MA Digital Media

The Media Broadcast Production Centre is a purpose-built production environment which includes television studios, radio studios, video editing suites, audio edit suites, Apple Mac digital media labs with Adobe software and a sound theatre.

The Course

This industry-relevant Master’s is designed to provide media professionals and graduates with an opportunity to advance their in-depth knowledge and technical skills in the latest digital technologies.

The MA Digital Media provides an opportunity to explore in detail the potential that online, mobile and emerging media platforms present, and the application of agile methodologies and user-centred approaches to project development.

The Lincoln School of Film & Media is home to an interdisciplinary academic community and this programme is informed by our media research. You will have the chance to learn from academics who are industry and research active.

Our Media and Broadcast Production Centre provides specialist equipment to give you the opportunity to develop and refine your practical skills.

The course is delivered through workshops, lectures, seminars, individual and group critiques, and self-directed learning.

MA Digital Media incorporates five core modules which every student must study. Students can then choose an optional module. As a final project, students can choose a new project or develop a project from modules Digital Media Practice 1 and/or Digital Media Practice 2.

Core:

  • Digital Media Practice 1
  • Media Ecologies 1
  • Rethinking Society for the 21st Century
  • Digital Media Practice 2
  • Media Ecologies 2

Optional:

  • Human and Inhuman in the 21st Century (Option)
  • Media Industries (Option)

Final project:

  • Digital Media Practice 3


Contact and Independent Study

Weekly contact hours on this programme may vary depending on the individual module options chosen and the stage of study.

Postgraduate level study involves a significant proportion of independent study, exploring the material covered in lectures and seminars. As a general guide, for every hour in class students are expected to spend two - three hours in independent study.

For more detailed information please contact the programme leader.

Digital Media 3 Final Project (Core)
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Digital Media 3 Final Project (Core)

This final practical output could either be a new project or a development from Digital Media 1 and/or 2. Consideration must be given to the final output in terms of platform, exhibition and/or dissemination. It is the explicit aim of this module that students bring together and utilise the various skills, methods and approaches they have had the opportunity to developed throughout the course as a whole.

Digital Media Practice 1 (Core)
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Digital Media Practice 1 (Core)

Students can be exposed to convergent, emergent and disruptive technologies, having the opportunity to question our cultural and societal relationship to the ever shifting media landscape, aiming to provoke a creative encounter between theory and practice. Students can explore areas of digital media practice from animation, interactive web platforms, mobile and installation based work. Students have the opportunity to work either individually or as part of a team, in the proposal, research, development and delivery of an original, critically engaged practical output.

Digital Media Practice 2 (Core)
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Digital Media Practice 2 (Core)

This module is designed to explore digital media practice through the creative exploration of technologies and their application to the process of contemporary media production, integrating content and context across platforms. Students will have the opportunity to conceptualise and plan their projects evidencing indications of research and production methods, audience and context. This could either be a new project or a development from Digital Media 1. Building on areas previously covered, this is an opportunity to expand and consolidate knowledge and skills.

Human and Inhuman in the 21st Century (Option)
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Human and Inhuman in the 21st Century (Option)

This module examines the specific social, cultural and political implications of everyday life in the 21st Century. It will aim to do this by attending to the expression and mediation of these issues in popular culture, dominant discourse and creative practice.

Media Ecologies 1 (Core)
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Media Ecologies 1 (Core)

This module is designed to critically tackle the current disintegration between discrete media forms. It recognises that long established boundaries between modes, practices and conventions of media have become diffuse. Where, in the past, individual media forms were comfortably self-contained and distinctive, today these forms are experienced as a type of informational content that we access on multiple devices and in multiple contexts.

The module understands contemporary media to be a complex, entangled ‘ecology’, a dynamic system in which any one product, device or image is always multiply connected, and in which our use of such media is necessarily informed by such connections. It insists that media activity is informed by a pattern of relations between individuals, political and economic institutions, commercial brands, and technologies.

Media Ecologies 2 (Core)
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Media Ecologies 2 (Core)

This module is designed to take the form of a reading group in which discussions revolve around close readings of selected texts. The module aims to identify a small number of new and recent texts of importance to emergent lines of inquiry in contemporary media and cultural scholarship. Specifically, these readings provide the opportunity to extend and deepen our understanding of ecological perspectives on media, which can provide points of entry into debates relevant to this focus.

Media Industries (Option)
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Media Industries (Option)

This module provides the opportunity to develop an understanding of the structures of media systems regionally, nationally and globally, with a specific focus on private and public funding sources and the organisation of media production, distribution and exhibition for traditional as well as new media platforms and outlets.

The module will be organised around discussion and examination of:

  • UK Creative Industries and their relation to global media systems and markets.
  • Existing media markets and the identification of future markets
  • The development of new media technologies and their impact on media markets
  • Normative practices operating in media corporations and small and media sized businesses
  • Case studies of innovation and creativity in media production.

The module will also have contributions from visiting media professionals.

Rethinking Society for the 21st Century (Core)
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Rethinking Society for the 21st Century (Core)

This module aims to critically examine the social, cultural and political implications of everyday experience unique to the 21st Century. It looks at to how these implications are mediated and expressed in popular culture, dominant discourse and creative practice. It is investigative rather than instructive and takes as its focus topics relevant to contemporary social life, including, for example, debt, conflict, global civil unrest, network culture, ideas of the future, utopia and dystopia.

You will be encouraged to experiment with various ways of exploring such topics, both individually and collaboratively, and through the development of modes of inquiry which overcome false divisions between theory and practice.

†The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

There is continuous assessment throughout both full-time and part-time modes of study. Modules will be assessed through production projects/portfolios/exhibitions, presentations, production research with critical evaluation and essays.

The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to you promptly – usually within 15 working days after the submission date.

 2018/19 Entry*
Home/EU £7,300
Home/EU
(including Alumni Scholarship 25% reduction)**
£5,475
International £15,700
International
(Including International Alumni / Global Postgraduate Scholarship £2,000 reduction)**
£13,700
   
 Part-time Home/EU £41 per credit point
 Part-time International £87 per credit point

* Academic year September- July
** Subject to eligibility

Scholarships

As a postgraduate student you may be eligible for scholarships in addition to those shown above.

Guidance for Part-time Postgraduate Fees

To complete a standard Master's Taught programme, you must complete 180 credit points.

Full time students will be invoiced for the programme in full upon initial enrolment.

For part-time students, tuition fees are payable each credit point enrolled. To calculate your part-time fees, multiply the part-time fee per credit point by the number of credits you intend to complete within that academic year. This is usually between 60 and 90 credit points per year.

For example, if the fee per credit point for your programme is £38, and you enrol on 60 credits, the tuition fee payable for that academic year will be £2280.

Fees for enrolment on additional modules

Tuition fees for additional activity are payable by the student/sponsor and charged at the equivalent £ per credit point rate for each module. Additional activity includes:

- Enrolment on modules that are in addition to the validated programme curriculum

- Enrolment on modules that are over and above the full credit diet for the relevant academic year

- Retakes of modules as permitted by the Board of Examiners

Exceptionally tuition fees may not be payable where a student has been granted a retake with approved extenuating circumstances.

For further information and for details about funding your study, scholarships and bursaries, please see our Postgraduate Fees & Funding pages [www.lincoln.ac.uk/home/studyatlincoln/postgraduateprogrammes/feesandfunding/].

Other Costs

For each course you may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required. Some courses provide opportunities for you to undertake field work or field trips. Where these are compulsory, the cost for travel and accommodation will be covered by the University and so is included in your fee. Where these are optional, you will normally be required to pay your own transport, accommodation and general living costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and you will find that our extensive library holds either material or virtual versions of the core texts that you are required to read. However, you may prefer to purchase some of these for yourself and you will be responsible for this cost.

First or upper second class honours degree or equivalent professional experience.

Applicants with other backgrounds or experience in unrelated disciplines will be considered on an individual basis.

All applicants should be able to demonstrate some experience and critical awareness of media practices along with an ability to critically engage in both production and writing.

The course in its part-time mode may be particularly suitable for working media professionals, artists, community arts professionals, teachers, or other professionals who are looking for the opportunity to update their knowledge of new technologies and to develop their existing skills by engaging in critical practice and theory.

International Students will require English Language at IELTS 6.5 with no less than 6.0 in each element, or equivalent. http://www.lincoln.ac.uk/englishrequirements

Learn from Experts

Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may also be supported in their learning by other students.

Graham Cooper

Graham Cooper

Programme Leader

Graham is a Senior Lecturer within the Lincoln School of Film and Media, specialising in the area of Digtial Media. Since joining the University in 2003 he has played a key role in the development and evolution of the digital media modules across all levels of study and is a founding member of the co_LAB research group, focusing on collaborative pedagogy and knowledge exchange, both nationally and internationally. Subject specialisms include: DigitalMedia 2D Compositing and Motion Graphics.

Contact: gcooper@lincoln.ac.uk


Your Future Career

Career and Personal Development

This programme aims to equip graduates for a variety of roles in the media industry and is designed to give them a competitive edge to progress to senior roles. Graduates may utilise their skills to work in businesses or for themselves developing web-based projects, including mobile phone applications and large-scale interactive installations.

Careers Services

The University Careers and Employability Team offer qualified advisors who can work with you to provide tailored, individual support and careers advice during your time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing your course, including access to events, vacancy information and website resources; with access to online vacancies and virtual and website resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise your future opportunities.
The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages here http://bit.ly/1lAS1Iz.


Facilities

At Lincoln, we constantly invest in our campus as we aim to provide the best learning environment for our students. Whatever the area of study, the University strives to ensure you have access to the specialist equipment and resources you need to develop the skills you may need in their future career.

There is a full range of portable equipment for filming and recording on location, as well as access to some media software for home use. All Media Production students can have free access to Adobe Creative Cloud software via our media and design labs.

Students can study and research in the University's Great Central Warehouse Library, which provides more than 250,000 printed books and approximately 400,000 electronic books and journals, as well as databases and specialist collections. The Library has a range of different spaces for shared and individual learning.


The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions.