BA (Hons) Sound and Music Production

BA (Hons) Sound and Music Production

94% of BA (Hons) Sound and Music Production (formerly known as Audio Production) graduates were in work or further study six months after finishing this course - The latest Destinations of Leavers from Higher Education Survey.

The Course

At Lincoln, our students can benefit from strong industry links, accreditation and extensive practical experience to help prepare them for a career in the exciting and innovative fields of sound and music production.

This course (formerly known as Audio Production) offers the opportunity to learn a variety of practical skills in areas including sound design, sound for film and TV, radio production and music production. Underpinned through critical studies and research, and with an emphasis on collaboration and hands-on experience, the course encourages and nurtures experimentation and creativity.

Students may also choose to work on paid commissions from external clients in order to develop their own CVs and portfolios.

Expert staff include industry professionals in music production, film and TV, radio, animation and experimental sound. Students also benefit from a range of masterclasses and talks by visiting speakers.

The Course

At Lincoln, our students can benefit from strong industry links, accreditation and extensive practical experience to help prepare them for a career in the exciting and innovative fields of sound and music production.

This course (formerly known as Audio Production) offers the opportunity to learn a variety of practical skills in areas including sound design; sound for film, TV and games; radio production and music production. Underpinned by critical studies and research, and with an emphasis on collaboration and hands-on experience, the course encourages and nurtures experimentation and creativity.

Students may have opportunities to work on paid commissions from external clients in order to develop their own CVs and portfolios.

Expert staff include industry professionals in music production, film and TV, radio, animation, games and experimental sound. Students also benefit from a range of masterclasses and talks by visiting speakers.

The quality and industry relevance of this course has been accredited by the Joint Audio Media Education Support organisation (JAMES), and the Lincoln School of Film and Media is proud to have a strong relationship with the BBC.
Students will have the opportunity to develop their knowledge, theory and practice of sound and music production, which culminates in their own independent audio projects (two advanced pieces of client-based practice work), along with an extended piece of academic work in the form of a dissertation.

There is also the opportunity to take part in an exchange programme in the USA. Fees for the placement are included but students are expected to cover travel, accommodation and general living costs.

Contact Hours and Reading for a Degree

Students on this programme learn from academic staff who are often engaged in world-leading or internationally excellent research or professional practice. Contact time can be in workshops, practical sessions, seminars or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.

It is still the case that students read for a degree and this means that in addition to scheduled contact hours, students are required to engage in independent study. This allows you to read around a subject and to prepare for lectures and seminars through wider reading, or to complete follow up tasks such as assignments or revision. As a general guide, the amount of independent study required by students at the University of Lincoln is that for every hour in class you are expected to spend at least two to three hours in independent study.

Electronic Music Production (Core)
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Electronic Music Production (Core)

In this module students are invited to investigate the practices and creative possibilities of working within a desktop music and sound design production environment. This will involve MIDI programming, composition of basic musical and rhythmic arrangements, sound design, sound effects and an introduction to software instruments, synthesis, sampling techniques and digital signal processing.

Key Concepts in Sound (Core)
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Key Concepts in Sound (Core)

Key Concepts in Sound introduces ideas, terms and approaches relevant to the study and critical analysis of sound, listening and audio practice. Drawing upon critical and philosophical texts, art practices, and historical accounts, the module takes an interdisciplinary approach to the sonic, situating it in relation to its political, geographical and cultural contexts.

The modules aims to interrogate sound's associations and intersections with other sensory media; the auditory dimensions of identity, power, and technology; and the relationship between sonic experience, time and space.

Key Concepts in Sound also aims to develop students’ critical thinking and research skills, providing them with an opportunity to engage in research-led learning.

Multitrack Recording (Core)
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Multitrack Recording (Core)

This module aims to provide an introduction to the multi-track studio environment in which students can identify and employ digital audio recording, editing and mixing techniques and technologies. The study of listening skills essential to the perception of audio quality will be introduced and can be developed along with the practical and technical elements necessary for studio-based audio and music production.

Practices of Recording (Core)
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Practices of Recording (Core)

Practices of Recording is a theory/practice module, designed to introduce students to a variety of approaches to sound recording and their historical, social and political contexts. This module aims to broaden students’ perspectives of what audio recording might entail. Emphasis here is placed on recording practices and techniques that occur ‘beyond’ the studio and music production.

Principles of Audio (Core)
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Principles of Audio (Core)

This module is designed to introduce students to the principles and practices of working with sound. The module aims to develop knowledge of the sound wave, acoustics, human hearing, auditory perception, microphones and digital audio standards such as file formats, storage and playback. Basic Pro Tools recording, editing and audio manipulation techniques are also introduced.

Radio and Sound (Core)
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Radio and Sound (Core)

In this module students will have the opportunity to acquire the basics of radio research for factual production. Technical and studio expertise will combine with academic concepts behind radio and sound in both theory and practice. Using sound as an experimental medium and art form, students are encouraged to think creatively in terms of their practice and this is actively encouraged and developed.

Sound for Visual Media (Core)
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Sound for Visual Media (Core)

This module is designed to provide an overview of current industry techniques and practices, including an understanding the route from edit platforms to final sound mix; cleaning up and replacing original recorded sound; recording and placing commentary, dialogue, effects and music editing; and the addition of creative elements to create aural landscapes for still or moving images. Music and sound effects library sources, server based libraries and importing and exporting audio files, sourcing, cataloguing and sifting.

Understanding The Creative Industries (Core)
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Understanding The Creative Industries (Core)

This module aims to contextualise students’ production practices by introducing them to the ways in which both media and music institutions within the creative and cultural industries are organised. The module aims to explore and examine key issues in the history and current organisation of, and possible changes in, the cultural industries as institutions and practices. Students have the opportunity to develop an understanding of the legal, ethical, regulatory, and self-regulatory frameworks within which they operate.

Audio Post Production (Option)
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Audio Post Production (Option)

This module further develops students’ skills through use of advanced techniques of sound editing and design for all visual media outputs, such as film, television and screen devices. Through this, a deeper understanding of the role of the sound editor/sound designer and the audio post-production processes involved at the later stages of completion is achieved.
Students learn how sound is acquired for film and television productions and what happens to the sound after the picture editing is completed. Students will work with digital audio workstations and software technologies and the sound ‘dubbing theatre’. Areas covered include synchronising sound and picture rushes, import/export of audio files, supplying audio files for the editing process, audio tracklaying using Digital Audio Workstations (DAW’s), Editing dialogue and speech, recording Foley*, ADR* to picture; recording commentary and narration. Creative use of music in sound post-production is also covered, including composer spotting sessions, selecting and using production music and assessing musical requirements. The roles of mixer, assistant and sound editor are explored, in relation to selecting and assembling sound recordings and producing different mixes in preparation for final sound production of a television programme, film or screen based output. Students will understand the distinctive role of the film, television and screen sound editor and the creative sound post-production process for all moving image productions.

(*The art of movement re-recording and using props for sound effects creation to picture)
(*Automated Dialogue Replacement)

Auditory Culture (Core)
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Auditory Culture (Core)

Born into, and as part of, a sea of vibrations, we render it sonorous in cultural practice. In making, hearing and feeling sound, we frame the world and become what we are. In this, we also find ourselves in the midst of power relations, conflicts of value and interest. Sound is political, in the broadest sense, even where it takes the form of entertainment. What are the politics of acoustic space? What is the role of sound in the formation of memory and our sense of past, present and future? Of course, music is an important part of all of this, and it is with the study of a number of aspects of music cultures that the module begins, but by auditory culture we mean more than music. The module investigates the complex ways in which our sound worlds are fashioned, including issues around noise, silence and acoustic ecology. In short, students can explore how a sense of self, community and the world emerges through the interplay of musically and non-musically organized (and disorganized) sound.

Creative Sound Design (Option)
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Creative Sound Design (Option)

This practice module equips students with the tools and techniques to harness their creativity in the creation of sonic worlds for visual and interactive media. Paying particular attention to story telling and audio manipulation and synthesis techniques, the module focuses on sound design for games, animation, advertising, promos, and idents. The basic principles of soundtrack production for film and TV are also introduced. However, these aspects of sound design are developed further in semester B’s Audio Post Production module.
The module also explores sound design as a story-telling tool in radio/podcasting and the creation of user interface sounds for devices, exhibitions and other technologies we interact with in everyday life.

Location Sound (Option)
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Location Sound (Option)

Location sound recording is a critical component of the film-making process. Ranging from the technical aspects such as multichannel field recording using lavalier style personal microphones and boom microphone techniques; to dealing with challenging weather situations and understanding on-set etiquette and working with actors.

Students will learn how separate sound is utilised in film production and how to synchronise picture and sound prior to editing with traditional clapperboard and software techniques along with studio/interview techniques. This practical module will equip students with the essential skills needed to provide film-makers with high quality production sound, whether that be dialogue or other sound elements captured during the filming process.

Music Mixing and Mastering (Option)
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Music Mixing and Mastering (Option)

This module focuses on the development of students’ music mixing and mastering skills to enable the completion and presentation of their music productions in a professional manner. The module builds upon the core production and mix skills learned at level one but places greater emphasis on technical accuracy and sonic contextualisation of their work. Students will be required to mix and master a range of musical material and deliver this as a portfolio of work.

Music Production (Option)
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Music Production (Option)

This module enables students to develop a range of music production skills, approaches and techniques that are relevant to the dynamic and challenging environment of the current recorded music industry. The module builds upon the core tracking and production skills learned at level one but places a greater emphasis on sonic aesthetics and overall project delivery. Students will be required to make high quality recordings and then develop the sonic properties of these recording by applying various industry standard music production techniques appropriate to a devised brief.

Practices of Listening (Core)
Find out more

Practices of Listening (Core)

A broad look at audio-culture from the twentieth century to the present, offering challenge and insight to Film & TV specialists. Vision is often privileged, resulting in a relative paucity of language for discussing sound. This problem is addressed, looking at texts from key theorists and practitioners, considering sound not in addition to vision, but independently, in music, radio, art and daily life.

Radio and Sound Projects (Option)
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Radio and Sound Projects (Option)

Advanced concepts, techniques, and skills in the areas of radio broadcasting, sound, and music production can be developed in this module with an emphasis on encouraging creative, experimental, and innovative approaches. Students will have the opportunity to be introduced to the formats of documentary, drama and live radio production and can develop original scripts through to final production.

Research Methods and Practice (Core)
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Research Methods and Practice (Core)

In this module, we consider research as a process that informs both ‘practice’ (broadly defined) and ‘theory’. This module enables students to engage with methods for researching audiences, institutions and auditory culture; and primary sources such as digital data, film, television and video game soundtracks and archival materials. We will critically reflect on various stages of the research process, including formulating research questions and objectives; developing a literature review; selecting appropriate methods; and considering research ethics. In doing so, this module prepares students for their Level 3 Independent Study Project, as well as their Level 3 Audio Projects and Creative Enterprise/Creative Industries Case Study.

Sound Branding (Core)
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Sound Branding (Core)

The module is designed to examine and analyse the use of audio and music in the cultural industries. Specifically, the increasing importance of sonic branding in media networks, corporate branding and advertising. Audiences and consumers are mostly aware when they are a target for advertising and/or branding, but equally may have an unconscious understanding of the message.

A number of key questions centre on the cultural effects of advertising and branding for instance as with for example the salience of music in order to identify with and promote a brand: note the yearly and eagerly awaited John Lewis Christmas ads. Similarly, how does one know one is listening to specific BBC or commercial radio station just from the jingles or station sound?

The module explores these questions in two ways: firstly, by providing the opportunity to understand how these messages are constructed and more specifically how the use of audio and music differentiates a brand from its competitors, and secondly, by researching and understanding the creative process of sonic branding production in an industry context.

Students are encouraged to apply these ideas via the application of branding and audience research in order to pitch a short piece of created audio designed from a choice of specific briefs.

Community Education & Mentoring (Option)
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Community Education & Mentoring (Option)

This module will provide an opportunity for students to be introduced to a range of professional skills relevant to the requirements of mentoring a public or schools based production team engaged with producing educational and/or public facing media. This should be a fully researched process of development, mentoring, organisation and support, leading to a professionally compiled document on the process and output of the team. The Community/Schools media mentoring process should draw from all appropriate aspects of the syllabus with special emphasis on liaison and outreach with community groups, and a full understanding of the legal and regulatory frameworks within which the organisation works, including compliance and the delivery requirements of licensed broadcasting, online or material publication.

The syllabus will seek to address the following issues: research appropriate to understanding the culture and activities of the school/community group and local/national school/community media output. Mentoring groups and individuals; project management; idea generation and visioning; proposal development; timescale planning; potential funding streams; copyright; communication strategies; presentation; industrial report writing; team working skills; self-knowledge and personal confidence building.

Creative Enterprise (Core)
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Creative Enterprise (Core)

This module aims to introduce the professional skills relevant to the requirements of producing a creative enterprise business proposal.

Students are expected to research, develop and ‘pitch’ a concept for a major output within the creative industry. This is a theoretical industry-scale proposal, which is not intended to be produced during this module of study. It should be designed as though the concept is to be presented to professional mediaries for further consideration, funding and/or commissioning.

Students may correctly identify target audiences or consumers and tailor proposals to that specific audience via appropriately identified distribution methods. In addition, students are encouraged to work collaboratively across production areas to take into account contemporary patterns of media consumption and diversity of distribution platforms.

The syllabus will aim to address: idea generation and visioning; proposal development; industrial research and timescale planning; entrepreneurship; business models; audience/consumer research, budgets and funding streams; copyright; presentation technique, industrial report writing, team working skills, self knowledge and personal confidence building.

Creative Industries Case Study (Option)
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Creative Industries Case Study (Option)

This module will give students the opportunity to be introduced to a range of professional skills and research approaches, relevant to understanding how audio and media companies are structured, network, operate and function.

Students may investigate and critically evaluate one media, music or creative industry organisation. The outcome of this exploration should be developed into a professionally compiled document: a ‘case study’ that should fully address the aspects of: industrial ownership and landscape in which they exist (including corporate structures); creative industry development (trends & analysis applied to the company in question); company structure; external networks; employment positions within the organisation including a detailed account of one role; company output including audience/consumer base (and the company’s competitors); all legal and regulatory frameworks within which the organisation works; including compliance and delivery requirements; company prospects (including SWOT analysis); conclusion and recommendations (if appropriate).

Project 1 (Core)
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Project 1 (Core)

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Project 2 (Core)
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Project 2 (Core)

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Sound and Music Production Independent Study (Core)
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Sound and Music Production Independent Study (Core)

The Audio Independent Study dissertation is the culmination of each student's undergraduate investigation into the structures and debates surrounding cultural production and takes the form of an extended essay. The chosen subject will facilitate involvement with issues relevant to contemporary media practice.

†The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Assessment on this course is by a range of practical production projects both individually and within groups, and includes presentations and essays, reports and case studies. The way students are assessed on this course may vary for each module.

In the first year this breaks down to by 70% coursework, 26% practical exams, and 4% written exams. In the second year it is 89% coursework and 11% practical exams. In the third year it is 92% coursework and 8% practical exams.

The University of Lincoln’s policy is to ensure that staff return assessments to students promptly.

As well as benefiting from excellent facilities, students have access to Siren FM, the University’s community radio station, which broadcasts to the Lincoln area and further afield online.

All students receive a free copy of Avid’s industry standard DAW software Pro Tools.

Visiting Speakers


Students on this course have the opportunity to hear from visiting guest speakers from many parts of the audio industry:
http://audioproduction.blogs.lincoln.ac.uk/category/guest-lecture/


Work Experience

There are work experience opportunities through both the University's career service and our social enterprise New Media Lincs, some of which are paid.

Student as Producer

Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.

The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.

In the second year there is the opportunity to take part in an exchange programme with Moorhead University in Minnesota, USA.

Exchange students applying to study outside of Europe do not pay tuition fees at their host university, but continue to pay tuition fees at their home institution.

Participants will usually be responsible for all other costs themselves including travel, accommodation, general living expenses, visas, insurance, vaccinations and administrative fees at the host institution.

Students undertaking an exchange keep their entitlement to UK sources of funding such as student loans and should apply to their awarding body in the normal way, indicating that they will be studying abroad.

If a period of study or placement abroad is a mandatory part of your degree, you may be entitled to extra funding. Students should direct enquiries to their funding body about this.

Students may also be able to apply to their Local Education Authority or the Student Awards Agency for Scotland for further funding to assist with travel expenses. Please contact them for further information.

Tuition Fees

2018/19UK/EUInternational
Full-time £9,250 per level £15,600 per level
Part-time £77.00 per credit point†  N/A
Placement (optional) Exempt Exempt

 

2019/20UK/EUInternational
Full-time £9,250 per level £15,900 per level
Part-time £77.00 per credit point†  N/A
Placement (optional) Exempt Exempt


†Please note that not all courses are available as a part-time option.

The University undergraduate tuition fee may increase year on year in line with government policy. This will enable us to continue to provide the best possible educational facilities and student experience.

Fees for enrolment on additional modules

Tuition fees for additional activity are payable by the student/sponsor and charged at the equivalent £ per credit point rate for each module. Additional activity includes:

- Enrolment on modules that are in addition to the validated programme curriculum

- Enrolment on modules that are over and above the full credit diet for the relevant academic year

- Retakes of modules as permitted by the Board of Examiners

Exceptionally tuition fees may not be payable where a student has been granted a retake with approved extenuating circumstances.

For more information and for details about funding your study, please see our UK/EU Fees & Funding pages or our International funding and scholarship pages. [www.lincoln.ac.uk/home/studyatlincoln/undergraduatecourses/feesandfunding/] [www.lincoln.ac.uk/home/international/feesandfunding/]

Additional Costs

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.

Other Costs

Project costs can vary depending on the nature of the practical work chosen by the student. Students are asked to consider costs when proposing a project. There are funds currently available within the School to students at all levels to provide support with such projects.

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall.

BTEC Extended Diploma: Distinction, Merit, Merit.

Access to Higher Education Diploma: A minimum of 45 level 3 credits to include at merit or above.

In addition, all applicants will be required to have at least three GCSEs at grade C or above, including English.

For international students who do not meet criteria for direct entry to this degree we offer the International Year One in Business and Management. Depending on your English language level you will study three or four terms then progress directly to the second year of this degree.

We will also consider applicants with extensive relevant work experience.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk.

The quality and industry relevance of this course has been accredited by the Joint Audio Media Education Support organisation (JAMES). The Lincoln School of Film and Media is also proud to have a strong relationship with the BBC.
Students will have the opportunity to develop their knowledge, theory and practice of sound and music production. This culminates in their own independent projects (two advanced pieces of client-based practice work), along with an extended piece of academic work in the form of a dissertation.

There is also the opportunity to take part in an exchange programme in the USA. Fees for the placement are included but students are responsible for travel, accommodation and general living costs.

Contact Hours and Reading for a Degree

Students on this programme learn from academic staff who are often engaged in world-leading or internationally excellent research or professional practice. Contact time can be in workshops, practical sessions, seminars or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.

It is still the case that students read for a degree and this means that in addition to scheduled contact hours, students are required to engage in independent study. This allows you to read around a subject and to prepare for lectures and seminars through wider reading, or to complete follow up tasks such as assignments or revision. As a general guide, the amount of independent study required by students at the University of Lincoln is that for every hour in class you are expected to spend at least two to three hours in independent study.

Electronic Music Production (Core)
Find out more

Electronic Music Production (Core)

In this module students are invited to investigate the practices and creative possibilities of working within a desktop music and sound design production environment. This will involve MIDI programming, composition of basic musical and rhythmic arrangements, sound design, sound effects and an introduction to software instruments, synthesis, sampling techniques and digital signal processing.

Key Concepts in Sound (Core)
Find out more

Key Concepts in Sound (Core)

Key Concepts in Sound introduces ideas, terms and approaches relevant to the study and critical analysis of sound, listening and audio practice. Drawing upon critical and philosophical texts, art practices, and historical accounts, the module takes an interdisciplinary approach to the sonic, situating it in relation to its political, geographical and cultural contexts.

The modules aims to interrogate sound's associations and intersections with other sensory media; the auditory dimensions of identity, power, and technology; and the relationship between sonic experience, time and space.

Key Concepts in Sound also aims to develop students’ critical thinking and research skills, providing them with an opportunity to engage in research-led learning.

Multitrack Recording (Core)
Find out more

Multitrack Recording (Core)

This module aims to provide an introduction to the multi-track studio environment in which students can identify and employ digital audio recording, editing and mixing techniques and technologies. The study of listening skills essential to the perception of audio quality will be introduced and can be developed along with the practical and technical elements necessary for studio-based audio and music production.

Practices of Recording (Core)
Find out more

Practices of Recording (Core)

Practices of Recording is a theory/practice module, designed to introduce students to a variety of approaches to sound recording and their historical, social and political contexts. This module aims to broaden students’ perspectives of what audio recording might entail. Emphasis here is placed on recording practices and techniques that occur ‘beyond’ the studio and music production.

Principles of Audio (Core)
Find out more

Principles of Audio (Core)

This module is designed to introduce students to the principles and practices of working with sound. The module aims to develop knowledge of the sound wave, acoustics, human hearing, auditory perception, microphones and digital audio standards such as file formats, storage and playback. Basic Pro Tools recording, editing and audio manipulation techniques are also introduced.

Radio and Sound (Core)
Find out more

Radio and Sound (Core)

In this module students will have the opportunity to acquire the basics of radio research for factual production. Technical and studio expertise will combine with academic concepts behind radio and sound in both theory and practice. Using sound as an experimental medium and art form, students are encouraged to think creatively in terms of their practice and this is actively encouraged and developed.

Sound for Visual Media (Core)
Find out more

Sound for Visual Media (Core)

This module is designed to provide an overview of current industry techniques and practices, including an understanding the route from edit platforms to final sound mix; cleaning up and replacing original recorded sound; recording and placing commentary, dialogue, effects and music editing; and the addition of creative elements to create aural landscapes for still or moving images. Music and sound effects library sources, server based libraries and importing and exporting audio files, sourcing, cataloguing and sifting.

Understanding The Creative Industries (Core)
Find out more

Understanding The Creative Industries (Core)

This module aims to contextualise students’ production practices by introducing them to the ways in which both media and music institutions within the creative and cultural industries are organised. The module aims to explore and examine key issues in the history and current organisation of, and possible changes in, the cultural industries as institutions and practices. Students have the opportunity to develop an understanding of the legal, ethical, regulatory, and self-regulatory frameworks within which they operate.

Audio Post Production (Option)
Find out more

Audio Post Production (Option)

This module further develops students’ skills through use of advanced techniques of sound editing and design for all visual media outputs, such as film, television and screen devices. Through this, a deeper understanding of the role of the sound editor/sound designer and the audio post-production processes involved at the later stages of completion is achieved.
Students learn how sound is acquired for film and television productions and what happens to the sound after the picture editing is completed. Students will work with digital audio workstations and software technologies and the sound ‘dubbing theatre’. Areas covered include synchronising sound and picture rushes, import/export of audio files, supplying audio files for the editing process, audio tracklaying using Digital Audio Workstations (DAW’s), Editing dialogue and speech, recording Foley*, ADR* to picture; recording commentary and narration. Creative use of music in sound post-production is also covered, including composer spotting sessions, selecting and using production music and assessing musical requirements. The roles of mixer, assistant and sound editor are explored, in relation to selecting and assembling sound recordings and producing different mixes in preparation for final sound production of a television programme, film or screen based output. Students will understand the distinctive role of the film, television and screen sound editor and the creative sound post-production process for all moving image productions.

(*The art of movement re-recording and using props for sound effects creation to picture)
(*Automated Dialogue Replacement)

Auditory Culture (Core)
Find out more

Auditory Culture (Core)

Born into, and as part of, a sea of vibrations, we render it sonorous in cultural practice. In making, hearing and feeling sound, we frame the world and become what we are. In this, we also find ourselves in the midst of power relations, conflicts of value and interest. Sound is political, in the broadest sense, even where it takes the form of entertainment. What are the politics of acoustic space? What is the role of sound in the formation of memory and our sense of past, present and future? Of course, music is an important part of all of this, and it is with the study of a number of aspects of music cultures that the module begins, but by auditory culture we mean more than music. The module investigates the complex ways in which our sound worlds are fashioned, including issues around noise, silence and acoustic ecology. In short, students can explore how a sense of self, community and the world emerges through the interplay of musically and non-musically organized (and disorganized) sound.

Creative Sound Design (Option)
Find out more

Creative Sound Design (Option)

This practice module equips students with the tools and techniques to harness their creativity in the creation of sonic worlds for visual and interactive media. Paying particular attention to story telling and audio manipulation and synthesis techniques, the module focuses on sound design for games, animation, advertising, promos, and idents. The basic principles of soundtrack production for film and TV are also introduced. However, these aspects of sound design are developed further in semester B’s Audio Post Production module.
The module also explores sound design as a story-telling tool in radio/podcasting and the creation of user interface sounds for devices, exhibitions and other technologies we interact with in everyday life.

Location Sound (Option)
Find out more

Location Sound (Option)

Location sound recording is a critical component of the film-making process. Ranging from the technical aspects such as multichannel field recording using lavalier style personal microphones and boom microphone techniques; to dealing with challenging weather situations and understanding on-set etiquette and working with actors.

Students will learn how separate sound is utilised in film production and how to synchronise picture and sound prior to editing with traditional clapperboard and software techniques along with studio/interview techniques. This practical module will equip students with the essential skills needed to provide film-makers with high quality production sound, whether that be dialogue or other sound elements captured during the filming process.

Music Mixing and Mastering (Option)
Find out more

Music Mixing and Mastering (Option)

This module focuses on the development of students’ music mixing and mastering skills to enable the completion and presentation of their music productions in a professional manner. The module builds upon the core production and mix skills learned at level one but places greater emphasis on technical accuracy and sonic contextualisation of their work. Students will be required to mix and master a range of musical material and deliver this as a portfolio of work.

Music Production (Option)
Find out more

Music Production (Option)

This module enables students to develop a range of music production skills, approaches and techniques that are relevant to the dynamic and challenging environment of the current recorded music industry. The module builds upon the core tracking and production skills learned at level one but places a greater emphasis on sonic aesthetics and overall project delivery. Students will be required to make high quality recordings and then develop the sonic properties of these recording by applying various industry standard music production techniques appropriate to a devised brief.

Practices of Listening (Core)
Find out more

Practices of Listening (Core)

A broad look at audio-culture from the twentieth century to the present, offering challenge and insight to Film & TV specialists. Vision is often privileged, resulting in a relative paucity of language for discussing sound. This problem is addressed, looking at texts from key theorists and practitioners, considering sound not in addition to vision, but independently, in music, radio, art and daily life.

Radio and Sound Projects (Option)
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Radio and Sound Projects (Option)

Advanced concepts, techniques, and skills in the areas of radio broadcasting, sound, and music production can be developed in this module with an emphasis on encouraging creative, experimental, and innovative approaches. Students will have the opportunity to be introduced to the formats of documentary, drama and live radio production and can develop original scripts through to final production.

Research Methods and Practice (Core)
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Research Methods and Practice (Core)

In this module, we consider research as a process that informs both ‘practice’ (broadly defined) and ‘theory’. This module enables students to engage with methods for researching audiences, institutions and auditory culture; and primary sources such as digital data, film, television and video game soundtracks and archival materials. We will critically reflect on various stages of the research process, including formulating research questions and objectives; developing a literature review; selecting appropriate methods; and considering research ethics. In doing so, this module prepares students for their Level 3 Independent Study Project, as well as their Level 3 Audio Projects and Creative Enterprise/Creative Industries Case Study.

Sound Branding (Core)
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Sound Branding (Core)

The module is designed to examine and analyse the use of audio and music in the cultural industries. Specifically, the increasing importance of sonic branding in media networks, corporate branding and advertising. Audiences and consumers are mostly aware when they are a target for advertising and/or branding, but equally may have an unconscious understanding of the message.

A number of key questions centre on the cultural effects of advertising and branding for instance as with for example the salience of music in order to identify with and promote a brand: note the yearly and eagerly awaited John Lewis Christmas ads. Similarly, how does one know one is listening to specific BBC or commercial radio station just from the jingles or station sound?

The module explores these questions in two ways: firstly, by providing the opportunity to understand how these messages are constructed and more specifically how the use of audio and music differentiates a brand from its competitors, and secondly, by researching and understanding the creative process of sonic branding production in an industry context.

Students are encouraged to apply these ideas via the application of branding and audience research in order to pitch a short piece of created audio designed from a choice of specific briefs.

Community Education & Mentoring (Option)
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Community Education & Mentoring (Option)

This module will provide an opportunity for students to be introduced to a range of professional skills relevant to the requirements of mentoring a public or schools based production team engaged with producing educational and/or public facing media. This should be a fully researched process of development, mentoring, organisation and support, leading to a professionally compiled document on the process and output of the team. The Community/Schools media mentoring process should draw from all appropriate aspects of the syllabus with special emphasis on liaison and outreach with community groups, and a full understanding of the legal and regulatory frameworks within which the organisation works, including compliance and the delivery requirements of licensed broadcasting, online or material publication.

The syllabus will seek to address the following issues: research appropriate to understanding the culture and activities of the school/community group and local/national school/community media output. Mentoring groups and individuals; project management; idea generation and visioning; proposal development; timescale planning; potential funding streams; copyright; communication strategies; presentation; industrial report writing; team working skills; self-knowledge and personal confidence building.

Creative Enterprise (Core)
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Creative Enterprise (Core)

This module aims to introduce the professional skills relevant to the requirements of producing a creative enterprise business proposal.

Students are expected to research, develop and ‘pitch’ a concept for a major output within the creative industry. This is a theoretical industry-scale proposal, which is not intended to be produced during this module of study. It should be designed as though the concept is to be presented to professional mediaries for further consideration, funding and/or commissioning.

Students may correctly identify target audiences or consumers and tailor proposals to that specific audience via appropriately identified distribution methods. In addition, students are encouraged to work collaboratively across production areas to take into account contemporary patterns of media consumption and diversity of distribution platforms.

The syllabus will aim to address: idea generation and visioning; proposal development; industrial research and timescale planning; entrepreneurship; business models; audience/consumer research, budgets and funding streams; copyright; presentation technique, industrial report writing, team working skills, self knowledge and personal confidence building.

Creative Industries Case Study (Option)
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Creative Industries Case Study (Option)

This module will give students the opportunity to be introduced to a range of professional skills and research approaches, relevant to understanding how audio and media companies are structured, network, operate and function.

Students may investigate and critically evaluate one media, music or creative industry organisation. The outcome of this exploration should be developed into a professionally compiled document: a ‘case study’ that should fully address the aspects of: industrial ownership and landscape in which they exist (including corporate structures); creative industry development (trends & analysis applied to the company in question); company structure; external networks; employment positions within the organisation including a detailed account of one role; company output including audience/consumer base (and the company’s competitors); all legal and regulatory frameworks within which the organisation works; including compliance and delivery requirements; company prospects (including SWOT analysis); conclusion and recommendations (if appropriate).

Project 1 (Core)
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Project 1 (Core)

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Project 2 (Core)
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Project 2 (Core)

This module expects students to produce an advanced concept-led project using the technologies centred upon audio, music and/or broadcast formats. It provides an opportunity to produce work to an advanced level of creativity and technique, in a practice based medium, and will offer opportunities to undertake interdisciplinary production.

Sound and Music Production Independent Study (Core)
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Sound and Music Production Independent Study (Core)

The Audio Independent Study dissertation is the culmination of each student's undergraduate investigation into the structures and debates surrounding cultural production and takes the form of an extended essay. The chosen subject will facilitate involvement with issues relevant to contemporary media practice.

†The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by staff availability.

Assessment on this course is by a range of practical production projects both individually and within groups, and includes presentations and essays, reports and case studies. The way students are assessed on this course may vary for each module.

In the first year this breaks down to by 70% coursework, 26% practical exams, and 4% written exams. In the second year it is 89% coursework and 11% practical exams. In the third year it is 92% coursework and 8% practical exams.

The University of Lincoln’s policy is to ensure that staff return assessments to students promptly.

As well as benefiting from excellent facilities, students have access to Siren Radio, the University’s community radio station, which broadcasts to the Lincoln area and further afield online.

All Sound and Music Production students currently receive Pro Tools free of charge and have access to Ableton Live Suite and Adobe Creative Cloud software, including Audition, via our media and design labs for the duration of their studies.

Students on this course have the opportunity to hear from visiting guest speakers from many parts of the audio industry:
http://audioproduction.blogs.lincoln.ac.uk/category/guest-lecture/


Work Experience

There are work experience opportunities through both the University's career service and our social enterprise New Media Lincs, some of which are paid.

Student as Producer

Student as Producer is a model of teaching and learning that encourages academics and undergraduate students to collaborate on research activities. It is a programme committed to learning through doing.

The Student as Producer initiative was commended by the QAA in our 2012 review and is one of the teaching and learning features that makes the Lincoln experience unique.

In the second year there is the opportunity to take part in an exchange programme with Moorhead University in Minnesota, USA.

Exchange students applying to study outside of Europe do not pay tuition fees at their host university, but continue to pay tuition fees at their home institution.

Participants will usually be responsible for all other costs themselves including travel, accommodation, general living expenses, visas, insurance, vaccinations and administrative fees at the host institution.

Students undertaking an exchange keep their entitlement to UK sources of funding such as student loans and should apply to their awarding body in the normal way, indicating that they will be studying abroad.

If a period of study or placement abroad is a mandatory part of your degree, you may be entitled to extra funding. Students should direct enquiries to their funding body about this.

Students may also be able to apply to their Local Education Authority or the Student Awards Agency for Scotland for further funding to assist with travel expenses. Please contact them for further information.

Tuition Fees

2018/19UK/EUInternational
Full-time £9,250 per level £15,600 per level
Part-time £77.00 per credit point†  N/A
Placement (optional) Exempt Exempt

 

2019/20UK/EUInternational
Full-time £9,250 per level £15,900 per level
Part-time £77.00 per credit point†  N/A
Placement (optional) Exempt Exempt


†Please note that not all courses are available as a part-time option.

The University undergraduate tuition fee may increase year on year in line with government policy. This will enable us to continue to provide the best possible educational facilities and student experience.

Fees for enrolment on additional modules

Tuition fees for additional activity are payable by the student/sponsor and charged at the equivalent £ per credit point rate for each module. Additional activity includes:

- Enrolment on modules that are in addition to the validated programme curriculum

- Enrolment on modules that are over and above the full credit diet for the relevant academic year

- Retakes of modules as permitted by the Board of Examiners

Exceptionally tuition fees may not be payable where a student has been granted a retake with approved extenuating circumstances.

For more information and for details about funding your study, please see our UK/EU Fees & Funding pages or our International funding and scholarship pages. [www.lincoln.ac.uk/home/studyatlincoln/undergraduatecourses/feesandfunding/] [www.lincoln.ac.uk/home/international/feesandfunding/]

Additional Costs

For each course students may find that there are additional costs. These may be with regard to the specific clothing, materials or equipment required, depending on their subject area. Some courses provide opportunities for students to undertake field work or field trips. Where these are compulsory, the cost for the travel, accommodation and meals may be covered by the University and so is included in the fee. Where these are optional students will normally (unless stated otherwise) be required to pay their own transportation, accommodation and meal costs.

With regards to text books, the University provides students who enrol with a comprehensive reading list and our extensive library holds either material or virtual versions of the core texts that students are required to read. However, students may prefer to purchase some of these for themselves and will therefore be responsible for this cost. Where there may be exceptions to this general rule, information will be displayed in a section titled Other Costs below.

Other Costs

Project costs can vary depending on the nature of the practical work chosen by the student. Students are asked to consider costs when proposing a project. There are funds currently available within the School to students at all levels to provide support with such projects.

Please refer to the Placements tab for further information on costs associated with exchange programmes.

Students are responsible for travel, accommodation and general living costs while undertaking work experience or internships.

GCE Advanced Levels: BBC

International Baccalaureate: 29 points overall

BTEC Extended Diploma: Distinction, Merit, Merit

Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English. Equivalent Level 2 qualifications may be considered.

EU and International students whose first language is not English will require English Language IELTS 6.0 with no less than 5.5 in each element, or equivalent http://www.lincoln.ac.uk/englishrequirements

The University accepts a wide range of qualifications as the basis for entry and will consider applicants who have a mix of qualifications.

We also consider applicants with extensive and relevant work experience and will give special individual consideration to those who do not meet the standard entry qualifications.

If you would like further information about entry requirements, or would like to discuss whether the qualifications you are currently studying are acceptable, please contact the Admissions team on 01522 886097, or email admissions@lincoln.ac.uk.

Learn from Experts

Throughout this degree, students may receive tuition from professors, senior lecturers, lecturers, researchers, practitioners, visiting experts or technicians, and they may be supported in their learning by other students.

Expert Image - David McSherry

David McSherry

Programme Leader

Programme Leader David McSherry's background is in electronic music production. As half of Fila Brazilia, David's music has been critically and commercially acclaimed. At Lincoln, David provides leadership, teaching and expertise in the audio production areas of music production, sound design and audio technology. Alongside his teaching, David has been commissioned to compose music and sound for films and multi-channel sound installations.


Your Future Career

This course aims to equip graduates for a wide range of roles in music production, radio, film and TV, games, animation, mobile and web applications, audio engineering and audio event management. Lincoln graduates have gone on to work for the BBC, Channel 4, The Church Studios, Fonic audio post-production, Cloud Imperium Games and Sky.

Careers Service

The University Careers and Employability Team offer qualified advisors who can work with students to provide tailored, individual support and careers advice during their time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing a course, including access to events, vacancy information and website resources; with access to online vacancies and virtual resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise our graduates future opportunities.

The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages for further information http://www.lincoln.ac.uk/home/campuslife/studentsupport/careersservice/.

This course aims to equip graduates for a wide range of roles in music production, radio, film and TV, games, animation, mobile and web applications, audio engineering and audio event management. Lincoln graduates have gone on to work for the BBC, Channel 4, The Church Studios, Fonic audio post-production, Cloud Imperium Games and Sky.

Careers Service

The University Careers and Employability Team offer qualified advisors who can work with students to provide tailored, individual support and careers advice during their time at the University. As a member of our alumni we also offer one-to-one support in the first year after completing a course, including access to events, vacancy information and website resources; with access to online vacancies and virtual resources for the following two years.

This service can include one-to-one coaching, CV advice and interview preparation to help you maximise our graduates future opportunities.

The service works closely with local, national and international employers, acting as a gateway to the business world.

Visit our Careers Service pages for further information http://www.lincoln.ac.uk/home/campuslife/studentsupport/careersservice/.


Facilities

Students have access to specialist equipment including two multi-track recording studios for music and drama production, two dubbing theatres for audio post-production for film, TV and animation, three radio production studios (along with Siren FM, the on-campus community radio station, and Brayford Radio, the online student radio station) and several audio edit suites with an extensive range of editing and audio processing software.

Students on this course will receive a licence for Pro Tools and Adobe Creative Cloud free of charge.

At Lincoln, we constantly invest in our campus as we aim to provide the best learning environment for our undergraduates. Whatever the area of study, the University strives to ensure students have access to specialist equipment and resources, to develop the skills, which they may need in their future career.


The University intends to provide its courses as outlined in these pages, although the University may make changes in accordance with the Student Admissions Terms and Conditions.