growth as creative media professionals and provides the opportunity to develop a range of specialist skills.

Tuition Fees

Full-time £9,250 per level £14,500 per level
Part-time £77.09 per credit point  
Placement (optional) Exempt Exempt

The University undergraduate tuition fee may increase year on year in line with government policy. This will enable us to continue to provide the best possible educational facilities and student experience.

In 2017/18, subject to final confirmation from government, there will be an inflationary adjustment to fees to £9,250 for new and returning UK/EU students. In 2018/19 there may be an increase in fees in line with inflation.

We will update this information when fees for 2017/18 are finalised.

Please note that not all courses are available as a part-time option.

For more information and for details about funding your study, please see our UK/EU Fees & Funding pages or our International funding and scholarship pages. [] []

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The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions. []